Player Matchup

Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ElixSnipes
Osiris
Level 108
God Stats
11W - 11L
1,846 SR
Queue Stats
802W - 766L
1,545 Elo+
Solo
Nox
Nox
KrazieXVI
Nox
Level 53
God Stats
14W - 12L
1,714 SR
Queue Stats
34W - 36L
1,600 Elo+
Party 3
Susano
Susano
Sanghelios-
Susano
Level 151
God Stats
9W - 13L
1,615 SR
Queue Stats
162W - 169L
1,602 Elo+
Party 3
Neith
Neith
jhmq
Neith
Level 61
God Stats
0W - 2L
1,456 SR
Queue Stats
2W - 9L
1,513 Elo+
Solo
Team Averages
Level 100
1,626 SR
1,552 Elo+

VS

Team Averages
Level 111
1,630 SR
1,549 Elo+
Bellona
Bellona
Bobby187Shmurda
Bellona
Level 89
God Stats
1W - 1L
1,560 SR
Queue Stats
23W - 17L
1,488 Elo+
Party 1
Arachne
Arachne
DonCheto10edd
Arachne
Level 126
God Stats
2W - 1L
1,841 SR
Queue Stats
8W - 8L
1,764 Elo+
Party 1
Sylvanus
Sylvanus
KUNGxFUUxPANDA
Sylvanus
Level 128
God Stats
6W - 2L
1,781 SR
Queue Stats
18W - 15L
1,508 Elo+
Party 1
Hou Yi
Hou Yi
MakingBabies125
Hou Yi
Level 124
God Stats
5W - 5L
1,468 SR
Queue Stats
356W - 345L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
Whos_ur_Daddy925
Baron Samedi
Level 90
God Stats
7W - 0L
1,500 SR
Queue Stats
112W - 119L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 1 / 1
5,455
496
2,167
9,105
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
ElixSnipes
Osiris
10
0 / 2 / 0
5,777
525
6,006
8,527
6,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 1
5,697
518
1,262
5,109
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
9
3 / 5 / 0
5,507
501
5,786
7,886
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
jhmq
Neith
10
0 / 2 / 3
5,667
515
6,562
6,512
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,410
583
7,930
10,483
10,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
10
2 / 4 / 4
5,886
535
4,221
9,570
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
10
5 / 0 / 2
6,490
590
5,111
5,907
3,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 2
5,656
514
4,764
6,905
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Whos_ur_Daddy925
Baron Samedi
11
4 / 0 / 1
6,501
591
4,396
4,683
1,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
13
13
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
1
1.5
W
1
0
2
2
W
Arachne
2
4
4
1
L
Osiris
ElixSnipes
Osiris
0
2
0
0
W
Sylvanus
5
0
2
6
L
0
3
1
0.17
W
1
1
2
2
L
Susano
3
5
0
0.6
W
Baron Samedi
Whos_ur_Daddy925
Baron Samedi
4
0
1
4.5
L
Neith
jhmq
Neith
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,783
Damage
26,422
37,139
Taken
37,548
19,216
Mitigated
21,121
9,724
Healing
16,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,167
621
164
1,519
9,105
6,057
0
3,782
5,323
17,413
0
W
7,930
3,010
0
4,637
10,483
10,860
50
43
10,440
0
37,299
W
Arachne
4,221
3,114
0
3,225
9,570
2,714
0
871
8,699
0
22,388
L
Osiris
ElixSnipes
Osiris
6,006
2,550
0
3,818
8,527
6,852
124
79
8,448
0
33,672
W
Sylvanus
5,111
1,885
523
2,410
5,907
3,811
106
370
5,537
18,955
0
L
1,262
191
0
700
5,109
1,849
0
2,501
2,608
32,779
0
W
4,764
2,344
0
3,132
6,905
1,911
405
920
5,985
0
30,037
L
Susano
5,786
1,215
0
1,186
7,886
2,902
0
1,838
6,048
0
30,829
W
Baron Samedi
Whos_ur_Daddy925
Baron Samedi
4,396
608
213
2,802
4,683
1,825
550
1,225
3,458
35,494
0
L
Neith
jhmq
Neith
6,562
3,221
0
2,337
6,512
1,556
0
1,307
5,205
0
34,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,103
Gold Earned
30,943
282
Minions Killed
301
0
Camps Cleared
0
1,056,427
Distance Traveled
1,046,063
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,455
496
18
2
0
202,168
5
W
Bellona
6,410
583
89
8
0
214,237
1
W
Arachne
5,886
535
43
4
0
227,942
2
L
Osiris
5,777
525
61
6
0
227,245
1
W
Sylvanus
6,490
590
33
3
0
209,973
2
L
Nox
5,697
518
73
7
0
203,240
6
W
Hou Yi
5,656
514
52
5
0
192,927
4
L
Susano
5,507
501
50
5
0
224,069
1
W
Baron Samedi
6,501
591
84
8
0
200,984
2
L
Neith
5,667
515
80
7
0
199,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role