Player Matchup

Ganesha
Ganesha
BouldahDash
Ganesha
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 9L
1,709 Elo+
Party 1
Medusa
Medusa
ChickenWaing
Medusa
Level 69
God Stats
22W - 18L
1,454 SR
Queue Stats
490W - 356L
1,725 Elo+
Party 1
Poseidon
Poseidon
SaltGoblin
Poseidon
Level 47
God Stats
6W - 2L
1,938 SR
Queue Stats
221W - 162L
1,668 Elo+
Party 1
Merlin
Merlin
WallnutNew
Merlin
Level 126
God Stats
5W - 6L
1,500 SR
Queue Stats
332W - 270L
1,661 Elo+
Party 1
Bakasura
Bakasura
Yeetthayoink
Bakasura
Level 120
God Stats
4W - 1L
1,778 SR
Queue Stats
537W - 409L
1,675 Elo+
Party 1
Team Averages
Level 85
1,634 SR
1,688 Elo+

VS

Team Averages
Level 79
1,534 SR
1,578 Elo+
Ares
Ares
CoopNast
Ares
Level 42
God Stats
0W - 3L
1,317 SR
Queue Stats
47W - 52L
1,513 Elo+
Solo
Thoth
Thoth
Mylantson
Thoth
Level 120
God Stats
4W - 6L
1,498 SR
Queue Stats
444W - 370L
1,562 Elo+
Party 2
Poseidon
Poseidon
NDeuz
Poseidon
Level 46
God Stats
6W - 9L
1,695 SR
Queue Stats
177W - 202L
1,546 Elo+
Solo
Odin
Odin
Soyunamoto
Odin
Level 157
God Stats
2W - 2L
1,619 SR
Queue Stats
358W - 281L
1,602 Elo+
Party 2
Cabrakan
Cabrakan
goofygoobinator
Cabrakan
Level 29
God Stats
1W - 2L
1,541 SR
Queue Stats
43W - 23L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BouldahDash
Ganesha
13
0 / 4 / 6
8,458
498
1,869
10,140
7,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
16
2 / 2 / 1
9,672
569
5,126
9,694
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
SaltGoblin
Poseidon
16
7 / 5 / 5
10,328
608
10,724
11,849
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
WallnutNew
Merlin
17
7 / 3 / 1
10,506
618
11,252
9,465
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Yeetthayoink
Bakasura
18
6 / 0 / 2
11,049
650
8,645
10,192
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
5 / 5 / 6
9,541
561
10,533
17,628
14,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
Mylantson
Thoth
14
7 / 7 / 3
9,198
541
8,750
10,229
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Poseidon
NDeuz
Poseidon
15
1 / 2 / 2
8,669
510
4,527
7,891
1,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 5 / 1
7,853
462
4,454
10,707
8,252
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cabrakan
9
1 / 3 / 3
6,591
388
2,616
7,402
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
22
Kills
14
14
Deaths
22
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BouldahDash
Ganesha
0
4
6
0.75
W
Medusa
2
2
1
1.25
L
Ares
5
5
6
1.6
L
Thoth
Mylantson
Thoth
7
7
3
1.21
L
Poseidon
NDeuz
Poseidon
1
2
2
1
W
Poseidon
SaltGoblin
Poseidon
7
5
5
1.9
L
0
5
1
0.1
W
Merlin
WallnutNew
Merlin
7
3
1
2.5
W
Bakasura
Yeetthayoink
Bakasura
6
0
2
7
L
Cabrakan
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,616
Damage
30,880
51,340
Taken
53,857
22,252
Mitigated
30,625
13,022
Healing
8,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BouldahDash
Ganesha
1,869
267
84
1,546
10,140
7,530
0
6,682
3,458
18,154
0
W
Medusa
5,126
1,911
0
4,010
9,694
3,122
1,080
4,552
5,142
0
69,312
L
Ares
10,533
539
0
1,522
17,628
14,328
0
9,909
7,260
41,717
0
L
Thoth
Mylantson
Thoth
8,750
53
0
430
10,229
2,713
172
8,056
1,914
50,455
0
L
Poseidon
NDeuz
Poseidon
4,527
907
0
2,954
7,891
1,417
0
1,672
6,219
64,872
0
W
Poseidon
SaltGoblin
Poseidon
10,724
2,627
0
0
11,849
3,335
0
8,134
3,715
69,557
778
L
4,454
1,307
0
625
10,707
8,252
0
561
8,638
0
48,399
W
Merlin
WallnutNew
Merlin
11,252
180
0
1,048
9,465
2,720
768
5,390
4,075
74,075
0
W
Bakasura
Yeetthayoink
Bakasura
8,645
5,515
0
6,334
10,192
5,545
2,362
1,668
8,524
0
58,431
L
Cabrakan
2,616
434
0
2,604
7,402
3,915
0
2,900
4,160
26,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,013
Gold Earned
41,852
547
Minions Killed
443
0
Camps Cleared
0
1,702,336
Distance Traveled
1,437,999
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,458
498
4
0
0
311,334
4
W
Medusa
9,672
569
130
8
0
334,881
3
L
Ares
9,541
561
60
4
0
285,660
6
L
Thoth
9,198
541
103
6
0
287,070
3
L
Poseidon
8,669
510
131
8
0
326,555
6
W
Poseidon
10,328
608
104
6
0
350,342
2
L
Odin
7,853
462
93
5
0
312,137
1
W
Merlin
10,506
618
133
8
0
314,845
7
W
Bakasura
11,049
650
176
10
0
390,934
1
L
Cabrakan
6,591
388
56
3
0
226,577
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role