Player Matchup

Hercules
Hercules
Captfuzzles
Hercules
Level 116
God Stats
2W - 1L
1,579 SR
Queue Stats
28W - 26L
1,385 Elo+
Party 1
Thoth
Thoth
SHORTYZANW
Thoth
Level 149
God Stats
5W - 1L
1,864 SR
Queue Stats
80W - 61L
1,616 Elo+
Party 1
Guan Yu
Guan Yu
TUcamJAEGER
Guan Yu
Level 103
God Stats
2W - 1L
1,568 SR
Queue Stats
32W - 19L
1,225 Elo+
Party 1
Team Averages
Level 123
1,670 SR
1,409 Elo+

VS

Team Averages
Level 28
1,439 SR
1,271 Elo+
Thoth
Thoth
Love Abstract
Thoth
Level 27
God Stats
3W - 2L
1,692 SR
Queue Stats
39W - 54L
1,362 Elo+
Party 2
Geb
Geb
Love Gordo
Geb
Level 52
God Stats
6W - 5L
1,406 SR
Queue Stats
63W - 102L
1,309 Elo+
Party 2
Neith
Neith
MonsterGr8
Neith
Level 5
God Stats
1W - 5L
1,219 SR
Queue Stats
1W - 8L
1,143 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Captfuzzles
Hercules
15
1 / 7 / 7
11,142
655
8,083
25,136
21,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
18
7 / 1 / 2
12,784
752
20,282
9,667
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
TUcamJAEGER
Guan Yu
16
2 / 1 / 6
11,218
660
6,367
16,217
16,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 6
10,670
628
13,007
11,489
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 5
10,817
636
14,308
20,411
18,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
14
3 / 4 / 5
10,158
598
11,750
10,125
2,545
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
10
Kills
8
9
Deaths
10
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
Captfuzzles
Hercules
1
7
7
0.64
L
2
4
6
1.25
L
3
2
5
2.75
L
Neith
3
4
5
1.38
W
Thoth
7
1
2
8
W
Guan Yu
TUcamJAEGER
Guan Yu
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,732
Damage
39,065
51,020
Taken
42,025
41,616
Mitigated
24,073
18,454
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Captfuzzles
Hercules
8,083
3,550
610
7,653
25,136
21,202
734
9,153
15,512
0
17,196
L
13,007
321
0
2,130
11,489
2,750
196
6,619
4,385
57,905
0
L
14,308
1,488
491
5,866
20,411
18,778
17
6,458
12,736
30,122
0
L
Neith
11,750
6,335
0
834
10,125
2,545
456
6,169
3,471
0
25,073
W
Thoth
20,282
216
0
659
9,667
3,489
791
7,608
1,916
73,937
0
W
Guan Yu
TUcamJAEGER
Guan Yu
6,367
663
4,128
5,404
16,217
16,925
683
9,887
5,875
0
24,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,144
Gold Earned
31,645
171
Minions Killed
165
3
Camps Cleared
8
921,183
Distance Traveled
936,642
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,142
655
17
1
0
259,699
6
L
Thoth
10,670
628
104
6
1
299,485
3
L
Geb
10,817
636
31
2
4
361,096
5
L
Neith
10,158
598
30
2
3
276,061
4
W
Thoth
12,784
752
123
7
3
313,514
1
W
Guan Yu
11,218
660
31
2
0
347,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role