Player Matchup

Ymir
Ymir
Branflakess
Ymir
Level 81
God Stats
25W - 29L
1,385 SR
Queue Stats
106W - 112L
1,368 Elo+
Solo
Cthulhu
Cthulhu
Sistrum23
Cthulhu
Level 103
God Stats
20W - 16L
1,540 SR
Queue Stats
434W - 436L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
V Wclkin
Zhong Kui
Level 55
God Stats
5W - 3L
1,853 SR
Queue Stats
272W - 270L
1,472 Elo+
Solo
Danzaburou
Danzaburou
doesNOThitAUTOS
Danzaburou
Level 146
God Stats
1W - 0L
1,302 SR
Queue Stats
15W - 15L
1,513 Elo+
Solo
Cliodhna
Cliodhna
pihw
Cliodhna
Level 115
God Stats
6W - 5L
1,487 SR
Queue Stats
254W - 229L
1,560 Elo+
Solo
Team Averages
Level 100
1,513 SR
1,487 Elo+

VS

Team Averages
Level 106
1,601 SR
1,465 Elo+
Cabrakan
Cabrakan
LuigiELZ
Cabrakan
Level 79
God Stats
6W - 1L
2,002 SR
Queue Stats
235W - 231L
1,382 Elo+
Solo
Thor
Thor
PenguinSoldao
Thor
Level 100
God Stats
3W - 5L
1,229 SR
Queue Stats
140W - 137L
1,525 Elo+
Solo
Discordia
Discordia
Salt Lord2146
Discordia
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
312W - 319L
1,564 Elo+
Solo
Set
Set
Senseii Legend
Set
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,422 Elo+
Solo
Neith
Neith
tjfearon
Neith
Level 124
God Stats
15W - 9L
1,775 SR
Queue Stats
155W - 164L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 11
10,290
447
6,017
24,632
22,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Sistrum23
Cthulhu
19
6 / 1 / 13
12,557
546
15,946
13,202
17,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
V Wclkin
Zhong Kui
19
5 / 5 / 9
12,056
524
14,958
18,830
14,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
doesNOThitAUTOS
Danzaburou
19
6 / 4 / 11
12,892
561
18,012
19,086
6,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cliodhna
pihw
Cliodhna
20
14 / 3 / 9
14,105
613
18,030
17,246
7,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
LuigiELZ
Cabrakan
18
3 / 5 / 10
11,154
485
17,949
21,497
19,646
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
0 / 7 / 1
10,271
447
4,440
23,050
14,493
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Salt Lord2146
Discordia
15
1 / 6 / 8
10,031
436
10,768
12,843
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 9 / 6
11,144
485
8,860
21,335
6,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
tjfearon
Neith
17
9 / 5 / 6
11,400
496
19,599
13,161
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
51
32
Kills
20
20
Deaths
32
53
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
7
11
0.93
L
Cabrakan
LuigiELZ
Cabrakan
3
5
10
1.6
L
0
7
1
0.07
L
Discordia
Salt Lord2146
Discordia
1
6
8
0.83
L
7
9
6
1.11
W
Cthulhu
Sistrum23
Cthulhu
6
1
13
12.5
W
Zhong Kui
V Wclkin
Zhong Kui
5
5
9
1.9
W
Danzaburou
doesNOThitAUTOS
Danzaburou
6
4
11
2.88
W
Cliodhna
pihw
Cliodhna
14
3
9
6.17
L
Neith
tjfearon
Neith
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,963
Damage
61,616
92,996
Taken
91,886
68,512
Mitigated
48,778
31,496
Healing
10,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,017
462
294
2,156
24,632
22,311
255
8,818
15,814
29,332
0
L
Cabrakan
LuigiELZ
Cabrakan
17,949
2,605
0
3,020
21,497
19,646
47
8,971
12,434
50,977
4,861
L
4,440
408
0
2,490
23,050
14,493
0
10,396
11,664
0
75,536
L
Discordia
Salt Lord2146
Discordia
10,768
737
0
578
12,843
3,209
166
5,065
7,691
60,207
0
L
8,860
4,844
0
2,300
21,335
6,738
739
7,523
13,695
0
63,012
W
Cthulhu
Sistrum23
Cthulhu
15,946
633
785
1,729
13,202
17,817
182
2,154
11,048
74,729
0
W
Zhong Kui
V Wclkin
Zhong Kui
14,958
2,158
0
7,116
18,830
14,575
811
7,581
11,249
83,050
7,082
W
Danzaburou
doesNOThitAUTOS
Danzaburou
18,012
8,147
0
9,986
19,086
6,731
1,137
4,645
14,441
0
99,274
W
Cliodhna
pihw
Cliodhna
18,030
1,886
0
9,430
17,246
7,078
2,874
4,596
12,650
0
106,500
L
Neith
tjfearon
Neith
19,599
6,580
0
2,263
13,161
4,692
0
2,915
10,113
0
72,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,900
Gold Earned
54,000
598
Minions Killed
572
0
Camps Cleared
0
2,098,882
Distance Traveled
1,992,634
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,290
447
46
2
0
405,978
4
L
Cabrakan
11,154
485
88
4
0
391,215
2
L
Thor
10,271
447
143
6
0
411,417
4
L
Discordia
10,031
436
117
5
0
410,357
5
L
Set
11,144
485
110
5
0
383,673
4
W
Cthulhu
12,557
546
129
6
0
434,477
2
W
Zhong Kui
12,056
524
122
5
0
403,988
3
W
Danzaburou
12,892
561
138
6
0
374,316
8
W
Cliodhna
14,105
613
163
7
0
480,123
12
L
Neith
11,400
496
114
5
0
395,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role