Player Matchup

Loki
Loki
ITzYhunggz
Loki
Level 95
God Stats
6W - 12L
1,391 SR
Queue Stats
597W - 665L
1,355 Elo+
Party 1
Bacchus
Bacchus
Reptor8
Bacchus
Level 61
God Stats
2W - 1L
1,595 SR
Queue Stats
25W - 21L
1,450 Elo+
Party 3
Chang'e
Chang'e
SifuTy
Chang'e
Level 85
God Stats
5W - 2L
1,749 SR
Queue Stats
81W - 118L
1,375 Elo+
Party 1
Apollo
Apollo
iSpankOnly
Apollo
Level 103
God Stats
24W - 18L
1,602 SR
Queue Stats
278W - 335L
1,487 Elo+
Party 1
Jormungandr
Jormungandr
pabliyferchu13
Jormungandr
Level 141
God Stats
5W - 2L
1,593 SR
Queue Stats
26W - 21L
1,457 Elo+
Party 3
Team Averages
Level 97
1,586 SR
1,425 Elo+

VS

Team Averages
Level 99
1,418 SR
1,469 Elo+
Tyr
Tyr
DokkanBattle-DBZ
Tyr
Level 146
God Stats
0W - 2L
1,276 SR
Queue Stats
34W - 50L
1,410 Elo+
Party 2
Anubis
Anubis
IssaKnife2112
Anubis
Level 65
God Stats
42W - 24L
1,611 SR
Queue Stats
430W - 417L
1,408 Elo+
Solo
Danzaburou
Danzaburou
Jarma_Yamakasi
Danzaburou
Level 117
God Stats
2W - 7L
1,230 SR
Queue Stats
76W - 86L
1,436 Elo+
Party 2
Sol
Sol
VallioletDEN
Sol
Level 67
God Stats
9W - 2L
1,611 SR
Queue Stats
32W - 18L
1,652 Elo+
Solo
Ares
Ares
youngest27
Ares
Level 101
God Stats
4W - 7L
1,362 SR
Queue Stats
127W - 143L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 6
11,595
527
9,785
15,611
5,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Reptor8
Bacchus
16
1 / 3 / 11
10,558
480
5,157
14,920
17,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
SifuTy
Chang'e
17
4 / 2 / 4
11,030
501
9,417
12,531
5,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
iSpankOnly
Apollo
19
7 / 4 / 4
12,215
555
13,489
16,374
6,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
pabliyferchu13
Jormungandr
18
4 / 2 / 3
12,482
567
13,940
16,443
20,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,637
438
3,849
15,778
16,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
5 / 2 / 3
11,774
535
11,794
15,941
8,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Jarma_Yamakasi
Danzaburou
17
7 / 7 / 1
11,304
514
10,918
14,528
4,937
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 4 / 4
8,968
408
8,174
11,348
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 5 / 5
9,105
414
8,125
19,299
19,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
20
Kills
14
14
Deaths
20
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
4
3
6
2.33
L
5
2
3
3.25
L
Danzaburou
Jarma_Yamakasi
Danzaburou
7
7
1
1.07
W
Bacchus
Reptor8
Bacchus
1
3
11
2.17
W
Chang'e
SifuTy
Chang'e
4
2
4
3
L
0
4
4
0.5
W
Apollo
iSpankOnly
Apollo
7
4
4
2.25
W
Jormungandr
pabliyferchu13
Jormungandr
4
2
3
2.75
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,788
Damage
42,860
75,879
Taken
76,894
55,142
Mitigated
52,533
19,917
Healing
28,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,849
137
0
7,665
15,778
16,014
490
8,643
7,135
0
59,141
W
9,785
2,603
0
5,801
15,611
5,251
978
4,959
10,652
0
73,020
L
11,794
143
119
10,716
15,941
8,012
352
2,808
13,133
102,389
0
L
Danzaburou
Jarma_Yamakasi
Danzaburou
10,918
5,767
373
3,661
14,528
4,937
842
4,105
10,423
0
67,410
W
Bacchus
Reptor8
Bacchus
5,157
798
0
1,611
14,920
17,908
264
5,829
8,894
16,205
0
W
Chang'e
SifuTy
Chang'e
9,417
742
2,831
4,686
12,531
5,031
2,191
4,517
8,014
66,733
0
L
8,174
1,286
184
2,958
11,348
3,972
846
5,637
5,711
44,995
3,119
W
Apollo
iSpankOnly
Apollo
13,489
8,309
0
4,034
16,374
6,325
6,764
5,151
11,063
0
92,745
W
Jormungandr
pabliyferchu13
Jormungandr
13,940
5,025
0
954
16,443
20,627
732
6,933
9,510
83,383
0
L
8,125
528
0
3,245
19,299
19,598
147
7,321
11,432
29,748
3,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,880
Gold Earned
50,788
573
Minions Killed
501
0
Camps Cleared
0
2,135,898
Distance Traveled
1,966,817
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,637
438
122
6
0
413,900
0
W
Loki
11,595
527
109
5
0
465,581
2
L
Anubis
11,774
535
155
7
0
385,445
1
L
Danzaburou
11,304
514
103
5
0
351,769
5
W
Bacchus
10,558
480
27
1
0
412,498
1
W
Chang'e
11,030
501
129
6
0
418,293
5
L
Sol
8,968
408
81
4
0
447,413
5
W
Apollo
12,215
555
143
7
0
453,962
12
W
Jormungandr
12,482
567
165
8
0
385,564
3
L
Ares
9,105
414
40
2
0
368,290
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role