Player Matchup

Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Gh0stDrag0n10
Loki
Level 131
God Stats
14W - 7L
1,761 SR
Queue Stats
446W - 327L
1,580 Elo+
Party 2
Sol
Sol
arturo dat
Sol
Level 64
God Stats
0W - 1L
1,721 SR
Queue Stats
51W - 63L
1,497 Elo+
Solo
Team Averages
Level 108
1,661 SR
1,526 Elo+

VS

Team Averages
Level 107
1,651 SR
1,763 Elo+
Merlin
Merlin
Aequoris
Merlin
Level 155
God Stats
1W - 0L
1,277 SR
Queue Stats
122W - 88L
1,733 Elo+
Party 1
Ares
Ares
SleezyShroom
Ares
Level 123
God Stats
3W - 0L
1,664 SR
Queue Stats
75W - 63L
1,726 Elo+
Party 1
Fenrir
Fenrir
snowstorm169
Fenrir
Level 44
God Stats
6W - 2L
2,011 SR
Queue Stats
19W - 3L
1,830 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 4 / 0
6,885
574
2,485
10,669
7,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 2 / 0
7,424
619
7,750
10,534
5,327
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

11
0 / 5 / 0
7,159
597
6,801
9,326
2,882
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aequoris
Merlin
15
4 / 1 / 7
9,278
773
11,125
6,064
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 0 / 8
9,257
771
8,278
11,266
11,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
13
4 / 0 / 7
8,797
733
6,105
6,920
5,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
11
11
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
W
Merlin
Aequoris
Merlin
4
1
7
7.5
L
1
2
0
0.5
W
3
0
8
7
L
0
5
0
0
W
Fenrir
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,036
Damage
25,508
30,529
Taken
24,250
15,637
Mitigated
19,973
2,772
Healing
4,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,485
293
0
310
10,669
7,428
0
7,259
2,808
0
10,535
W
Merlin
Aequoris
Merlin
11,125
1,405
0
1,370
6,064
2,448
529
1,137
4,927
52,148
0
L
7,750
1,309
0
960
10,534
5,327
0
5,623
4,623
0
33,495
W
8,278
918
0
1,640
11,266
11,965
415
3,531
7,433
16,460
0
L
6,801
1,870
0
1,502
9,326
2,882
0
6,009
2,899
24,799
0
W
Fenrir
6,105
1,490
0
1,415
6,920
5,560
254
2,518
4,317
0
13,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,468
Gold Earned
27,332
117
Minions Killed
136
4
Camps Cleared
7
668,903
Distance Traveled
704,361
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,885
574
27
2
0
208,519
0
W
Merlin
9,278
773
100
8
6
221,527
3
L
Loki
7,424
619
57
5
4
253,923
3
W
Ares
9,257
771
17
1
0
242,198
6
L
Sol
7,159
597
33
3
0
206,461
7
W
Fenrir
8,797
733
19
2
1
240,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role