Player Matchup

Sol
Sol
Al_Gore_Rythm
Sol
Level 69
God Stats
18W - 12L
1,576 SR
Queue Stats
38W - 51L
1,302 Elo+
Solo
Cliodhna
Cliodhna
Noahh_Da_GOAT613
Cliodhna
Level 69
God Stats
3W - 0L
1,589 SR
Queue Stats
19W - 10L
1,433 Elo+
Solo
Shiva
Shiva
RaggedPuppet155
Shiva
Level 123
God Stats
6W - 5L
1,410 SR
Queue Stats
46W - 41L
1,317 Elo+
Solo
Medusa
Medusa
VapeGodAlmighty
Medusa
Level 88
God Stats
1W - 6L
1,500 SR
Queue Stats
165W - 170L
1,291 Elo+
Solo
Chaac
Chaac
blooblud22
Chaac
Level 69
God Stats
11W - 11L
1,358 SR
Queue Stats
424W - 486L
1,319 Elo+
Solo
Team Averages
Level 84
1,486 SR
1,333 Elo+

VS

Team Averages
Level 63
1,477 SR
1,293 Elo+
Sol
Sol
Alyxsunrizes
Sol
Level 64
God Stats
15W - 9L
1,583 SR
Queue Stats
125W - 133L
1,326 Elo+
Solo
Sobek
Sobek
BNS5420
Sobek
Level 65
God Stats
12W - 17L
1,348 SR
Queue Stats
76W - 93L
1,252 Elo+
Solo
Medusa
Medusa
STYYNGRAY
Medusa
Level 106
God Stats
6W - 8L
1,393 SR
Queue Stats
136W - 137L
1,329 Elo+
Solo
King Arthur
King Arthur
knightech2099
King Arthur
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 41L
1,232 Elo+
Party 1
Fenrir
Fenrir
lovatt03
Fenrir
Level 43
God Stats
13W - 13L
1,561 SR
Queue Stats
72W - 89L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
6,920
532
7,916
8,756
2,548
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
8 / 1 / 2
8,122
625
10,768
9,408
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 0 / 5
6,912
532
5,605
8,495
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 2 / 4
7,111
547
7,838
7,148
2,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
11
1 / 2 / 2
6,481
499
4,231
7,715
6,075
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,381
491
5,395
9,637
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
BNS5420
Sobek
9
0 / 3 / 2
5,866
451
3,773
12,535
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
STYYNGRAY
Medusa
10
2 / 4 / 1
6,044
465
6,306
9,502
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
knightech2099
King Arthur
10
3 / 3 / 1
6,297
484
4,066
10,813
8,994
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
lovatt03
Fenrir
9
1 / 2 / 0
5,608
431
3,266
10,156
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
15
Kills
8
9
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
4
0
0.5
L
2
3
2
1
L
Sobek
BNS5420
Sobek
0
3
2
0.33
W
8
1
2
9
W
2
0
5
4.5
L
Medusa
STYYNGRAY
Medusa
2
4
1
0.63
W
2
2
4
2
W
Chaac
1
2
2
1
L
King Arthur
knightech2099
King Arthur
3
3
1
1.17
L
Fenrir
lovatt03
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,358
Damage
22,806
41,522
Taken
52,643
21,886
Mitigated
25,579
11,906
Healing
11,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,916
2,500
0
1,439
8,756
2,548
1,350
3,661
5,095
44,239
0
L
5,395
1,227
59
2,132
9,637
3,074
1,102
4,187
5,450
27,890
2,070
L
Sobek
BNS5420
Sobek
3,773
318
0
3,722
12,535
8,551
0
1,112
11,423
15,674
0
W
10,768
2,557
0
4,872
9,408
3,549
0
821
8,587
0
60,228
W
5,605
1,005
140
2,906
8,495
7,334
293
2,200
6,295
0
17,866
L
Medusa
STYYNGRAY
Medusa
6,306
2,536
0
1,122
9,502
2,053
0
1,100
8,402
0
30,486
W
7,838
3,097
44
712
7,148
2,380
575
1,947
5,201
0
51,210
W
Chaac
4,231
1,563
0
1,793
7,715
6,075
0
109
7,606
0
26,556
L
King Arthur
knightech2099
King Arthur
4,066
944
0
375
10,813
8,994
138
324
10,489
0
21,713
L
Fenrir
lovatt03
Fenrir
3,266
814
0
4,063
10,156
2,907
208
1,193
8,963
0
19,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,546
Gold Earned
30,196
341
Minions Killed
214
0
Camps Cleared
0
1,309,556
Distance Traveled
1,245,407
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,920
532
75
6
0
235,084
3
L
Sol
6,381
491
54
4
0
259,432
2
L
Sobek
5,866
451
22
2
0
257,361
0
W
Cliodhna
8,122
625
95
7
0
294,399
5
W
Shiva
6,912
532
20
2
0
270,827
0
L
Medusa
6,044
465
56
4
0
229,352
3
W
Medusa
7,111
547
87
7
0
245,801
3
W
Chaac
6,481
499
64
5
0
263,445
0
L
King Arthur
6,297
484
44
3
0
242,678
0
L
Fenrir
5,608
431
38
3
0
256,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role