Player Matchup

Sol
Sol
OSUNoob98
Sol
Level 26
God Stats
0W - 3L
1,230 SR
Queue Stats
2W - 6L
1,371 Elo+
Party 1
Amaterasu
Amaterasu
OakiLoki
Amaterasu
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,507 Elo+
Party 1
Kuzenbo
Kuzenbo
WetFork
Kuzenbo
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 18L
1,616 Elo+
Party 1
Team Averages
Level 81
1,410 SR
1,498 Elo+

VS

Team Averages
Level 110
1,627 SR
1,531 Elo+
Nox
Nox
 
Nox
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Doobxy
Sun Wukong
Level 98
God Stats
7W - 2L
1,866 SR
Queue Stats
207W - 122L
1,581 Elo+
Party 2
Bastet
Bastet
orlandofgold
Bastet
Level 102
God Stats
10W - 11L
1,514 SR
Queue Stats
237W - 192L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,408
641
5,324
6,125
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
OakiLoki
Amaterasu
9
0 / 6 / 3
6,195
620
2,338
9,530
5,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
WetFork
Kuzenbo
11
3 / 1 / 1
6,829
683
5,668
10,992
10,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
8 / 0 / 4
8,678
868
10,782
4,064
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Doobxy
Sun Wukong
12
2 / 2 / 6
7,425
743
5,467
7,852
4,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
11
2 / 2 / 8
7,307
731
6,555
7,048
2,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
12
12
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
8
0
4
10
W
Sun Wukong
Doobxy
Sun Wukong
2
2
6
2.5
L
1
5
1
0.3
L
Amaterasu
OakiLoki
Amaterasu
0
6
3
0.25
L
Kuzenbo
WetFork
Kuzenbo
3
1
1
3.5
W
Bastet
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,330
Damage
22,804
26,647
Taken
18,964
18,216
Mitigated
8,532
4,014
Healing
3,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
10,782
1,446
0
415
4,064
1,533
584
3,068
996
35,817
0
W
Sun Wukong
Doobxy
Sun Wukong
5,467
2,103
508
1,462
7,852
4,603
177
3,915
3,937
0
25,024
L
5,324
2,118
0
697
6,125
2,436
0
1,690
4,373
13,176
1,435
L
Amaterasu
OakiLoki
Amaterasu
2,338
775
0
500
9,530
5,138
0
4,584
4,862
0
16,140
L
Kuzenbo
WetFork
Kuzenbo
5,668
2,492
0
2,817
10,992
10,642
0
4,819
5,842
12,632
0
W
Bastet
6,555
1,453
251
1,278
7,048
2,396
414
4,021
3,027
0
23,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,432
Gold Earned
23,410
84
Minions Killed
136
2
Camps Cleared
8
525,616
Distance Traveled
584,660
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,678
868
56
6
2
178,952
4
W
Sun Wukong
7,425
743
41
4
2
187,909
5
L
Sol
6,408
641
31
3
0
153,387
3
L
Amaterasu
6,195
620
39
4
1
175,505
2
L
Kuzenbo
6,829
683
14
1
1
196,724
3
W
Bastet
7,307
731
39
4
4
217,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role