Player Matchup

Hera
Hera
 
Hera
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BigwhiteTJT
Chiron
Level 124
God Stats
15W - 11L
1,560 SR
Queue Stats
72W - 70L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
Iceraven
Baron Samedi
Level 65
God Stats
3W - 7L
1,293 SR
Queue Stats
88W - 111L
1,401 Elo+
Solo
Geb
Geb
Tire Wheelson
Geb
Level 122
God Stats
1W - 2L
1,820 SR
Queue Stats
59W - 70L
1,487 Elo+
Party 3
Bacchus
Bacchus
W0lf1859
Bacchus
Level 96
God Stats
2W - 0L
1,606 SR
Queue Stats
50W - 59L
1,528 Elo+
Party 3
Team Averages
Level 99
1,556 SR
1,475 Elo+

VS

Team Averages
Level 114
1,427 SR
1,405 Elo+
Persephone
Persephone
Aeriniti
Persephone
Level 100
God Stats
14W - 9L
1,432 SR
Queue Stats
185W - 228L
1,350 Elo+
Party 2
Guan Yu
Guan Yu
KaioKapone
Guan Yu
Level 119
God Stats
6W - 7L
1,326 SR
Queue Stats
150W - 169L
1,359 Elo+
Party 2
Nu Wa
Nu Wa
LaurelLyree
Nu Wa
Level 66
God Stats
24W - 40L
1,383 SR
Queue Stats
24W - 42L
1,306 Elo+
Party 1
Sylvanus
Sylvanus
Professor 0mega
Sylvanus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,615 Elo+
Party 1
Medusa
Medusa
slαg
Medusa
Level 160
God Stats
121W - 137L
1,493 SR
Queue Stats
318W - 326L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
0 / 1 / 9
11,446
673
16,513
10,385
3,266
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
20
6 / 0 / 1
14,357
845
11,085
13,657
5,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Iceraven
Baron Samedi
18
1 / 1 / 7
11,243
661
13,682
12,974
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 2 / 9
11,745
691
11,567
21,205
24,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
W0lf1859
Bacchus
17
5 / 2 / 3
11,570
681
8,820
14,957
13,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Aeriniti
Persephone
18
1 / 0 / 3
11,635
684
20,646
7,805
3,282
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
KaioKapone
Guan Yu
17
2 / 5 / 3
10,437
614
7,737
21,938
28,001
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 3 / 0
9,042
532
2,793
4,198
1,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
17
0 / 3 / 5
10,125
596
7,414
19,279
16,111
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
slαg
Medusa
18
3 / 3 / 3
11,350
668
14,414
19,282
6,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
14
Kills
6
6
Deaths
14
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
1
9
4.5
L
Persephone
Aeriniti
Persephone
1
0
3
2.5
W
Chiron
6
0
1
6.5
W
Baron Samedi
Iceraven
Baron Samedi
1
1
7
4.5
L
Guan Yu
KaioKapone
Guan Yu
2
5
3
0.7
L
0
3
0
0
L
Sylvanus
0
3
5
0.83
W
2
2
9
3.25
W
Bacchus
W0lf1859
Bacchus
5
2
3
3.25
L
Medusa
slαg
Medusa
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,667
Damage
53,004
73,178
Taken
72,502
52,945
Mitigated
55,728
33,451
Healing
24,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
16,513
3,650
1,019
4,290
10,385
3,266
1,760
6,460
3,925
48,690
0
L
Persephone
Aeriniti
Persephone
20,646
434
0
1,340
7,805
3,282
0
5,728
2,077
65,296
0
W
Chiron
11,085
2,114
1,730
7,390
13,657
5,849
6,059
3,701
9,956
0
96,161
W
Baron Samedi
Iceraven
Baron Samedi
13,682
653
5,191
6,663
12,974
5,402
84
6,394
6,580
47,822
0
L
Guan Yu
KaioKapone
Guan Yu
7,737
329
3,437
3,669
21,938
28,001
0
15,299
6,639
0
23,833
L
2,793
704
0
154
4,198
1,368
0
2,599
1,599
7,167
0
L
Sylvanus
7,414
1,930
1,673
5,175
19,279
16,111
360
13,950
5,329
28,099
0
W
11,567
1,141
208
3,565
21,205
24,878
259
7,922
13,283
26,367
0
W
Bacchus
W0lf1859
Bacchus
8,820
380
1,115
2,280
14,957
13,550
92
6,376
8,581
23,591
0
L
Medusa
slαg
Medusa
14,414
7,194
0
8,774
19,282
6,966
1,025
13,006
6,276
0
66,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,361
Gold Earned
52,589
350
Minions Killed
257
0
Camps Cleared
0
1,711,163
Distance Traveled
1,366,321
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,446
673
74
4
0
317,350
2
L
Persephone
11,635
684
95
6
0
363,304
0
W
Chiron
14,357
845
169
10
0
366,591
5
W
Baron Samedi
11,243
661
57
3
0
353,621
0
L
Guan Yu
10,437
614
36
2
0
346,742
1
L
Nu Wa
9,042
532
14
1
0
88,663
0
L
Sylvanus
10,125
596
32
2
0
251,427
0
W
Geb
11,745
691
20
1
0
368,832
1
W
Bacchus
11,570
681
30
2
0
304,769
0
L
Medusa
11,350
668
80
5
0
316,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role