Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
NRC SANJO
Medusa
Level 149
God Stats
3W - 2L
1,276 SR
Queue Stats
578W - 555L
1,479 Elo+
Party 1
Baron Samedi
Baron Samedi
TreChavis
Baron Samedi
Level 46
God Stats
13W - 8L
1,306 SR
Queue Stats
407W - 367L
1,494 Elo+
Party 1
Sol
Sol
littleredmudkip
Sol
Level 17
God Stats
22W - 26L
1,445 SR
Queue Stats
64W - 80L
1,370 Elo+
Party 1
Team Averages
Level 89
1,405 SR
1,469 Elo+

VS

Team Averages
Level 129
1,461 SR
1,418 Elo+
Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BUCS DB
Kumbhakarna
Level 147
God Stats
0W - 1L
1,276 SR
Queue Stats
102W - 127L
1,483 Elo+
Party 2
Ra
Ra
Sweaty_Clam420
Ra
Level 110
God Stats
0W - 2L
1,685 SR
Queue Stats
98W - 97L
1,291 Elo+
Solo
Medusa
Medusa
TwitchGamer9
Medusa
Level 123
God Stats
4W - 5L
1,488 SR
Queue Stats
34W - 47L
1,415 Elo+
Party 2
Shiva
Shiva
XIRON5IGHTSX
Shiva
Level 137
God Stats
1W - 6L
1,355 SR
Queue Stats
83W - 103L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
9 / 0 / 4
11,376
632
11,169
8,814
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mercury
 
Mercury
18
5 / 1 / 7
10,470
582
5,218
11,192
4,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
NRC SANJO
Medusa
17
9 / 1 / 8
10,752
597
25,346
16,082
6,780
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
TreChavis
Baron Samedi
13
1 / 3 / 8
8,739
486
4,317
13,307
13,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 3 / 6
9,553
531
8,276
9,384
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
3 / 5 / 1
8,429
468
6,912
13,269
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
BUCS DB
Kumbhakarna
10
1 / 6 / 5
7,496
416
4,048
23,351
19,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 5 / 1
8,860
492
7,334
10,496
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
0 / 6 / 2
7,493
416
7,506
13,613
3,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 4 / 0
8,652
481
9,185
16,295
17,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
26
Kills
8
8
Deaths
26
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
0
4
11
W
Mercury
 
Mercury
5
1
7
8.5
L
Loki
 
Loki
3
5
1
0.7
L
Kumbhakarna
BUCS DB
Kumbhakarna
1
6
5
0.58
W
Medusa
NRC SANJO
Medusa
9
1
8
13
L
0
5
1
0.1
W
Baron Samedi
TreChavis
Baron Samedi
1
3
8
1.67
L
Medusa
0
6
2
0.17
L
4
4
0
1
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,326
Damage
34,985
58,779
Taken
77,024
32,294
Mitigated
47,098
23,900
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,169
426
2,786
6,069
8,814
3,504
395
2,305
6,433
81,507
0
W
Mercury
 
Mercury
5,218
2,951
0
831
11,192
4,438
257
849
10,176
0
71,615
L
Loki
 
Loki
6,912
1,634
0
3,869
13,269
3,929
0
4,162
9,107
0
55,792
L
Kumbhakarna
BUCS DB
Kumbhakarna
4,048
1,000
379
4,528
23,351
19,463
0
5,181
18,170
14,128
0
W
Medusa
NRC SANJO
Medusa
25,346
12,621
0
6,730
16,082
6,780
1,534
4,346
11,696
0
103,020
L
7,334
381
709
1,931
10,496
2,852
0
4,524
5,972
67,940
0
W
Baron Samedi
TreChavis
Baron Samedi
4,317
691
1,030
2,674
13,307
13,835
262
2,915
10,355
21,336
3,100
L
Medusa
7,506
2,604
0
1,839
13,613
3,282
0
2,404
11,209
0
54,547
L
9,185
847
140
4,333
16,295
17,572
34
6,510
9,785
0
46,921
W
8,276
2,833
0
3,780
9,384
3,737
1,870
967
7,969
44,811
5,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,890
Gold Earned
40,930
550
Minions Killed
452
0
Camps Cleared
0
1,735,999
Distance Traveled
1,641,759
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,376
632
147
8
0
392,601
6
W
Mercury
10,470
582
114
6
0
424,107
0
L
Loki
8,429
468
98
5
0
310,002
3
L
Kumbhakarna
7,496
416
11
1
0
336,391
8
W
Medusa
10,752
597
151
8
0
322,418
4
L
Ra
8,860
492
150
8
0
357,242
5
W
Baron Samedi
8,739
486
33
2
0
297,511
1
L
Medusa
7,493
416
107
6
0
314,805
2
L
Shiva
8,652
481
86
5
0
323,319
2
W
Sol
9,553
531
105
6
0
299,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role