Player Matchup

Zeus
Zeus
Gold III
AQUA DEM00N
Zeus
Gold III
Level 89
God Stats
19W - 11L
1,896 SR
Queue Stats
357W - 364L
1,312 MMR
Party 1
Ares
Ares
Gold I
AttractedCastle
Ares
Gold I
Level 65
God Stats
44W - 49L
1,690 SR
Queue Stats
297W - 324L
1,714 MMR
Party 1
Neith
Neith
Platinum V
lobito chido
Neith
Platinum V
Level 159
God Stats
7W - 8L
1,591 SR
Queue Stats
221W - 206L
1,683 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 104
1,726 SR
1,569 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,699 SR
1,568 MMR
Janus
Janus
Gold IV
BlxckViking
Janus
Gold IV
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 76L
1,574 MMR
Solo
Ganesha
Ganesha
Gold IV
SexySquids3524
Ganesha
Gold IV
Level 122
God Stats
2W - 1L
1,803 SR
Queue Stats
28W - 28L
1,578 MMR
Solo
Artemis
Artemis
Gold II
SweetBunsBrah
Artemis
Gold II
Level 159
God Stats
4W - 4L
1,794 SR
Queue Stats
175W - 208L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 5
9,447
727
7,720
8,777
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 9
10,097
777
10,753
16,031
16,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 2 / 5
9,731
749
10,810
12,889
4,826
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
VulcanFenrirBastetAtlasShiva

VS

Bans
GilgameshMedusaScyllaHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
9,391
722
14,417
11,378
3,706
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 5 / 6
8,469
651
3,504
16,076
16,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
13
3 / 3 / 4
9,040
695
12,936
8,687
3,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
7
7
Deaths
11
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
5
5
1.3
W
2
0
9
6.5
L
4
3
3
1.83
L
0
5
6
0.6
L
Artemis
3
3
4
1.67
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,283
Damage
30,857
37,697
Taken
36,141
24,296
Mitigated
23,682
12,147
Healing
9,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,720
683
0
500
8,777
2,679
930
5,079
3,698
30,125
0
W
10,753
282
0
6,088
16,031
16,791
215
5,261
10,770
25,898
0
L
14,417
783
0
4,164
11,378
3,706
265
5,647
5,731
49,146
0
L
3,504
228
0
2,917
16,076
16,620
0
8,073
8,003
16,132
0
L
Artemis
12,936
5,967
0
2,181
8,687
3,356
400
5,205
3,482
0
26,523
W
10,810
3,433
0
5,559
12,889
4,826
1,532
7,732
5,157
0
39,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,275
Gold Earned
26,900
149
Minions Killed
134
4
Camps Cleared
7
635,012
Distance Traveled
647,616
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,447
727
67
5
2
184,891
2
W
Ares
10,097
777
15
1
0
244,721
3
L
Janus
9,391
722
99
8
5
223,207
1
L
Ganesha
8,469
651
3
0
1
210,912
0
L
Artemis
9,040
695
32
2
1
213,497
5
W
Neith
9,731
749
67
5
2
205,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role