Player Matchup

Ymir
Ymir
Platinum II
DuzleMizlMrDizl
Ymir
Platinum II
Level 121
God Stats
2W - 2L
1,526 SR
Queue Stats
151W - 159L
1,871 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Rayfool
Gilgamesh
Platinum IV
Level 144
God Stats
4W - 3L
1,871 SR
Queue Stats
270W - 261L
1,897 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
VMX KaaRMa
Tsukuyomi
Platinum V
Level 129
God Stats
2W - 2L
1,666 SR
Queue Stats
150W - 133L
1,927 MMR
Solo
Anhur
Anhur
Platinum IV
Xuanillo
Anhur
Platinum IV
Level 148
God Stats
7W - 4L
1,607 SR
Queue Stats
114W - 114L
1,856 MMR
Solo
Chang'e
Chang'e
Platinum I
metro2033
Chang'e
Platinum I
Level 154
God Stats
26W - 22L
1,625 SR
Queue Stats
555W - 548L
1,918 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,659 SR
1,894 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,517 SR
1,778 MMR
Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Platinum II
OhZalty
Fafnir
Platinum II
Level 157
God Stats
3W - 4L
1,241 SR
Queue Stats
108W - 108L
1,884 MMR
Party 1
Vamana
Vamana
Platinum I
Outperform
Vamana
Platinum I
Level 140
God Stats
3W - 2L
1,747 SR
Queue Stats
549W - 530L
1,957 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
XplashYT
Hou Yi
Diamond IV
Level 157
God Stats
5W - 4L
1,599 SR
Queue Stats
79W - 66L
2,051 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 7
11,453
424
9,389
34,283
44,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Rayfool
Gilgamesh
19
7 / 5 / 5
12,976
481
21,028
22,330
16,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
VMX KaaRMa
Tsukuyomi
19
1 / 6 / 4
12,292
455
13,786
21,800
20,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anhur
Xuanillo
Anhur
18
2 / 4 / 5
11,602
430
7,852
20,373
7,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
metro2033
Chang'e
19
4 / 9 / 2
13,134
486
20,732
22,588
7,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ShivaBastetCliodhna

VS

Bans
AtlasThothAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
7 / 3 / 12
15,647
580
17,294
23,303
14,652
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
 
Merlin
20
8 / 4 / 11
15,024
556
18,903
13,252
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
OhZalty
Fafnir
18
0 / 3 / 25
14,138
524
12,750
26,279
41,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
Outperform
Vamana
20
6 / 3 / 11
16,441
609
26,794
28,500
40,501
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hou Yi
XplashYT
Hou Yi
20
7 / 3 / 8
16,573
614
22,265
24,614
11,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
95
16
Kills
28
28
Deaths
16
23
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
3
12
4.33
W
Merlin
 
Merlin
8
4
11
3.38
L
2
4
7
1.38
W
Fafnir
OhZalty
Fafnir
0
3
25
4.17
W
Vamana
Outperform
Vamana
6
3
11
3.83
L
Gilgamesh
Rayfool
Gilgamesh
7
5
5
1.9
L
Tsukuyomi
VMX KaaRMa
Tsukuyomi
1
6
4
0.5
W
Hou Yi
XplashYT
Hou Yi
7
3
8
3.67
L
Anhur
Xuanillo
Anhur
2
4
5
1.13
L
Chang'e
metro2033
Chang'e
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,787
Damage
98,006
121,374
Taken
115,948
96,268
Mitigated
113,096
18,847
Healing
41,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
17,294
11,501
0
8,868
23,303
14,652
403
6,337
16,662
0
123,081
W
Merlin
 
Merlin
18,903
978
0
2,136
13,252
4,448
1,267
5,718
7,534
101,372
0
L
9,389
1,934
0
2,234
34,283
44,669
0
7,508
26,775
41,701
3,296
W
Fafnir
OhZalty
Fafnir
12,750
2,980
0
7,912
26,279
41,624
1,040
5,705
20,574
29,494
0
W
Vamana
Outperform
Vamana
26,794
13,297
0
8,264
28,500
40,501
1,326
9,922
18,578
0
129,578
L
Gilgamesh
Rayfool
Gilgamesh
21,028
4,662
0
1,003
22,330
16,169
258
6,399
15,931
0
99,329
L
Tsukuyomi
VMX KaaRMa
Tsukuyomi
13,786
1,895
0
3,459
21,800
20,502
0
4,387
17,413
0
91,579
W
Hou Yi
XplashYT
Hou Yi
22,265
12,626
0
14,016
24,614
11,871
11,972
3,785
20,829
0
183,635
L
Anhur
Xuanillo
Anhur
7,852
3,386
0
5,384
20,373
7,259
1,166
4,256
16,117
0
87,222
L
Chang'e
metro2033
Chang'e
20,732
504
1,700
5,067
22,588
7,669
158
9,103
13,485
102,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,457
Gold Earned
77,823
725
Minions Killed
748
0
Camps Cleared
0
2,509,859
Distance Traveled
2,616,746
31
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,647
580
146
5
0
616,029
11
W
Merlin
15,024
556
143
5
0
503,698
6
L
Ymir
11,453
424
60
2
0
502,334
4
W
Fafnir
14,138
524
18
1
0
530,117
7
W
Vamana
16,441
609
209
8
0
520,154
10
L
Gilgamesh
12,976
481
141
5
0
565,077
6
L
Tsukuyomi
12,292
455
184
7
0
499,239
7
W
Hou Yi
16,573
614
232
9
0
446,748
6
L
Anhur
11,602
430
154
6
0
485,092
9
L
Chang'e
13,134
486
186
7
0
458,117
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role