Player Matchup

Ymir
Ymir
ElEze62
Ymir
Level 127
God Stats
18W - 17L
1,542 SR
Queue Stats
846W - 850L
1,546 Elo+
Party 2
He Bo
He Bo
Guschar28
He Bo
Level 87
God Stats
3W - 1L
1,579 SR
Queue Stats
243W - 248L
1,475 Elo+
Solo
Hades
Hades
VtuberDesventier
Hades
Level 66
God Stats
17W - 11L
1,656 SR
Queue Stats
286W - 347L
1,436 Elo+
Party 2
Anhur
Anhur
niovalente
Anhur
Level 121
God Stats
20W - 31L
1,239 SR
Queue Stats
752W - 763L
1,516 Elo+
Party 2
Shiva
Shiva
pr3dator3
Shiva
Level 111
God Stats
10W - 8L
1,636 SR
Queue Stats
248W - 284L
1,464 Elo+
Party 2
Team Averages
Level 102
1,530 SR
1,487 Elo+

VS

Team Averages
Level 99
1,461 SR
1,452 Elo+
Merlin
Merlin
Nicoo2276YT
Merlin
Level 66
God Stats
12W - 15L
1,397 SR
Queue Stats
60W - 64L
1,407 Elo+
Party 1
Thanatos
Thanatos
PhanthomKiller
Thanatos
Level 121
God Stats
9W - 7L
1,406 SR
Queue Stats
131W - 147L
1,467 Elo+
Solo
Chronos
Chronos
RonaldoAnisio
Chronos
Level 145
God Stats
2W - 4L
1,500 SR
Queue Stats
147W - 186L
1,470 Elo+
Solo
Tyr
Tyr
Tripodex123
Tyr
Level 103
God Stats
3W - 5L
1,500 SR
Queue Stats
138W - 164L
1,474 Elo+
Solo
He Bo
He Bo
rampagezx1999
He Bo
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElEze62
Ymir
15
4 / 1 / 10
9,873
494
5,690
16,958
18,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

He Bo
Guschar28
He Bo
16
3 / 6 / 11
9,561
478
9,518
13,874
5,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 3 / 7
9,926
496
13,766
14,763
8,762
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
15
4 / 3 / 7
9,380
469
7,302
12,502
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
pr3dator3
Shiva
17
7 / 2 / 5
10,749
537
12,038
15,026
19,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 3 / 3
7,288
364
2,724
5,104
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
4 / 8 / 1
9,407
470
4,838
17,990
6,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
13
2 / 7 / 5
8,550
428
8,731
17,355
5,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
3 / 3 / 2
9,928
496
13,916
16,956
13,077
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 5 / 2
9,456
473
14,208
10,894
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
25
Kills
15
15
Deaths
26
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
ElEze62
Ymir
4
1
10
9
W
He Bo
Guschar28
He Bo
3
6
11
1.42
L
Merlin
0
3
3
0.5
L
Thanatos
4
8
1
0.56
L
Chronos
2
7
5
0.64
L
3
3
2
1.33
W
7
3
7
3.5
W
Anhur
4
3
7
2.5
W
Shiva
pr3dator3
Shiva
7
2
5
4.75
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,314
Damage
44,417
73,123
Taken
68,299
56,251
Mitigated
29,262
23,228
Healing
21,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
ElEze62
Ymir
5,690
1,089
0
3,136
16,958
18,782
0
8,619
8,339
24,401
6,382
W
He Bo
Guschar28
He Bo
9,518
391
107
3,881
13,874
5,274
118
6,278
7,360
61,255
0
L
Merlin
2,724
409
35
915
5,104
1,241
0
2,358
2,746
29,570
0
L
Thanatos
4,838
690
0
10,797
17,990
6,366
0
7,690
10,227
0
59,584
L
Chronos
8,731
1,428
0
3,555
17,355
5,264
290
10,017
7,256
36,558
0
L
13,916
1,133
0
4,908
16,956
13,077
0
2,693
13,300
12,226
53,502
W
13,766
1,660
350
6,751
14,763
8,762
0
6,830
7,933
55,687
0
W
Anhur
7,302
2,750
0
4,294
12,502
4,293
1,071
4,391
8,111
0
60,757
W
Shiva
pr3dator3
Shiva
12,038
2,532
127
4,582
15,026
19,140
0
2,651
12,375
0
63,555
L
14,208
1,231
0
1,748
10,894
3,314
54
5,787
5,107
63,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,489
Gold Earned
44,629
422
Minions Killed
421
0
Camps Cleared
0
1,848,715
Distance Traveled
1,776,327
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,873
494
41
2
0
348,479
5
W
He Bo
9,561
478
86
4
0
398,260
4
L
Merlin
7,288
364
46
2
0
250,902
1
L
Thanatos
9,407
470
101
5
0
374,191
6
L
Chronos
8,550
428
52
3
0
343,496
2
L
Tyr
9,928
496
126
6
0
442,023
4
W
Hades
9,926
496
78
4
0
350,106
6
W
Anhur
9,380
469
104
5
0
388,967
2
W
Shiva
10,749
537
113
6
0
362,903
4
L
He Bo
9,456
473
96
5
0
365,715
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role