Player Matchup

Zeus
Zeus
Masters
 
Zeus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond I
Difficult ok
Vamana
Diamond I
Level 160
God Stats
3W - 3L
1,903 SR
Queue Stats
323W - 290L
2,519 MMR
Party 2
Nemesis
Nemesis
Grandmaster
Lаmp
Nemesis
Grandmaster
Level 160
God Stats
14W - 7L
1,922 SR
Queue Stats
461W - 330L
2,936 MMR
Solo
Geb
Geb
Platinum II
Prisstene
Geb
Platinum II
Level 159
God Stats
9W - 3L
2,067 SR
Queue Stats
132W - 106L
2,287 MMR
Party 2
Hou Yi
Hou Yi
Masters
Ruyia
Hou Yi
Masters
Level 160
God Stats
11W - 13L
1,961 SR
Queue Stats
537W - 232L
2,785 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,871 SR
2,405 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 151
1,597 SR
2,470 MMR
Baron Samedi
Baron Samedi
Diamond II
 
Baron Samedi
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Grandmaster
Al3XANDERKRAIT
Hun Batz
Grandmaster
Level 159
God Stats
5W - 3L
1,668 SR
Queue Stats
706W - 642L
2,997 MMR
Solo
Achilles
Achilles
Diamond I
JahJahBinks
Achilles
Diamond I
Level 160
God Stats
3W - 4L
1,558 SR
Queue Stats
316W - 284L
2,385 MMR
Solo
Izanami
Izanami
Masters
Lúnatic
Izanami
Masters
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 53L
2,729 MMR
Party 1
Sol
Sol
Masters
hummu
Sol
Masters
Level 160
God Stats
66W - 42L
1,758 SR
Queue Stats
201W - 155L
2,738 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
2 / 2 / 1
6,165
617
2,608
2,765
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
11
0 / 0 / 2
6,072
607
4,930
9,397
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Lаmp
Nemesis
12
7 / 0 / 2
6,952
695
8,027
6,327
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 3
5,124
512
1,282
6,402
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
Ruyia
Hou Yi
9
1 / 1 / 2
5,451
545
4,248
6,224
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
LokiFenrirArtio

VS

Bans
AwilixBastetHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 3 / 0
4,411
441
1,620
5,052
1,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
9
1 / 3 / 1
5,618
562
3,795
8,051
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
JahJahBinks
Achilles
10
0 / 1 / 0
5,762
576
6,277
8,134
6,761
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Lúnatic
Izanami
11
1 / 1 / 0
6,146
615
4,028
6,268
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
hummu
Sol
11
1 / 2 / 1
6,484
648
2,723
5,557
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
3
3
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
2
1
1.25
L
Baron Samedi
 
Baron Samedi
0
3
0
0
L
Hun Batz
1
3
1
0.5
W
Vamana
0
0
2
1
L
Achilles
JahJahBinks
Achilles
0
1
0
0
L
Izanami
Lúnatic
Izanami
1
1
0
1
W
Nemesis
Lаmp
Nemesis
7
0
2
8
W
0
0
3
1.5
W
Hou Yi
Ruyia
Hou Yi
1
1
2
2
L
Sol
hummu
Sol
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,095
Damage
18,443
31,115
Taken
33,062
10,949
Mitigated
13,085
9,710
Healing
13,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,608
353
0
500
2,765
803
0
1,577
1,188
41,674
0
L
Baron Samedi
 
Baron Samedi
1,620
245
491
803
5,052
1,486
0
1,655
3,397
5,382
0
L
Hun Batz
3,795
1,272
0
3,749
8,051
2,081
0
495
7,556
0
31,852
W
Vamana
4,930
3,261
0
4,877
9,397
4,134
0
70
9,327
0
34,585
L
Achilles
JahJahBinks
Achilles
6,277
2,031
0
3,471
8,134
6,761
0
0
8,134
0
33,222
L
Izanami
Lúnatic
Izanami
4,028
2,692
0
2,344
6,268
1,463
410
475
5,793
0
50,578
W
Nemesis
Lаmp
Nemesis
8,027
3,453
0
714
6,327
2,000
0
1,241
5,086
0
37,926
W
1,282
406
0
2,014
6,402
3,008
0
802
5,600
8,247
2,462
W
Hou Yi
Ruyia
Hou Yi
4,248
1,993
0
1,605
6,224
1,004
0
653
5,571
0
31,685
L
Sol
hummu
Sol
2,723
1,476
0
2,692
5,557
1,294
854
1,227
4,330
41,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,764
Gold Earned
28,421
318
Minions Killed
374
0
Camps Cleared
0
1,061,236
Distance Traveled
956,267
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,165
617
93
9
0
196,374
3
L
Baron Samedi
4,411
441
5
1
0
132,367
1
L
Hun Batz
5,618
562
65
7
0
223,543
2
W
Vamana
6,072
607
74
7
0
210,831
1
L
Achilles
5,762
576
84
8
0
204,602
1
L
Izanami
6,146
615
119
12
0
189,496
0
W
Nemesis
6,952
695
75
8
0
248,331
0
W
Geb
5,124
512
6
1
0
212,895
2
W
Hou Yi
5,451
545
70
7
0
192,805
1
L
Sol
6,484
648
101
10
0
206,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role