Player Matchup

Ravana
Ravana
Ayetch
Ravana
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,519 Elo+
Party 2
Neith
Neith
GeneralDil
Neith
Level 26
God Stats
2W - 3L
1,567 SR
Queue Stats
15W - 18L
1,515 Elo+
Party 2
Mulan
Mulan
NyxReaver
Mulan
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 125L
1,461 Elo+
Party 2
Janus
Janus
StinkyInUrPants
Janus
Level 37
God Stats
7W - 12L
1,511 SR
Queue Stats
62W - 86L
1,330 Elo+
Solo
Artio
Artio
rysaladbar
Artio
Level 129
God Stats
3W - 3L
1,298 SR
Queue Stats
96W - 117L
1,519 Elo+
Party 2
Team Averages
Level 76
1,475 SR
1,469 Elo+

VS

Team Averages
Level 52
1,756 SR
1,910 Elo+
Fafnir
Fafnir
BananaBasher
Fafnir
Level 38
God Stats
2W - 0L
1,677 SR
Queue Stats
68W - 5L
2,024 Elo+
Party 1
Set
Set
Diddl3r
Set
Level 104
God Stats
11W - 0L
1,964 SR
Queue Stats
83W - 9L
2,049 Elo+
Party 1
Medusa
Medusa
FatSmellyFart
Medusa
Level 47
God Stats
5W - 1L
1,872 SR
Queue Stats
62W - 3L
2,077 Elo+
Party 1
Bellona
Bellona
StrawberrySlayer
Bellona
Level 28
God Stats
2W - 0L
1,768 SR
Queue Stats
57W - 5L
1,990 Elo+
Party 1
Tiamat
Tiamat
dethsmask
Tiamat
Level 44
God Stats
3W - 5L
1,499 SR
Queue Stats
77W - 97L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ayetch
Ravana
9
2 / 3 / 3
5,923
456
3,528
6,278
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
10
1 / 3 / 0
5,990
461
2,955
6,153
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
NyxReaver
Mulan
10
2 / 3 / 0
6,138
472
6,263
9,730
3,912
Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 3
5,951
458
3,584
6,574
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
10
2 / 3 / 1
6,157
474
2,552
11,714
5,415
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
2 / 1 / 6
7,368
567
6,361
8,621
9,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
13
5 / 2 / 1
7,423
571
4,984
8,886
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 1 / 0
7,682
591
8,747
5,455
2,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 2
7,904
608
6,183
9,060
7,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
dethsmask
Tiamat
11
2 / 3 / 3
6,431
495
3,997
6,997
3,683
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
15
15
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
Ayetch
Ravana
2
3
3
1.17
W
Fafnir
2
1
6
5
W
Set
5
2
1
2.75
W
4
1
0
4
L
Neith
1
3
0
0.33
L
Mulan
NyxReaver
Mulan
2
3
0
0.67
L
0
3
3
0.5
W
2
1
2
3
W
Tiamat
dethsmask
Tiamat
2
3
3
1.17
L
Artio
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,882
Damage
30,272
40,449
Taken
39,019
13,730
Mitigated
25,952
7,572
Healing
10,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Ayetch
Ravana
3,528
1,085
0
1,236
6,278
1,697
0
1,194
5,084
0
20,086
W
Fafnir
6,361
1,757
285
2,298
8,621
9,402
22
1,643
6,856
19,478
8,057
W
Set
4,984
2,378
0
1,148
8,886
3,299
0
1,111
7,715
0
47,343
W
8,747
3,612
0
1,826
5,455
2,344
510
616
4,839
0
55,072
L
Neith
2,955
1,073
0
1,636
6,153
946
0
1,220
4,933
0
33,692
L
Mulan
NyxReaver
Mulan
6,263
938
0
1,555
9,730
3,912
0
412
9,318
0
31,311
L
3,584
109
0
0
6,574
1,760
0
3,322
3,252
35,026
0
W
6,183
2,432
0
3,668
9,060
7,224
0
303
8,715
0
47,131
W
Tiamat
dethsmask
Tiamat
3,997
224
0
1,390
6,997
3,683
1,414
2,038
4,758
31,142
0
L
Artio
2,552
353
356
2,789
11,714
5,415
0
3,430
8,284
17,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,159
Gold Earned
36,808
282
Minions Killed
400
0
Camps Cleared
0
1,208,461
Distance Traveled
1,251,127
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,923
456
47
4
0
266,129
1
W
Fafnir
7,368
567
39
3
0
241,629
7
W
Set
7,423
571
93
7
0
254,186
0
W
Medusa
7,682
591
87
7
0
257,934
0
L
Neith
5,990
461
77
6
0
226,929
4
L
Mulan
6,138
472
62
5
0
229,125
1
L
Janus
5,951
458
68
5
0
256,631
3
W
Bellona
7,904
608
116
9
0
256,646
4
W
Tiamat
6,431
495
65
5
0
240,732
0
L
Artio
6,157
474
28
2
0
229,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role