Player Matchup

Neith
Neith
LoneProdigy
Neith
Level 148
God Stats
1W - 1L
1,375 SR
Queue Stats
22W - 17L
1,737 Elo+
Party 1
Athena
Athena
NeonEffects
Athena
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,952 Elo+
Party 1
Janus
Janus
Thrafter
Janus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,737 Elo+
Party 1
Team Averages
Level 142
1,458 SR
1,809 Elo+

VS

Team Averages
Level 135
1,538 SR
1,753 Elo+
Nox
Nox
ChipperClub
Nox
Level 156
God Stats
7W - 4L
1,520 SR
Queue Stats
249W - 153L
1,780 Elo+
Party 2
Fafnir
Fafnir
Vanadra2032
Fafnir
Level 102
God Stats
0W - 1L
1,325 SR
Queue Stats
25W - 15L
1,696 Elo+
Party 2
Neith
Neith
VeXXaLaTi0n
Neith
Level 148
God Stats
0W - 1L
1,768 SR
Queue Stats
165W - 115L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 7
13,230
827
25,706
16,395
7,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
15
2 / 4 / 10
10,447
653
5,120
17,462
19,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Janus
Thrafter
Janus
18
8 / 3 / 10
12,199
762
23,970
11,145
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
10,978
686
9,630
21,037
19,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fafnir
14
4 / 10 / 4
10,514
657
8,792
23,817
15,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 8 / 6
9,785
612
13,100
18,095
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
22
Kills
9
9
Deaths
22
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
12
2
7
7.75
W
Athena
2
4
10
1.75
W
Janus
Thrafter
Janus
8
3
10
4.33
L
Fafnir
4
10
4
0.6
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,796
Damage
31,522
45,002
Taken
62,949
30,721
Mitigated
40,853
10,424
Healing
11,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,630
1,470
446
2,555
21,037
19,928
22
8,416
12,621
25,554
0
W
25,706
9,687
0
4,883
16,395
7,366
1,373
8,242
8,153
0
68,809
W
Athena
5,120
2,034
721
1,785
17,462
19,024
234
4,966
12,314
13,414
0
W
Janus
Thrafter
Janus
23,970
2,187
476
2,559
11,145
4,331
758
5,443
5,608
62,624
0
L
Fafnir
8,792
1,472
0
4,923
23,817
15,472
0
9,121
14,696
28,343
0
L
13,100
4,199
0
3,421
18,095
5,453
100
11,853
6,242
0
48,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,876
Gold Earned
31,277
183
Minions Killed
147
8
Camps Cleared
5
845,833
Distance Traveled
738,840
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,978
686
27
2
1
282,664
5
W
Neith
13,230
827
92
6
6
282,967
3
W
Athena
10,447
653
5
0
0
271,812
3
W
Janus
12,199
762
86
5
2
291,054
1
L
Fafnir
10,514
657
45
3
1
227,179
2
L
Neith
9,785
612
75
5
3
228,997
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role