Player Matchup

Danzaburou
Danzaburou
TJAisco
Danzaburou
Level 7
God Stats
3W - 2L
1,420 SR
Queue Stats
6W - 7L
1,325 Elo+
Party 3
Hun Batz
Hun Batz
TheGraySlayer25
Hun Batz
Level 101
God Stats
4W - 1L
1,671 SR
Queue Stats
542W - 553L
1,448 Elo+
Solo
Amaterasu
Amaterasu
Valeriexvanity
Amaterasu
Level 74
God Stats
4W - 1L
1,599 SR
Queue Stats
7W - 6L
1,431 Elo+
Solo
Atlas
Atlas
Venatusss
Atlas
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,325 Elo+
Party 3
Olorun
Olorun
ricoduce
Olorun
Level 106
God Stats
10W - 9L
1,387 SR
Queue Stats
70W - 88L
1,405 Elo+
Solo
Team Averages
Level 67
1,515 SR
1,387 Elo+

VS

Team Averages
Level 65
1,594 SR
1,498 Elo+
Hachiman
Hachiman
 
Hachiman
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
CashClemmy
Nu Wa
Level 16
God Stats
3W - 1L
1,797 SR
Queue Stats
15W - 14L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
ObeyKali
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 104L
1,489 Elo+
Party 2
Skadi
Skadi
luciferdrix
Skadi
Level 80
God Stats
14W - 11L
1,700 SR
Queue Stats
49W - 38L
1,538 Elo+
Party 1
Shiva
Shiva
yslhellboy
Shiva
Level 92
God Stats
21W - 22L
1,471 SR
Queue Stats
155W - 162L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TJAisco
Danzaburou
11
1 / 1 / 1
6,681
607
2,449
6,249
1,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
13
0 / 1 / 1
7,265
660
1,288
7,416
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Amaterasu
Valeriexvanity
Amaterasu
11
2 / 1 / 0
6,722
611
1,279
7,927
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
Venatusss
Atlas
10
1 / 0 / 1
6,290
572
2,667
7,211
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
ricoduce
Olorun
12
1 / 1 / 0
7,308
664
13
4,649
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 2 / 1
5,556
505
4,890
6,394
1,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nu Wa
1
0 / 1 / 0
3,738
340
0
479
89
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ObeyKali
Cthulhu
12
4 / 2 / 0
6,990
635
5,679
6,914
6,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

1
0 / 0 / 0
3,798
345
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shiva
1
0 / 0 / 0
3,738
340
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
4
4
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
1
0.25
L
Nu Wa
0
1
0
0
L
Cthulhu
ObeyKali
Cthulhu
4
2
0
2
W
Danzaburou
TJAisco
Danzaburou
1
1
1
1.5
W
Hun Batz
0
1
1
0.5
W
Amaterasu
Valeriexvanity
Amaterasu
2
1
0
2
W
Atlas
Venatusss
Atlas
1
0
1
1.5
L
0
0
0
0
W
Olorun
ricoduce
Olorun
1
1
0
1
L
Shiva
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,696
Damage
10,569
33,452
Taken
13,787
14,684
Mitigated
8,328
13,095
Healing
4,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,890
1,635
0
2,191
6,394
1,867
0
2,392
4,002
0
26,243
L
Nu Wa
0
0
0
0
479
89
0
13
466
126
0
L
Cthulhu
ObeyKali
Cthulhu
5,679
836
176
1,848
6,914
6,372
125
275
6,639
37,009
0
W
Danzaburou
TJAisco
Danzaburou
2,449
412
0
2,449
6,249
1,726
2,200
672
5,542
0
33,326
W
Hun Batz
1,288
531
0
4,947
7,416
2,512
0
1,317
6,003
0
47,662
W
Amaterasu
Valeriexvanity
Amaterasu
1,279
543
0
2,754
7,927
4,658
632
2,170
5,532
0
27,326
W
Atlas
Venatusss
Atlas
2,667
855
0
2,008
7,211
4,241
489
859
6,282
13,578
0
L
0
0
0
0
0
0
0
0
0
0
594
W
Olorun
ricoduce
Olorun
13
0
0
937
4,649
1,547
2,067
202
4,414
41,384
0
L
Shiva
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,266
Gold Earned
23,820
352
Minions Killed
134
0
Camps Cleared
0
1,184,858
Distance Traveled
464,511
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,556
505
53
5
0
205,359
1
L
Nu Wa
3,738
340
0
0
0
13,816
0
L
Cthulhu
6,990
635
80
7
0
226,962
1
W
Danzaburou
6,681
607
77
7
0
205,292
0
W
Hun Batz
7,265
660
111
10
0
279,031
0
W
Amaterasu
6,722
611
51
5
0
261,443
3
W
Atlas
6,290
572
20
2
0
242,661
1
L
Skadi
3,798
345
1
0
0
18,374
0
W
Olorun
7,308
664
93
8
0
196,431
0
L
Shiva
3,738
340
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role