Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
caganasaquinha
Scylla
Level 67
God Stats
12W - 12L
1,370 SR
Queue Stats
409W - 518L
1,403 Elo+
Solo
Terra
Terra
walikus
Terra
Level 122
God Stats
19W - 11L
1,493 SR
Queue Stats
75W - 81L
1,452 Elo+
Solo
Team Averages
Level 116
1,454 SR
1,452 Elo+

VS

Team Averages
Level 39
1,539 SR
1,451 Elo+
Geb
Geb
Padwana
Geb
Level 61
God Stats
1W - 0L
1,379 SR
Queue Stats
9W - 9L
1,502 Elo+
Party 1
Anubis
Anubis
Roflsaurusrex69
Anubis
Level 29
God Stats
4W - 2L
1,737 SR
Queue Stats
6W - 4L
1,426 Elo+
Party 1
Skadi
Skadi
jaduder
Skadi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 7 / 3
7,357
669
4,464
12,137
7,187
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 1 / 4
8,138
740
7,118
5,414
1,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
walikus
Terra
12
2 / 1 / 4
7,784
708
8,462
9,268
5,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
3 / 1 / 5
8,722
793
4,281
13,168
14,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 3 / 6
8,234
749
7,687
8,850
5,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
jaduder
Skadi
13
3 / 2 / 6
7,958
723
9,428
4,907
2,009
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
6
Kills
9
9
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
3
0.5
W
Geb
3
1
5
5.5
W
3
3
6
2
L
2
1
4
4
W
Skadi
jaduder
Skadi
3
2
6
3
L
Terra
walikus
Terra
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,044
Damage
21,396
26,819
Taken
26,925
13,984
Mitigated
21,942
5,408
Healing
7,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,464
568
0
1,757
12,137
7,187
0
5,355
6,782
0
15,747
W
Geb
4,281
723
406
4,363
13,168
14,414
0
7,465
5,565
11,195
0
W
7,687
731
0
2,859
8,850
5,519
464
5,639
3,135
33,054
0
L
7,118
301
0
591
5,414
1,360
0
3,628
1,786
23,880
0
W
Skadi
jaduder
Skadi
9,428
3,444
0
240
4,907
2,009
1,224
2,662
2,245
0
25,767
L
Terra
walikus
Terra
8,462
429
1,021
2,039
9,268
5,437
0
3,271
5,997
22,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,279
Gold Earned
24,914
105
Minions Killed
128
2
Camps Cleared
7
594,310
Distance Traveled
586,572
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,357
669
25
2
0
160,619
3
W
Geb
8,722
793
12
1
0
205,725
2
W
Anubis
8,234
749
67
6
5
192,753
1
L
Scylla
8,138
740
45
4
0
211,791
3
W
Skadi
7,958
723
49
4
2
188,094
3
L
Terra
7,784
708
35
3
2
221,900
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role