Player Matchup

Fenrir
Fenrir
Disco_Frogg
Fenrir
Level 17
God Stats
2W - 7L
1,434 SR
Queue Stats
19W - 45L
1,050 Elo+
Party 2
Heimdallr
Heimdallr
Mantis3Toboggan
Heimdallr
Level 35
God Stats
1W - 7L
1,307 SR
Queue Stats
21W - 47L
1,050 Elo+
Party 2
Mercury
Mercury
Nick_Curt_Dale
Mercury
Level 86
God Stats
4W - 3L
1,725 SR
Queue Stats
190W - 213L
1,360 Elo+
Solo
Shiva
Shiva
TheBeardedSnake1
Shiva
Level 68
God Stats
15W - 7L
1,723 SR
Queue Stats
175W - 153L
1,485 Elo+
Solo
Chang'e
Chang'e
sealz br0ken
Chang'e
Level 82
God Stats
9W - 2L
1,750 SR
Queue Stats
423W - 414L
1,355 Elo+
Solo
Team Averages
Level 58
1,588 SR
1,260 Elo+

VS

Team Averages
Level 60
1,331 SR
1,311 Elo+
Bakasura
Bakasura
ArozeBeat45
Bakasura
Level 87
God Stats
4W - 5L
1,196 SR
Queue Stats
538W - 558L
1,315 Elo+
Party 1
Baron Samedi
Baron Samedi
Joshuel_5-21_PR
Baron Samedi
Level 60
God Stats
1W - 4L
1,109 SR
Queue Stats
45W - 42L
1,360 Elo+
Party 1
Apollo
Apollo
NightlyLamb9727
Apollo
Level 59
God Stats
30W - 37L
1,409 SR
Queue Stats
117W - 171L
1,285 Elo+
Solo
Odin
Odin
Trabuco89
Odin
Level 29
God Stats
4W - 3L
1,523 SR
Queue Stats
33W - 46L
1,239 Elo+
Party 1
Cthulhu
Cthulhu
Zyrianbunton0911
Cthulhu
Level 66
God Stats
8W - 9L
1,419 SR
Queue Stats
272W - 309L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 7 / 9
8,903
524
8,346
18,181
12,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Mantis3Toboggan
Heimdallr
14
10 / 5 / 5
9,594
564
11,330
13,489
4,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 4
7,447
438
2,874
7,542
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 6 / 0
8,008
471
12,173
14,573
9,018
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
sealz br0ken
Chang'e
7
0 / 5 / 0
6,133
361
1,211
5,652
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArozeBeat45
Bakasura
19
6 / 1 / 5
11,025
649
7,016
12,180
4,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Joshuel_5-21_PR
Baron Samedi
16
6 / 0 / 5
9,909
583
9,406
7,357
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 8 / 6
9,552
562
6,871
11,293
3,567
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
16
3 / 4 / 2
9,321
548
6,683
12,834
10,430
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 7 / 6
9,147
538
12,617
16,282
6,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
20
Kills
25
25
Deaths
20
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ArozeBeat45
Bakasura
6
1
5
8.5
L
Fenrir
3
7
9
1.07
W
Baron Samedi
Joshuel_5-21_PR
Baron Samedi
6
0
5
8.5
L
Heimdallr
Mantis3Toboggan
Heimdallr
10
5
5
2.5
L
2
2
4
2
W
5
8
6
1
L
5
6
0
0.83
W
Odin
3
4
2
1
W
5
7
6
1.14
L
Chang'e
sealz br0ken
Chang'e
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,934
Damage
42,593
59,437
Taken
59,946
30,058
Mitigated
29,208
7,554
Healing
14,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ArozeBeat45
Bakasura
7,016
5,011
0
3,453
12,180
4,963
0
187
11,993
0
86,630
L
Fenrir
8,346
2,615
0
1,859
18,181
12,836
386
8,126
9,939
0
20,460
W
Baron Samedi
Joshuel_5-21_PR
Baron Samedi
9,406
636
482
3,120
7,357
3,291
1,464
842
6,515
53,181
0
L
Heimdallr
Mantis3Toboggan
Heimdallr
11,330
6,962
498
2,003
13,489
4,611
1,221
6,252
7,161
0
51,464
L
2,874
482
0
315
7,542
2,324
614
1,949
5,414
0
33,586
W
6,871
3,529
0
200
11,293
3,567
1,568
0
11,293
0
47,001
L
12,173
2,597
0
1,643
14,573
9,018
496
3,772
10,094
0
40,125
W
Odin
6,683
1,230
0
4,144
12,834
10,430
1,544
0
12,834
12,989
33,935
W
12,617
1,081
242
3,302
16,282
6,957
279
182
16,100
39,854
3,490
L
Chang'e
sealz br0ken
Chang'e
1,211
158
0
1,236
5,652
1,269
186
3,013
2,321
20,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,085
Gold Earned
48,954
270
Minions Killed
484
0
Camps Cleared
0
1,319,133
Distance Traveled
1,720,554
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,025
649
160
9
0
419,960
3
L
Fenrir
8,903
524
24
1
0
314,835
0
W
Baron Samedi
9,909
583
78
5
0
329,073
2
L
Heimdallr
9,594
564
90
5
0
283,036
0
L
Mercury
7,447
438
66
4
0
282,736
1
W
Apollo
9,552
562
70
4
0
309,377
0
L
Shiva
8,008
471
53
3
0
302,185
1
W
Odin
9,321
548
105
6
0
305,149
1
W
Cthulhu
9,147
538
71
4
0
356,995
5
L
Chang'e
6,133
361
37
2
0
136,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role