Player Matchup

Shiva
Shiva
 
Shiva
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Noobiski
Neith
Level 83
God Stats
50W - 44L
1,532 SR
Queue Stats
318W - 330L
1,493 Elo+
Party 2
Bacchus
Bacchus
Thangoo
Bacchus
Level 66
God Stats
2W - 1L
1,730 SR
Queue Stats
5W - 3L
1,684 Elo+
Party 1
Tyr
Tyr
TheJin
Tyr
Level 125
God Stats
1W - 2L
1,307 SR
Queue Stats
149W - 122L
1,542 Elo+
Party 1
Odin
Odin
UzumakiNarutø
Odin
Level 123
God Stats
6W - 2L
1,828 SR
Queue Stats
132W - 104L
1,579 Elo+
Party 1
Team Averages
Level 92
1,579 SR
1,560 Elo+

VS

Team Averages
Level 99
1,488 SR
1,528 Elo+
Geb
Geb
 
Geb
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
Alexsito8
Susano
Level 75
God Stats
4W - 0L
1,500 SR
Queue Stats
93W - 75L
1,501 Elo+
Solo
Merlin
Merlin
JONEMASTER
Merlin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 36L
1,500 Elo+
Solo
Odin
Odin
SneerfulTuna
Odin
Level 91
God Stats
15W - 7L
1,397 SR
Queue Stats
458W - 421L
1,493 Elo+
Solo
Agni
Agni
UnchiulNicolas
Agni
Level 140
God Stats
3W - 4L
1,541 SR
Queue Stats
272W - 246L
1,644 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
2 / 11 / 2
9,600
417
8,971
24,102
21,645
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
Noobiski
Neith
16
7 / 10 / 6
11,172
486
17,316
22,705
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Thangoo
Bacchus
1
0 / 1 / 0
4,309
187
0
604
3
Tyr
TheJin
Tyr
16
5 / 11 / 7
10,334
449
15,086
28,524
30,220
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
3 / 12 / 6
9,690
421
9,299
24,048
13,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
2 / 3 / 21
12,103
526
10,006
21,245
32,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Susano
Alexsito8
Susano
17
11 / 4 / 13
12,650
550
12,141
17,905
9,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
JONEMASTER
Merlin
16
4 / 6 / 11
11,307
492
13,223
12,895
5,716
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 0 / 7
13,778
599
11,575
14,753
22,281
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
22 / 4 / 9
15,981
695
36,243
14,956
7,168
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
106
17
Kills
45
45
Deaths
17
21
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
11
2
0.27
W
Geb
 
Geb
2
3
21
4.17
W
Susano
Alexsito8
Susano
11
4
13
4.38
W
Merlin
JONEMASTER
Merlin
4
6
11
1.58
L
Neith
Noobiski
Neith
7
10
6
1
W
6
0
7
9.5
L
Bacchus
Thangoo
Bacchus
0
1
0
0
L
Tyr
TheJin
Tyr
5
11
7
0.77
W
22
4
9
6.63
L
3
12
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,672
Damage
83,188
99,983
Taken
81,754
71,085
Mitigated
77,689
12,240
Healing
13,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
8,971
370
74
1,035
24,102
21,645
12
12,621
11,481
0
43,541
W
Geb
 
Geb
10,006
1,063
0
2,618
21,245
32,954
1,295
0
21,245
33,705
0
W
Susano
Alexsito8
Susano
12,141
3,176
0
5,427
17,905
9,570
882
0
17,737
0
66,905
W
Merlin
JONEMASTER
Merlin
13,223
1,181
0
1,765
12,895
5,716
2,130
0
12,895
55,191
0
L
Neith
Noobiski
Neith
17,316
8,408
0
4,410
22,705
5,827
0
17,475
5,230
0
59,213
W
11,575
1,440
0
2,704
14,753
22,281
1,727
0
14,753
10,412
86,888
L
Bacchus
Thangoo
Bacchus
0
0
0
0
604
3
0
0
604
0
0
L
Tyr
TheJin
Tyr
15,086
1,773
0
5,840
28,524
30,220
0
17,682
10,842
0
50,629
W
36,243
3,462
0
500
14,956
7,168
8,376
0
14,956
145,354
0
L
9,299
2,710
0
881
24,048
13,390
0
13,917
10,131
0
51,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,105
Gold Earned
65,819
308
Minions Killed
612
0
Camps Cleared
0
1,523,346
Distance Traveled
2,229,347
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,600
417
75
3
0
352,935
0
W
Geb
12,103
526
28
1
0
449,742
4
W
Susano
12,650
550
103
4
0
505,370
0
W
Merlin
11,307
492
98
4
0
374,407
3
L
Neith
11,172
486
108
5
0
334,596
2
W
Odin
13,778
599
183
8
0
449,354
7
L
Bacchus
4,309
187
0
0
0
395
0
L
Tyr
10,334
449
60
3
0
438,405
0
W
Agni
15,981
695
200
9
0
450,474
2
L
Odin
9,690
421
65
3
0
397,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role