Player Matchup

Fenrir
Fenrir
Applemonster619
Fenrir
Level 67
God Stats
2W - 1L
1,706 SR
Queue Stats
53W - 58L
1,345 Elo+
Party 1
Danzaburou
Danzaburou
GrayPandas
Danzaburou
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 84L
1,359 Elo+
Party 1
Atlas
Atlas
MaemoBun
Atlas
Level 109
God Stats
27W - 25L
1,410 SR
Queue Stats
835W - 908L
1,326 Elo+
Solo
Zeus
Zeus
Mrs Nitro 11
Zeus
Level 112
God Stats
19W - 11L
1,677 SR
Queue Stats
162W - 168L
1,346 Elo+
Solo
Bellona
Bellona
spartano1411
Bellona
Level 41
God Stats
6W - 5L
1,473 SR
Queue Stats
29W - 53L
1,265 Elo+
Solo
Team Averages
Level 80
1,553 SR
1,328 Elo+

VS

Team Averages
Level 62
1,335 SR
1,329 Elo+
Cliodhna
Cliodhna
Hermes7586
Cliodhna
Level 57
God Stats
7W - 4L
1,096 SR
Queue Stats
34W - 58L
1,172 Elo+
Party 2
Nu Wa
Nu Wa
Inbloide
Nu Wa
Level 61
God Stats
123W - 100L
1,591 SR
Queue Stats
129W - 111L
1,444 Elo+
Solo
He Bo
He Bo
JoeyofKings
He Bo
Level 42
God Stats
2W - 0L
1,182 SR
Queue Stats
15W - 8L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
skullcrush3r201
Baron Samedi
Level 22
God Stats
9W - 13L
1,304 SR
Queue Stats
26W - 52L
1,163 Elo+
Party 2
Cerberus
Cerberus
theusmatias
Cerberus
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
190W - 210L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,282
480
3,070
8,306
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
GrayPandas
Danzaburou
9
0 / 3 / 1
5,460
496
3,749
7,396
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
MaemoBun
Atlas
9
2 / 4 / 0
5,348
486
2,979
6,597
4,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 3 / 1
6,349
577
2,566
5,763
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
spartano1411
Bellona
11
0 / 2 / 0
5,807
528
1,437
4,564
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hermes7586
Cliodhna
11
4 / 2 / 4
6,656
605
4,942
6,302
1,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Inbloide
Nu Wa
11
1 / 1 / 9
6,267
570
6,772
5,871
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
7 / 1 / 2
6,496
591
5,443
6,108
2,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
skullcrush3r201
Baron Samedi
11
2 / 0 / 0
5,725
520
946
3,294
1,023
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
theusmatias
Cerberus
12
3 / 0 / 1
7,174
652
2,844
6,098
5,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
17
17
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Danzaburou
GrayPandas
Danzaburou
0
3
1
0.17
W
Cliodhna
Hermes7586
Cliodhna
4
2
4
3
W
Nu Wa
Inbloide
Nu Wa
1
1
9
5.5
W
7
1
2
8
L
Atlas
MaemoBun
Atlas
2
4
0
0.5
L
1
3
1
0.5
W
Baron Samedi
skullcrush3r201
Baron Samedi
2
0
0
2
L
Bellona
spartano1411
Bellona
0
2
0
0
W
Cerberus
theusmatias
Cerberus
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,801
Damage
20,947
32,626
Taken
27,673
12,171
Mitigated
12,119
8,291
Healing
8,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,070
1,101
0
2,544
8,306
2,364
0
2,969
5,172
0
23,026
L
Danzaburou
GrayPandas
Danzaburou
3,749
979
0
3,462
7,396
1,894
424
4,677
2,547
0
25,788
W
Cliodhna
Hermes7586
Cliodhna
4,942
640
0
887
6,302
1,805
35
888
5,348
0
30,203
W
Nu Wa
Inbloide
Nu Wa
6,772
1,877
235
2,183
5,871
1,562
29
1,733
4,138
26,859
0
W
5,443
763
438
1,494
6,108
2,127
0
1,246
4,862
23,846
0
L
Atlas
MaemoBun
Atlas
2,979
781
0
773
6,597
4,553
0
4,064
2,335
17,145
0
L
2,566
118
0
1,125
5,763
1,482
391
1,243
4,478
36,011
0
W
Baron Samedi
skullcrush3r201
Baron Samedi
946
0
0
421
3,294
1,023
203
1,424
1,682
19,554
0
L
Bellona
spartano1411
Bellona
1,437
233
0
387
4,564
1,878
0
2,181
2,089
0
28,276
W
Cerberus
theusmatias
Cerberus
2,844
209
0
2,778
6,098
5,602
226
0
6,098
37,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,246
Gold Earned
32,318
278
Minions Killed
315
0
Camps Cleared
0
972,384
Distance Traveled
1,090,140
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,282
480
43
4
0
208,309
1
L
Danzaburou
5,460
496
60
5
0
194,776
7
W
Cliodhna
6,656
605
58
5
0
245,373
3
W
Nu Wa
6,267
570
56
5
0
208,985
2
W
He Bo
6,496
591
37
3
0
211,519
1
L
Atlas
5,348
486
15
1
0
173,511
4
L
Zeus
6,349
577
92
8
0
179,562
4
W
Baron Samedi
5,725
520
47
4
0
217,773
0
L
Bellona
5,807
528
68
6
0
216,226
1
W
Cerberus
7,174
652
117
11
0
206,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role