Player Matchup

Vulcan
Vulcan
IamHatred444
Vulcan
Level 160
God Stats
0W - 4L
1,267 SR
Queue Stats
342W - 379L
1,492 Elo+
Party 2
Izanami
Izanami
JGPerkins2007
Izanami
Level 136
God Stats
11W - 13L
1,478 SR
Queue Stats
126W - 146L
1,535 Elo+
Solo
Achilles
Achilles
KingNik
Achilles
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 120L
1,504 Elo+
Solo
Loki
Loki
Playboi_Berry
Loki
Level 100
God Stats
8W - 5L
1,500 SR
Queue Stats
227W - 226L
1,558 Elo+
Solo
Kuzenbo
Kuzenbo
Twirly22
Kuzenbo
Level 86
God Stats
0W - 1L
1,909 SR
Queue Stats
15W - 29L
1,476 Elo+
Party 2
Team Averages
Level 120
1,531 SR
1,513 Elo+

VS

Team Averages
Level 131
1,486 SR
1,449 Elo+
Set
Set
DeeJaay626
Set
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 49L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
Kirbyied
Gilgamesh
Level 123
God Stats
26W - 13L
1,612 SR
Queue Stats
97W - 86L
1,535 Elo+
Solo
Artio
Artio
MarvelHero14
Artio
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,280 Elo+
Party 1
Merlin
Merlin
Seacelestiaus
Merlin
Level 139
God Stats
4W - 5L
1,564 SR
Queue Stats
71W - 70L
1,164 Elo+
Party 1
Jing Wei
Jing Wei
Tu papa4239
Jing Wei
Level 134
God Stats
2W - 1L
1,252 SR
Queue Stats
18W - 17L
1,762 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
1 / 5 / 1
8,648
432
10,548
11,210
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
14
0 / 3 / 1
8,532
427
7,129
13,978
4,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
KingNik
Achilles
16
4 / 5 / 2
10,180
509
15,344
21,776
18,148
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
6 / 5 / 2
10,418
521
7,073
14,834
4,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Twirly22
Kuzenbo
12
0 / 4 / 2
7,371
369
5,722
12,213
14,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 4
10,827
541
7,322
13,902
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Kirbyied
Gilgamesh
18
4 / 2 / 5
11,143
557
10,346
15,734
15,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 2 / 10
9,444
472
7,984
22,646
17,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 2 / 4
10,787
539
15,100
11,293
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
Tu papa4239
Jing Wei
17
6 / 1 / 2
10,371
519
14,610
14,365
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
11
Kills
22
22
Deaths
11
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
4
4
2.25
L
Vulcan
1
5
1
0.3
L
Izanami
0
3
1
0.17
L
Achilles
KingNik
Achilles
4
5
2
1
W
Gilgamesh
Kirbyied
Gilgamesh
4
2
5
3.25
W
2
2
10
3.5
L
6
5
2
1.4
W
3
2
4
2.5
W
Jing Wei
Tu papa4239
Jing Wei
6
1
2
7
L
Kuzenbo
Twirly22
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,816
Damage
55,362
74,011
Taken
77,940
45,535
Mitigated
46,734
17,377
Healing
33,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,322
3,548
0
4,586
13,902
5,182
306
2,357
11,382
0
53,325
L
Vulcan
10,548
3,720
0
740
11,210
4,135
0
3,983
7,227
60,543
0
L
Izanami
7,129
3,395
0
5,045
13,978
4,166
1,026
5,046
8,932
0
66,226
L
Achilles
KingNik
Achilles
15,344
5,393
0
4,023
21,776
18,148
540
4,814
16,962
0
58,872
W
Gilgamesh
Kirbyied
Gilgamesh
10,346
3,835
0
5,878
15,734
15,819
2,841
1,122
14,612
0
80,464
W
7,984
560
877
11,032
22,646
17,097
714
6,178
16,468
31,283
0
L
7,073
1,392
0
5,442
14,834
4,960
0
5,474
9,360
0
65,897
W
15,100
688
0
4,622
11,293
4,026
1,342
3,948
7,345
86,006
0
W
Jing Wei
Tu papa4239
Jing Wei
14,610
9,633
0
6,407
14,365
4,610
542
2,665
11,700
0
77,482
L
Kuzenbo
Twirly22
Kuzenbo
5,722
2,288
585
1,542
12,213
14,126
224
3,767
8,446
20,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,149
Gold Earned
52,572
452
Minions Killed
538
0
Camps Cleared
0
1,869,259
Distance Traveled
1,944,987
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,827
541
82
4
0
409,926
3
L
Vulcan
8,648
432
94
5
0
377,474
4
L
Izanami
8,532
427
129
6
0
349,109
8
L
Achilles
10,180
509
92
5
0
378,011
0
W
Gilgamesh
11,143
557
137
7
0
389,283
0
W
Artio
9,444
472
44
2
0
402,314
0
L
Loki
10,418
521
111
6
0
400,042
4
W
Merlin
10,787
539
150
8
0
366,797
2
W
Jing Wei
10,371
519
125
6
0
376,667
3
L
Kuzenbo
7,371
369
26
1
0
364,623
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role