Player Matchup

Atlas
Atlas
Blackpink7553
Atlas
Level 13
God Stats
6W - 1L
1,701 SR
Queue Stats
21W - 10L
1,606 Elo+
Party 1
Charybdis
Charybdis
Coolpanda3211
Charybdis
Level 113
God Stats
14W - 14L
1,243 SR
Queue Stats
42W - 29L
1,590 Elo+
Party 1
Set
Set
NoFlakesAllowesd
Set
Level 44
God Stats
3W - 2L
1,462 SR
Queue Stats
28W - 43L
1,348 Elo+
Party 3
Hades
Hades
NoLibsAllowed
Hades
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 36L
1,348 Elo+
Party 3
Guan Yu
Guan Yu
Royalfortune007
Guan Yu
Level 100
God Stats
14W - 13L
1,312 SR
Queue Stats
100W - 73L
1,560 Elo+
Party 1
Team Averages
Level 63
1,444 SR
1,491 Elo+

VS

Team Averages
Level 62
1,538 SR
1,493 Elo+
Zeus
Zeus
 
Zeus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Neonegi04
Hou Yi
Level 24
God Stats
7W - 12L
1,439 SR
Queue Stats
18W - 19L
1,450 Elo+
Party 2
Fafnir
Fafnir
Positvity394
Fafnir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,491 Elo+
Party 2
Loki
Loki
TOOBEASTKSQ12
Loki
Level 72
God Stats
116W - 73L
1,682 SR
Queue Stats
191W - 161L
1,557 Elo+
Party 2
Da Ji
Da Ji
yeyozambie22
Da Ji
Level 87
God Stats
32W - 27L
1,567 SR
Queue Stats
310W - 309L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,477
540
6,285
6,554
4,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Coolpanda3211
Charybdis
10
2 / 0 / 3
6,131
511
7,149
5,582
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 4
7,137
595
5,207
6,779
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 0
6,102
509
1,204
5,428
1,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
2 / 2 / 1
6,262
522
3,546
8,127
9,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 2 / 0
5,817
485
4,093
4,073
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Neonegi04
Hou Yi
9
0 / 3 / 0
4,905
409
3,276
7,966
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
8
0 / 3 / 0
5,268
439
2,443
9,197
5,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 2 / 0
7,536
628
5,711
7,529
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
1 / 1 / 0
4,950
413
2,452
3,379
737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
3
3
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
0
0
W
2
0
3
3.5
W
Charybdis
Coolpanda3211
Charybdis
2
0
3
3.5
L
Hou Yi
Neonegi04
Hou Yi
0
3
0
0
W
3
0
4
5
W
2
1
0
2
L
Fafnir
0
3
0
0
W
2
2
1
1.25
L
2
2
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,391
Damage
17,975
32,470
Taken
32,144
19,376
Mitigated
11,088
9,230
Healing
5,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,093
408
0
162
4,073
938
0
495
3,538
28,798
0
W
6,285
2,631
0
1,343
6,554
4,490
32
1,567
4,943
23,251
0
W
Charybdis
Coolpanda3211
Charybdis
7,149
4,965
178
2,366
5,582
1,547
1,478
959
4,583
0
38,168
L
Hou Yi
Neonegi04
Hou Yi
3,276
1,734
0
2,418
7,966
1,533
0
2,851
5,073
0
22,463
W
5,207
2,642
0
1,164
6,779
2,271
0
1,352
5,355
0
44,615
W
1,204
48
115
870
5,428
1,879
430
1,923
3,245
26,095
0
L
Fafnir
2,443
572
0
2,724
9,197
5,840
0
2,859
6,306
11,860
404
W
3,546
429
143
3,051
8,127
9,189
53
0
8,127
0
26,155
L
5,711
1,859
0
403
7,529
2,040
0
615
6,548
0
53,046
L
2,452
463
0
70
3,379
737
0
545
2,795
0
13,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,109
Gold Earned
28,476
281
Minions Killed
259
0
Camps Cleared
0
1,140,046
Distance Traveled
1,057,525
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,817
485
62
5
0
230,019
1
W
Atlas
6,477
540
25
2
0
232,020
4
W
Charybdis
6,131
511
66
6
0
202,703
3
L
Hou Yi
4,905
409
42
4
0
215,910
1
W
Set
7,137
595
85
7
0
267,941
0
W
Hades
6,102
509
50
4
0
220,616
1
L
Fafnir
5,268
439
16
1
0
213,801
1
W
Guan Yu
6,262
522
55
5
0
216,766
3
L
Loki
7,536
628
104
9
0
252,127
5
L
Da Ji
4,950
413
35
3
0
145,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role