Player Matchup

Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BobSherbet39
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,229 Elo+
Party 1
Hou Yi
Hou Yi
HoldDeezNotz
Hou Yi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 137L
1,370 Elo+
Solo
Hera
Hera
Therizin0
Hera
Level 69
God Stats
0W - 2L
1,247 SR
Queue Stats
90W - 86L
1,400 Elo+
Party 1
Eset
Eset
leDMsupreme
Eset
Level 146
God Stats
9W - 7L
1,607 SR
Queue Stats
507W - 546L
1,443 Elo+
Solo
Team Averages
Level 89
1,471 SR
1,389 Elo+

VS

Team Averages
Level 85
1,502 SR
1,445 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mankest
Ah Muzen Cab
Level 37
God Stats
1W - 0L
1,509 SR
Queue Stats
4W - 3L
1,422 Elo+
Solo
Mercury
Mercury
TMKarasek
Mercury
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
188W - 163L
1,468 Elo+
Solo
Zeus
Zeus
YoungCoop88
Zeus
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
160W - 184L
1,440 Elo+
Solo
Cernunnos
Cernunnos
v Heartles R
Cernunnos
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 5 / 7
10,226
730
9,994
20,730
24,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
BobSherbet39
Hachiman
17
6 / 8 / 7
10,636
760
7,051
15,805
6,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hou Yi
16
3 / 8 / 6
9,999
714
10,377
15,142
6,079
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
19
5 / 8 / 8
11,715
837
13,357
13,859
6,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 8 / 5
10,064
719
6,317
16,750
7,393
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 3 / 16
11,355
811
7,425
13,838
20,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Mankest
Ah Muzen Cab
19
6 / 4 / 22
11,713
837
17,249
13,536
7,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
TMKarasek
Mercury
20
13 / 5 / 13
12,888
921
20,727
12,334
7,022
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
5 / 5 / 14
11,200
800
9,519
9,721
3,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
v Heartles R
Cernunnos
18
9 / 5 / 18
11,950
854
15,417
11,173
5,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
120
20
Kills
37
37
Deaths
22
33
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
5
7
1.3
W
Fenrir
 
Fenrir
4
3
16
4
L
Hachiman
BobSherbet39
Hachiman
6
8
7
1.19
L
Hou Yi
3
8
6
0.75
W
Ah Muzen Cab
Mankest
Ah Muzen Cab
6
4
22
4.25
W
Mercury
TMKarasek
Mercury
13
5
13
3.9
L
Hera
5
8
8
1.13
W
5
5
14
2.4
L
3
8
5
0.69
W
Cernunnos
v Heartles R
Cernunnos
9
5
18
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,096
Damage
70,337
82,286
Taken
60,602
50,523
Mitigated
43,344
19,071
Healing
19,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,994
742
1,792
6,566
20,730
24,583
141
2,397
18,333
0
20,607
W
Fenrir
 
Fenrir
7,425
1,162
1,608
3,194
13,838
20,469
401
2,776
11,062
0
11,657
L
Hachiman
BobSherbet39
Hachiman
7,051
2,186
218
1,916
15,805
6,415
594
1,380
14,425
0
17,835
L
Hou Yi
10,377
4,007
848
1,837
15,142
6,079
525
2,183
12,959
0
17,507
W
Ah Muzen Cab
Mankest
Ah Muzen Cab
17,249
4,812
0
4,179
13,536
7,011
2,064
4,720
8,816
0
42,030
W
Mercury
TMKarasek
Mercury
20,727
12,176
526
3,311
12,334
7,022
1,409
4,769
7,565
0
35,076
L
Hera
13,357
2,209
918
1,978
13,859
6,053
132
1,684
12,175
34,676
0
W
9,519
1,049
1,520
2,729
9,721
3,750
542
3,756
5,965
26,752
0
L
6,317
881
479
2,519
16,750
7,393
177
1,875
14,875
17,378
0
W
Cernunnos
v Heartles R
Cernunnos
15,417
7,296
0
2,351
11,173
5,092
2,954
3,653
7,520
0
40,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,640
Gold Earned
59,106
136
Minions Killed
149
0
Camps Cleared
0
1,122,309
Distance Traveled
1,309,786
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,226
730
24
2
0
245,301
3
W
Fenrir
11,355
811
2
0
0
287,835
0
L
Hachiman
10,636
760
33
2
0
205,964
0
L
Hou Yi
9,999
714
14
1
0
219,731
1
W
Ah Muzen Cab
11,713
837
42
3
0
253,262
0
W
Mercury
12,888
921
30
2
0
293,295
2
L
Hera
11,715
837
26
2
0
227,505
0
W
Zeus
11,200
800
27
2
0
245,729
0
L
Eset
10,064
719
39
3
0
223,808
0
W
Cernunnos
11,950
854
48
3
0
229,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role