Player Matchup

Thor
Thor
 
Thor
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
CloudKainXIII
Chaac
Level 106
God Stats
0W - 1L
1,313 SR
Queue Stats
22W - 28L
1,351 Elo+
Party 2
Cthulhu
Cthulhu
Psycheron
Cthulhu
Level 99
God Stats
2W - 4L
1,520 SR
Queue Stats
24W - 29L
1,350 Elo+
Party 2
Danzaburou
Danzaburou
SlyNuduz
Danzaburou
Level 64
God Stats
3W - 3L
1,529 SR
Queue Stats
31W - 37L
1,377 Elo+
Party 2
He Bo
He Bo
ironpig222
He Bo
Level 47
God Stats
0W - 2L
1,709 SR
Queue Stats
26W - 24L
1,348 Elo+
Solo
Team Averages
Level 68
1,514 SR
1,385 Elo+

VS

Team Averages
Level 60
1,372 SR
1,426 Elo+
Chiron
Chiron
Mauriplop
Chiron
Level 48
God Stats
4W - 3L
1,423 SR
Queue Stats
85W - 103L
1,434 Elo+
Party 3
Scylla
Scylla
TricoEspindola
Scylla
Level 46
God Stats
12W - 15L
1,462 SR
Queue Stats
62W - 83L
1,400 Elo+
Party 3
Chang'e
Chang'e
VADO22
Chang'e
Level 154
God Stats
1W - 3L
1,230 SR
Queue Stats
112W - 131L
1,443 Elo+
Party 3
Pele
Pele
free_efan
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
poodle_rural612
Skadi
Level 28
God Stats
3W - 9L
1,245 SR
Queue Stats
6W - 13L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 0 / 0
7,156
550
0
0
0
Mace

Mace

+10
Physical Power

17
4 / 5 / 6
9,783
753
16,413
17,669
11,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Psycheron
Cthulhu
17
2 / 1 / 4
9,456
727
11,625
10,888
8,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SlyNuduz
Danzaburou
16
5 / 3 / 2
9,404
723
9,220
11,786
3,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
16
4 / 5 / 5
9,605
739
9,387
10,255
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Mauriplop
Chiron
17
2 / 2 / 8
9,591
738
10,366
11,521
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 5 / 4
8,619
663
5,996
10,917
3,163
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
VADO22
Chang'e
17
4 / 5 / 5
9,790
753
10,229
12,365
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pele
17
4 / 2 / 5
9,704
746
6,574
9,043
5,150
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 1 / 0
9,440
726
4,641
9,709
4,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
15
Kills
14
14
Deaths
15
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
0
0
0
L
4
5
6
1.4
W
Chiron
Mauriplop
Chiron
2
2
8
3
L
Cthulhu
Psycheron
Cthulhu
2
1
4
4
L
Danzaburou
SlyNuduz
Danzaburou
5
3
2
2
W
1
5
4
0.6
W
Chang'e
VADO22
Chang'e
4
5
5
1.3
W
Pele
4
2
5
3.25
L
He Bo
4
5
5
1.3
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,645
Damage
37,806
50,598
Taken
53,555
25,968
Mitigated
20,976
13,107
Healing
14,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
0
0
0
0
0
0
0
0
0
0
0
L
16,413
1,640
0
3,760
17,669
11,123
0
5,545
12,124
0
45,980
W
Chiron
Mauriplop
Chiron
10,366
3,959
881
5,576
11,521
3,670
0
4,450
6,788
0
29,779
L
Cthulhu
Psycheron
Cthulhu
11,625
176
815
2,478
10,888
8,358
0
2,357
8,531
33,908
0
L
Danzaburou
SlyNuduz
Danzaburou
9,220
2,518
0
3,452
11,786
3,895
0
3,530
8,256
0
27,539
W
5,996
231
0
750
10,917
3,163
845
4,580
6,046
25,453
0
W
Chang'e
VADO22
Chang'e
10,229
1,029
1,363
3,514
12,365
4,624
51
5,463
6,747
28,929
0
W
Pele
6,574
1,098
0
606
9,043
5,150
448
2,566
6,273
0
33,666
L
He Bo
9,387
550
371
2,231
10,255
2,592
0
4,793
5,462
34,138
0
W
4,641
2,087
70
1,260
9,709
4,369
318
2,835
6,689
0
26,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,404
Gold Earned
47,144
212
Minions Killed
247
0
Camps Cleared
0
1,035,322
Distance Traveled
1,335,050
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,156
550
0
0
0
5,321
0
L
Chaac
9,783
753
59
5
0
273,312
0
W
Chiron
9,591
738
50
4
0
251,947
0
L
Cthulhu
9,456
727
52
4
0
266,709
0
L
Danzaburou
9,404
723
53
4
0
252,389
0
W
Scylla
8,619
663
33
3
0
220,656
0
W
Chang'e
9,790
753
44
3
0
282,295
4
W
Pele
9,704
746
56
4
0
292,314
0
L
He Bo
9,605
739
48
4
0
237,591
1
W
Skadi
9,440
726
64
5
0
287,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role