Player Matchup

Morgan Le Fay
Morgan Le Fay
Cheetahfurry
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 55L
1,426 Elo+
Solo
Tyr
Tyr
Coyotestark121
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,499 Elo+
Solo
Pele
Pele
EllemMayooo
Pele
Level 29
God Stats
4W - 3L
1,503 SR
Queue Stats
365W - 310L
1,582 Elo+
Solo
Achilles
Achilles
ForgiveMedusa
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Solo
Baron Samedi
Baron Samedi
uhmemory
Baron Samedi
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
296W - 289L
1,560 Elo+
Solo
Team Averages
Level 45
1,501 SR
1,470 Elo+

VS

Team Averages
Level 85
1,623 SR
1,695 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BasedGodSwifty
Ganesha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 14L
1,853 Elo+
Party 1
Neith
Neith
RunicJade
Neith
Level 144
God Stats
10W - 6L
1,686 SR
Queue Stats
364W - 356L
1,722 Elo+
Party 1
Thor
Thor
SwampyBear
Thor
Level 27
God Stats
3W - 0L
1,928 SR
Queue Stats
78W - 17L
1,901 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cheetahfurry
Morgan Le Fay
13
1 / 13 / 4
8,803
587
9,096
17,411
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 8 / 9
12,652
843
13,141
16,662
18,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 6 / 11
13,397
893
22,429
23,254
20,155
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
ForgiveMedusa
Achilles
15
1 / 9 / 8
9,338
623
5,521
16,433
17,544
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
uhmemory
Baron Samedi
17
4 / 9 / 8
10,879
725
12,157
15,464
6,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
14 / 4 / 22
12,753
850
17,042
14,787
8,383
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
 
Izanami
19
8 / 4 / 21
11,986
799
11,717
13,545
6,492
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

18
0 / 5 / 37
11,507
767
11,087
20,007
28,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
RunicJade
Neith
20
11 / 4 / 20
12,848
857
19,019
14,986
6,691
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
12 / 6 / 23
12,299
820
20,997
15,009
7,081
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
168
22
Kills
45
45
Deaths
23
40
Assists
123
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
14
4
22
6.25
W
Izanami
 
Izanami
8
4
21
4.63
W
0
5
37
3.7
L
Morgan Le Fay
Cheetahfurry
Morgan Le Fay
1
13
4
0.23
L
7
8
9
1.44
L
9
6
11
2.42
L
Achilles
ForgiveMedusa
Achilles
1
9
8
0.56
W
Neith
RunicJade
Neith
11
4
20
5.25
W
12
6
23
3.92
L
Baron Samedi
uhmemory
Baron Samedi
4
9
8
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,344
Damage
79,862
89,224
Taken
78,334
66,996
Mitigated
57,226
18,436
Healing
26,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
17,042
1,623
4,295
4,418
14,787
8,383
1,079
4,602
10,185
35,064
0
W
Izanami
 
Izanami
11,717
6,788
1,745
3,361
13,545
6,492
2,503
2,434
11,111
0
36,205
W
11,087
953
1,201
2,675
20,007
28,579
250
6,031
13,976
16,664
0
L
Morgan Le Fay
Cheetahfurry
Morgan Le Fay
9,096
687
107
719
17,411
4,335
1,542
3,866
13,545
15,631
0
L
13,141
1,518
65
2,964
16,662
18,559
0
5,911
10,751
0
20,576
L
22,429
3,535
546
9,021
23,254
20,155
0
8,127
15,127
0
55,461
L
Achilles
ForgiveMedusa
Achilles
5,521
1,675
287
753
16,433
17,544
0
5,620
10,813
668
7,596
W
Neith
RunicJade
Neith
19,019
9,071
1,228
4,947
14,986
6,691
2,363
4,680
10,306
0
43,671
W
20,997
4,763
318
2,622
15,009
7,081
78
4,110
10,899
0
27,657
L
Baron Samedi
uhmemory
Baron Samedi
12,157
358
1,541
2,433
15,464
6,403
469
4,605
10,859
29,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,069
Gold Earned
61,393
138
Minions Killed
148
0
Camps Cleared
0
1,107,985
Distance Traveled
1,258,507
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,753
850
34
2
0
233,884
0
W
Izanami
11,986
799
55
4
0
255,211
0
W
Ganesha
11,507
767
0
0
0
256,212
3
L
Morgan Le Fay
8,803
587
14
1
0
188,093
0
L
Tyr
12,652
843
18
1
0
263,968
0
L
Pele
13,397
893
53
4
0
269,030
0
L
Achilles
9,338
623
8
1
0
208,100
2
W
Neith
12,848
857
42
3
0
258,970
0
W
Thor
12,299
820
17
1
0
254,230
4
L
Baron Samedi
10,879
725
45
3
0
178,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role