Player Matchup

Cliodhna
Cliodhna
AGR_HURTLOCKER
Cliodhna
Level 46
God Stats
31W - 24L
1,498 SR
Queue Stats
444W - 441L
1,402 Elo+
Party 2
Erlang Shen
Erlang Shen
BG Rei
Erlang Shen
Level 115
God Stats
2W - 1L
1,155 SR
Queue Stats
263W - 234L
1,492 Elo+
Party 1
Atlas
Atlas
BGkahin
Atlas
Level 29
God Stats
38W - 37L
1,529 SR
Queue Stats
324W - 309L
1,481 Elo+
Party 1
Zeus
Zeus
IXNCERTIFIED
Zeus
Level 41
God Stats
51W - 36L
1,614 SR
Queue Stats
244W - 238L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
armire
Sun Wukong
Level 49
God Stats
43W - 30L
1,553 SR
Queue Stats
415W - 424L
1,380 Elo+
Party 2
Team Averages
Level 56
1,470 SR
1,447 Elo+

VS

Team Averages
Level 74
1,711 SR
1,540 Elo+
Medusa
Medusa
FlyGuy-2014
Medusa
Level 107
God Stats
6W - 12L
1,361 SR
Queue Stats
60W - 71L
1,508 Elo+
Party 3
He Bo
He Bo
OCGX_MoneyAlv69
He Bo
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,457 Elo+
Solo
Atlas
Atlas
Peczbr
Atlas
Level 123
God Stats
1W - 2L
1,898 SR
Queue Stats
35W - 30L
1,554 Elo+
Party 3
Hades
Hades
brunoDbeast
Hades
Level 88
God Stats
1W - 3L
1,854 SR
Queue Stats
45W - 42L
1,587 Elo+
Party 3
Neith
Neith
leoespfogao
Neith
Level 14
God Stats
2W - 3L
1,943 SR
Queue Stats
24W - 20L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
16
5 / 5 / 6
9,703
539
6,738
12,626
4,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Erlang Shen
BG Rei
Erlang Shen
15
4 / 3 / 5
8,606
478
9,185
14,846
6,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
BGkahin
Atlas
15
2 / 1 / 10
9,138
508
10,794
17,437
19,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
7 / 3 / 3
9,726
540
16,480
7,619
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
armire
Sun Wukong
15
2 / 3 / 3
8,811
490
4,284
13,093
9,158
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 5 / 1
7,668
426
7,583
14,919
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 5 / 5
7,903
439
3,192
11,277
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Peczbr
Atlas
14
2 / 3 / 6
8,628
479
8,916
14,176
12,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
5 / 2 / 4
10,281
571
11,692
15,177
6,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
3 / 5 / 8
9,198
511
9,383
8,761
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
37
20
Kills
13
15
Deaths
20
27
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
5
5
6
1.6
W
Erlang Shen
BG Rei
Erlang Shen
4
3
5
2.17
W
Atlas
BGkahin
Atlas
2
1
10
7
L
Medusa
1
5
1
0.3
W
7
3
3
2.83
L
2
5
5
0.9
L
Atlas
Peczbr
Atlas
2
3
6
1.67
W
Sun Wukong
armire
Sun Wukong
2
3
3
1.17
L
5
2
4
3.5
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,481
Damage
40,766
65,621
Taken
64,310
41,023
Mitigated
30,146
15,133
Healing
17,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
6,738
168
0
1,604
12,626
4,433
0
3,750
8,876
0
59,812
W
Erlang Shen
BG Rei
Erlang Shen
9,185
4,209
0
5,162
14,846
6,346
0
5,423
9,423
0
64,943
W
Atlas
BGkahin
Atlas
10,794
4,834
395
4,379
17,437
19,139
78
6,293
11,144
27,512
7,699
L
Medusa
7,583
2,758
0
3,156
14,919
4,560
1,001
8,439
6,480
0
50,048
W
16,480
905
0
942
7,619
1,947
1,868
2,970
4,649
63,982
0
L
3,192
187
0
3,738
11,277
3,047
480
3,192
8,085
37,607
0
L
Atlas
Peczbr
Atlas
8,916
2,123
631
2,459
14,176
12,674
210
5,979
8,197
26,424
0
W
Sun Wukong
armire
Sun Wukong
4,284
368
0
2,651
13,093
9,158
0
5,364
7,729
0
45,305
L
11,692
1,606
111
6,734
15,177
6,205
422
4,858
10,319
67,251
0
L
9,383
4,142
0
939
8,761
3,660
615
4,393
4,368
0
53,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,984
Gold Earned
43,678
446
Minions Killed
398
0
Camps Cleared
0
1,748,456
Distance Traveled
1,558,103
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,703
539
105
6
0
397,787
0
W
Erlang Shen
8,606
478
110
6
0
357,852
0
W
Atlas
9,138
508
35
2
0
347,042
1
L
Medusa
7,668
426
88
5
0
329,114
0
W
Zeus
9,726
540
99
6
0
322,814
3
L
He Bo
7,903
439
52
3
0
320,092
3
L
Atlas
8,628
479
26
1
0
314,637
5
W
Sun Wukong
8,811
490
97
5
0
322,961
2
L
Hades
10,281
571
127
7
0
302,043
6
L
Neith
9,198
511
105
6
0
292,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role