Player Matchup

Charybdis
Charybdis
LeoManbavaran
Charybdis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,409 Elo+
Solo
Fenrir
Fenrir
Orab
Fenrir
Level 148
God Stats
58W - 33L
1,651 SR
Queue Stats
195W - 156L
1,544 Elo+
Party 2
Ao Kuang
Ao Kuang
PlainWhiteRice
Ao Kuang
Level 105
God Stats
2W - 1L
1,649 SR
Queue Stats
151W - 105L
1,607 Elo+
Party 2
Ra
Ra
Proxises
Ra
Level 85
God Stats
11W - 17L
1,386 SR
Queue Stats
92W - 79L
1,530 Elo+
Party 2
Hercules
Hercules
xxTheCEOxx
Hercules
Level 16
God Stats
2W - 1L
1,192 SR
Queue Stats
14W - 12L
1,508 Elo+
Party 2
Team Averages
Level 73
1,476 SR
1,520 Elo+

VS

Team Averages
Level 102
1,568 SR
1,586 Elo+
Atlas
Atlas
KIDLANTERN96
Atlas
Level 110
God Stats
15W - 19L
1,453 SR
Queue Stats
159W - 159L
1,520 Elo+
Solo
Artemis
Artemis
Lego6595
Artemis
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 66L
1,604 Elo+
Party 1
Chaac
Chaac
OffBroiler54
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,598 Elo+
Party 1
Ah Puch
Ah Puch
Paranix
Ah Puch
Level 125
God Stats
2W - 1L
1,676 SR
Queue Stats
111W - 84L
1,591 Elo+
Party 1
Khepri
Khepri
RazeUprising
Khepri
Level 122
God Stats
1W - 1L
1,710 SR
Queue Stats
114W - 80L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LeoManbavaran
Charybdis
12
2 / 2 / 2
5,918
845
3,523
5,103
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Orab
Fenrir
11
2 / 1 / 4
5,790
827
4,509
5,890
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ao Kuang
10
1 / 2 / 3
5,332
762
5,777
6,955
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 0 / 3
6,490
927
4,362
3,739
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
xxTheCEOxx
Hercules
10
0 / 2 / 3
5,092
727
1,273
5,534
3,188
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
5,243
749
2,006
4,508
2,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Lego6595
Artemis
12
4 / 1 / 0
6,068
867
7,360
3,790
1,298
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 1 / 2
5,221
746
3,848
6,987
4,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Paranix
Ah Puch
11
2 / 3 / 1
5,744
821
7,794
5,755
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
11
0 / 1 / 0
5,330
761
2,620
4,025
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
7
7
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Artemis
Lego6595
Artemis
4
1
0
4
W
Charybdis
LeoManbavaran
Charybdis
2
2
2
1.5
L
1
1
2
2
W
Fenrir
Orab
Fenrir
2
1
4
4
L
Ah Puch
Paranix
Ah Puch
2
3
1
0.83
W
Ao Kuang
1
2
3
1.25
W
4
0
3
5.5
L
Khepri
0
1
0
0
W
Hercules
xxTheCEOxx
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,444
Damage
23,628
27,221
Taken
25,065
12,794
Mitigated
11,617
7,095
Healing
4,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,006
210
205
294
4,508
2,115
0
1,566
2,942
11,195
0
L
Artemis
Lego6595
Artemis
7,360
2,100
0
190
3,790
1,298
162
998
2,792
0
16,110
W
Charybdis
LeoManbavaran
Charybdis
3,523
2,233
0
1,487
5,103
1,604
1,651
1,985
2,976
0
15,779
L
3,848
1,006
0
1,568
6,987
4,065
0
3,473
3,514
0
7,633
W
Fenrir
Orab
Fenrir
4,509
1,719
0
1,446
5,890
2,852
773
3,024
2,721
0
10,887
L
Ah Puch
Paranix
Ah Puch
7,794
577
0
1,702
5,755
1,871
40
2,329
3,426
22,736
0
W
Ao Kuang
5,777
1,449
0
1,797
6,955
3,868
324
2,506
4,147
11,222
935
W
4,362
362
473
1,282
3,739
1,282
0
1,841
1,838
23,465
0
L
Khepri
2,620
157
78
778
4,025
2,268
0
1,414
2,611
10,535
0
W
Hercules
xxTheCEOxx
Hercules
1,273
0
0
610
5,534
3,188
115
2,472
2,863
953
1,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,622
Gold Earned
27,606
118
Minions Killed
111
0
Camps Cleared
0
749,796
Distance Traveled
621,230
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,243
749
10
1
0
93,322
0
L
Artemis
6,068
867
29
4
0
137,221
0
W
Charybdis
5,918
845
37
5
0
143,931
2
L
Chaac
5,221
746
10
1
0
134,923
0
W
Fenrir
5,790
827
17
2
0
161,645
1
L
Ah Puch
5,744
821
46
7
0
132,081
1
W
Ao Kuang
5,332
762
16
2
0
137,398
2
W
Ra
6,490
927
45
6
0
177,115
0
L
Khepri
5,330
761
16
2
0
123,683
2
W
Hercules
5,092
727
3
0
0
129,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role