Player Matchup

Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond I
KilosDeSexo
Da Ji
Diamond I
Level 143
God Stats
11W - 5L
1,722 SR
Queue Stats
71W - 44L
2,563 MMR
Solo
Ganesha
Ganesha
Diamond I
Roddyes
Ganesha
Diamond I
Level 160
God Stats
0W - 4L
1,202 SR
Queue Stats
203W - 209L
2,491 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
Sharto
Gilgamesh
Diamond III
Level 142
God Stats
39W - 30L
1,751 SR
Queue Stats
761W - 736L
2,243 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
Sρҽƈʂɳαƚσɾ
Zhong Kui
Diamond I
Level 158
God Stats
8W - 5L
1,770 SR
Queue Stats
570W - 537L
2,509 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,589 SR
2,261 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,539 SR
2,068 MMR
Thor
Thor
Diamond II
 
Thor
Diamond II
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Diamond V
MascoteDoSiylva
Yemoja
Diamond V
Level 160
God Stats
2W - 0L
1,943 SR
Queue Stats
48W - 18L
2,507 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
TheAℓℓex
Ah Muzen Cab
Masters
Level 160
God Stats
16W - 12L
1,545 SR
Queue Stats
1,150W - 1,138L
2,758 MMR
Solo
Janus
Janus
Diamond IV
zRhaegar
Janus
Diamond IV
Level 126
God Stats
1W - 1L
1,207 SR
Queue Stats
220W - 189L
2,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
1 / 7 / 1
8,863
492
7,835
12,211
7,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
3 / 6 / 1
9,146
508
9,108
12,938
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Roddyes
Ganesha
13
0 / 6 / 2
7,869
437
4,020
15,725
13,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Sharto
Gilgamesh
15
1 / 3 / 2
8,798
489
13,341
15,714
13,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 2 / 0
8,761
487
8,750
10,635
6,725
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
LokiThothCliodhnaBastet

VS

Bans
AthenaGebAchillesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
7 / 1 / 8
11,385
633
15,743
13,128
5,175
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
 
Hercules
16
2 / 3 / 5
10,146
564
5,666
25,149
13,691
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
3 / 0 / 10
10,031
557
8,036
13,129
11,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
TheAℓℓex
Ah Muzen Cab
18
5 / 1 / 6
11,004
611
10,833
12,163
5,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
zRhaegar
Janus
18
7 / 1 / 4
11,232
624
11,344
8,191
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
24
24
Deaths
6
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
7
1
0.21
W
Thor
 
Thor
7
1
8
11
W
Hercules
 
Hercules
2
3
5
1.5
L
3
6
1
0.58
W
3
0
10
8
L
Ganesha
Roddyes
Ganesha
0
6
2
0.17
L
Gilgamesh
Sharto
Gilgamesh
1
3
2
0.67
L
1
2
0
0.5
W
Ah Muzen Cab
TheAℓℓex
Ah Muzen Cab
5
1
6
8
W
Janus
zRhaegar
Janus
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,054
Damage
51,622
67,223
Taken
71,760
45,669
Mitigated
38,462
16,763
Healing
31,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,835
2,617
490
3,408
12,211
7,704
0
1,994
10,217
58,964
0
W
Thor
 
Thor
15,743
5,188
1
624
13,128
5,175
2,238
4,481
8,647
0
91,444
W
Hercules
 
Hercules
5,666
1,944
0
13,013
25,149
13,691
70
4,396
20,753
0
57,867
L
9,108
2,721
0
3,629
12,938
4,429
0
2,099
10,839
0
66,336
W
8,036
1,491
4,685
4,117
13,129
11,587
29
6,372
5,925
22,298
9,053
L
Ganesha
Roddyes
Ganesha
4,020
663
0
1,734
15,725
13,006
0
8,350
7,375
18,199
0
L
Gilgamesh
Sharto
Gilgamesh
13,341
4,903
0
4,503
15,714
13,805
0
1,763
13,951
0
60,682
L
8,750
964
0
2,999
10,635
6,725
0
3,960
6,675
65,043
0
W
Ah Muzen Cab
TheAℓℓex
Ah Muzen Cab
10,833
5,267
0
7,543
12,163
5,174
480
2,991
9,172
0
107,180
W
Janus
zRhaegar
Janus
11,344
1,394
0
1,458
8,191
2,835
1
2,365
5,826
88,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,437
Gold Earned
53,798
492
Minions Killed
638
0
Camps Cleared
0
1,768,716
Distance Traveled
1,936,606
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,863
492
135
8
0
344,761
5
W
Thor
11,385
633
142
8
0
398,305
3
W
Hercules
10,146
564
141
8
0
373,879
4
L
Da Ji
9,146
508
102
6
0
369,252
4
W
Yemoja
10,031
557
24
1
0
353,967
3
L
Ganesha
7,869
437
14
1
0
351,010
8
L
Gilgamesh
8,798
489
104
6
0
367,030
3
L
Zhong Kui
8,761
487
137
8
0
336,663
9
W
Ah Muzen Cab
11,004
611
159
9
0
394,387
4
W
Janus
11,232
624
172
10
0
416,068
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role