Player Matchup

Tiamat
Tiamat
CoxyMama9
Tiamat
Level 67
God Stats
14W - 17L
1,416 SR
Queue Stats
388W - 314L
1,579 Elo+
Party 1
Persephone
Persephone
CybiaAwaw
Persephone
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 54L
1,548 Elo+
Solo
Cerberus
Cerberus
FearTheDeer101
Cerberus
Level 86
God Stats
9W - 3L
1,500 SR
Queue Stats
345W - 291L
1,570 Elo+
Party 1
Khepri
Khepri
Klappman26
Khepri
Level 108
God Stats
7W - 6L
1,371 SR
Queue Stats
391W - 346L
1,584 Elo+
Party 1
Cthulhu
Cthulhu
husky12830
Cthulhu
Level 125
God Stats
6W - 6L
1,356 SR
Queue Stats
592W - 544L
1,548 Elo+
Party 1
Team Averages
Level 80
1,428 SR
1,566 Elo+

VS

Team Averages
Level 70
1,500 SR
1,538 Elo+
Freya
Freya
ICE8REAKER1
Freya
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,299 Elo+
Solo
Cthulhu
Cthulhu
Little RUD09
Cthulhu
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,532 Elo+
Solo
Bellona
Bellona
MrRiverOtter91
Bellona
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,537 Elo+
Solo
Khepri
Khepri
PastorDisaster
Khepri
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 28L
1,644 Elo+
Party 2
Rama
Rama
speeedball
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 14L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CoxyMama9
Tiamat
19
8 / 4 / 20
12,391
688
13,274
15,869
9,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Persephone
CybiaAwaw
Persephone
20
11 / 6 / 18
14,491
805
23,504
17,820
8,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
19
6 / 5 / 27
12,530
696
12,177
34,026
35,083
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
Klappman26
Khepri
20
10 / 2 / 31
13,355
742
11,027
24,156
32,829
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
husky12830
Cthulhu
20
10 / 6 / 24
13,924
774
23,233
31,519
29,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 15 / 3
9,557
531
4,408
19,079
8,102
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Little RUD09
Cthulhu
20
5 / 8 / 14
13,886
771
25,027
24,882
39,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
4 / 8 / 8
11,900
661
13,192
19,496
25,509
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
0 / 6 / 13
10,885
605
11,883
15,737
19,681
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
12 / 8 / 4
13,552
753
46,868
24,749
10,794
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
63
45
Kills
21
23
Deaths
45
120
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Tiamat
CoxyMama9
Tiamat
8
4
20
4.5
W
Persephone
CybiaAwaw
Persephone
11
6
18
3.33
W
Cerberus
6
5
27
3.9
L
0
15
3
0.1
W
Khepri
Klappman26
Khepri
10
2
31
12.75
L
Cthulhu
Little RUD09
Cthulhu
5
8
14
1.5
L
4
8
8
1
L
0
6
13
1.08
W
Cthulhu
husky12830
Cthulhu
10
6
24
3.67
L
12
8
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,215
Damage
101,378
123,390
Taken
103,943
115,248
Mitigated
103,535
38,188
Healing
18,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
CoxyMama9
Tiamat
13,274
1,085
3,132
3,603
15,869
9,803
1,318
8,255
7,614
23,585
0
W
Persephone
CybiaAwaw
Persephone
23,504
3,111
332
2,569
17,820
8,271
2,994
7,918
9,242
53,748
0
W
Cerberus
12,177
929
707
10,436
34,026
35,083
450
7,548
25,869
28,160
0
L
4,408
1,517
0
1,422
19,079
8,102
122
17,404
1,487
12,183
0
W
Khepri
Klappman26
Khepri
11,027
1,089
3,807
2,585
24,156
32,829
868
7,527
15,396
22,354
0
L
Cthulhu
Little RUD09
Cthulhu
25,027
842
1,315
3,371
24,882
39,449
124
15,863
8,561
44,591
0
L
13,192
4,195
1,498
1,885
19,496
25,509
220
14,787
4,488
60
22,419
L
11,883
319
632
669
15,737
19,681
309
11,215
4,247
19,886
0
W
Cthulhu
husky12830
Cthulhu
23,233
1,273
5,471
5,546
31,519
29,262
1,357
7,144
23,886
37,908
0
L
46,868
28,325
0
7,433
24,749
10,794
2,875
22,458
1,945
0
71,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,691
Gold Earned
59,780
173
Minions Killed
141
0
Camps Cleared
0
1,641,516
Distance Traveled
1,379,760
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,391
688
18
1
0
339,252
1
W
Persephone
14,491
805
60
3
0
298,351
0
W
Cerberus
12,530
696
33
2
0
307,596
4
L
Freya
9,557
531
11
1
0
230,830
0
W
Khepri
13,355
742
24
1
0
358,135
1
L
Cthulhu
13,886
771
34
2
0
299,828
1
L
Bellona
11,900
661
20
1
0
278,741
0
L
Khepri
10,885
605
17
1
0
318,829
1
W
Cthulhu
13,924
774
38
2
0
338,182
4
L
Rama
13,552
753
59
3
0
251,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role