Player Matchup

Zhong Kui
Zhong Kui
Johnny Way
Zhong Kui
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,497 Elo+
Party 1
Ne Zha
Ne Zha
NEON22
Ne Zha
Level 160
God Stats
32W - 27L
1,416 SR
Queue Stats
783W - 672L
1,472 Elo+
Party 1
Sylvanus
Sylvanus
RichieLast
Sylvanus
Level 158
God Stats
11W - 7L
1,790 SR
Queue Stats
501W - 325L
1,632 Elo+
Party 1
Jing Wei
Jing Wei
TheDaedricMan
Jing Wei
Level 149
God Stats
3W - 2L
1,675 SR
Queue Stats
434W - 279L
1,645 Elo+
Party 1
Anhur
Anhur
ethicalpancakes
Anhur
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,237 Elo+
Party 1
Team Averages
Level 146
1,576 SR
1,497 Elo+

VS

Team Averages
Level 103
1,527 SR
1,557 Elo+
Zhong Kui
Zhong Kui
AlmightyJokerz
Zhong Kui
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 119L
1,495 Elo+
Party 3
Horus
Horus
BeastlySZN
Horus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,603 Elo+
Party 3
Nox
Nox
KingLewney
Nox
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 41L
1,634 Elo+
Party 3
Neith
Neith
WildblackBear37
Neith
Level 103
God Stats
5W - 3L
1,768 SR
Queue Stats
259W - 245L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
bucket92
Cthulhu
Level 120
God Stats
7W - 7L
1,368 SR
Queue Stats
325W - 302L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Johnny Way
Zhong Kui
16
3 / 8 / 9
9,883
706
19,092
17,141
9,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
NEON22
Ne Zha
15
4 / 7 / 5
9,924
709
9,012
13,681
8,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
RichieLast
Sylvanus
14
0 / 4 / 10
9,331
667
5,055
16,783
19,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
TheDaedricMan
Jing Wei
17
1 / 5 / 8
9,838
703
14,103
13,098
6,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 6 / 6
9,993
714
10,120
14,973
6,233
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlmightyJokerz
Zhong Kui
18
10 / 2 / 14
11,588
828
17,309
16,768
15,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
15
1 / 3 / 16
9,583
685
5,833
15,835
20,834
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 3 / 17
11,815
844
14,969
11,956
6,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 3 / 10
11,027
788
11,687
10,240
4,742
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
bucket92
Cthulhu
18
7 / 2 / 19
11,616
830
17,193
20,369
23,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
106
12
Kills
30
30
Deaths
13
38
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlmightyJokerz
Zhong Kui
10
2
14
8.5
W
Horus
1
3
16
3
L
Zhong Kui
Johnny Way
Zhong Kui
3
8
9
0.94
W
5
3
17
4.5
L
Ne Zha
NEON22
Ne Zha
4
7
5
0.93
L
Sylvanus
RichieLast
Sylvanus
0
4
10
1.25
L
Jing Wei
TheDaedricMan
Jing Wei
1
5
8
1
W
7
3
10
4
W
Cthulhu
bucket92
Cthulhu
7
2
19
8.25
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,382
Damage
66,991
75,676
Taken
75,168
50,717
Mitigated
70,751
27,487
Healing
33,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlmightyJokerz
Zhong Kui
17,309
686
2,124
5,774
16,768
15,557
2,190
5,350
11,418
28,289
0
W
Horus
5,833
1,881
6,728
5,436
15,835
20,834
339
5,102
10,733
0
7,022
L
Zhong Kui
Johnny Way
Zhong Kui
19,092
1,156
779
2,962
17,141
9,952
594
9,907
7,234
33,800
0
W
14,969
223
1,355
1,190
11,956
6,396
1,556
2,858
9,098
38,551
0
L
Ne Zha
NEON22
Ne Zha
9,012
1,226
0
2,091
13,681
8,636
395
7,662
6,019
0
13,756
L
Sylvanus
RichieLast
Sylvanus
5,055
314
8,019
7,176
16,783
19,811
76
9,927
6,856
7,496
0
L
Jing Wei
TheDaedricMan
Jing Wei
14,103
7,172
775
1,442
13,098
6,085
1,055
9,634
3,464
0
39,829
W
11,687
3,840
884
1,767
10,240
4,742
1,433
4,197
6,043
0
33,403
W
Cthulhu
bucket92
Cthulhu
17,193
525
2,098
5,883
20,369
23,222
395
6,640
13,729
29,151
0
L
10,120
3,519
1,956
2,287
14,973
6,233
661
12,341
2,632
0
23,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,969
Gold Earned
55,629
132
Minions Killed
168
0
Camps Cleared
0
1,113,328
Distance Traveled
1,245,717
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,588
828
30
2
0
282,135
2
W
Horus
9,583
685
3
0
0
254,903
0
L
Zhong Kui
9,883
706
37
3
0
214,301
1
W
Nox
11,815
844
58
4
0
256,950
1
L
Ne Zha
9,924
709
7
1
0
228,901
0
L
Sylvanus
9,331
667
3
0
0
242,841
0
L
Jing Wei
9,838
703
56
4
0
216,964
0
W
Neith
11,027
788
37
3
0
210,539
0
W
Cthulhu
11,616
830
40
3
0
241,190
0
L
Anhur
9,993
714
29
2
0
210,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role