Player Matchup

Kali
Kali
acs99711urdead
Kali
Level 85
God Stats
5W - 4L
1,678 SR
Queue Stats
30W - 31L
1,450 Elo+
Solo
Tiamat
Tiamat
bird0726
Tiamat
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 74L
1,423 Elo+
Solo
Bellona
Bellona
ily-kaiju
Bellona
Level 110
God Stats
8W - 13L
1,423 SR
Queue Stats
170W - 220L
1,433 Elo+
Solo
Chernobog
Chernobog
nexto102
Chernobog
Level 102
God Stats
8W - 3L
1,850 SR
Queue Stats
155W - 113L
1,564 Elo+
Solo
Ares
Ares
resistingadrian
Ares
Level 111
God Stats
4W - 13L
1,639 SR
Queue Stats
61W - 72L
1,437 Elo+
Solo
Team Averages
Level 99
1,618 SR
1,461 Elo+

VS

Team Averages
Level 76
1,362 SR
1,451 Elo+
Nu Wa
Nu Wa
CashClemmy
Nu Wa
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 14L
1,445 Elo+
Party 1
Ymir
Ymir
Mundobr
Ymir
Level 78
God Stats
5W - 5L
1,186 SR
Queue Stats
347W - 388L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
NauticalCurry
Sun Wukong
Level 112
God Stats
3W - 2L
1,154 SR
Queue Stats
507W - 503L
1,426 Elo+
Solo
Skadi
Skadi
luciferdrix
Skadi
Level 80
God Stats
14W - 11L
1,526 SR
Queue Stats
49W - 38L
1,518 Elo+
Party 1
Shiva
Shiva
yslhellboy
Shiva
Level 92
God Stats
21W - 22L
1,444 SR
Queue Stats
155W - 162L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,865
490
3,281
10,770
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
bird0726
Tiamat
10
0 / 7 / 0
6,411
458
1,663
9,799
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ily-kaiju
Bellona
12
0 / 0 / 0
7,105
508
8,505
11,346
11,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Chernobog
nexto102
Chernobog
11
2 / 3 / 1
6,794
485
5,331
8,509
2,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 3
6,713
480
3,016
12,060
6,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
11 / 0 / 5
9,334
667
12,943
2,480
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Mundobr
Ymir
12
1 / 0 / 8
7,636
545
3,453
7,686
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
NauticalCurry
Sun Wukong
14
0 / 0 / 0
8,196
585
5,925
11,549
11,941
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 0
7,005
500
4,824
7,204
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
13
4 / 1 / 7
8,054
575
8,912
9,046
8,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
17
17
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
11
0
5
13.5
W
Ymir
Mundobr
Ymir
1
0
8
5
W
Sun Wukong
NauticalCurry
Sun Wukong
0
0
0
0
L
1
3
0
0.33
L
Tiamat
bird0726
Tiamat
0
7
0
0
L
Bellona
ily-kaiju
Bellona
0
0
0
0
W
1
3
0
0.33
L
Chernobog
nexto102
Chernobog
2
3
1
0.83
L
1
4
3
0.63
W
Shiva
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,796
Damage
36,057
52,484
Taken
37,965
27,532
Mitigated
27,543
13,630
Healing
10,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
12,943
3,788
0
0
2,480
661
3,623
802
1,596
50,170
0
W
Ymir
Mundobr
Ymir
3,453
204
158
1,094
7,686
5,042
220
1,495
6,158
29,352
0
W
Sun Wukong
NauticalCurry
Sun Wukong
5,925
1,028
0
3,900
11,549
11,941
0
0
11,549
0
53,924
L
3,281
1,343
0
1,833
10,770
3,412
0
2,207
8,325
0
48,071
L
Tiamat
bird0726
Tiamat
1,663
198
0
890
9,799
4,146
0
4,067
5,531
36,654
0
L
Bellona
ily-kaiju
Bellona
8,505
3,971
0
6,229
11,346
11,487
0
979
10,169
0
48,491
W
4,824
2,050
0
2,137
7,204
1,869
0
761
6,443
0
42,286
L
Chernobog
nexto102
Chernobog
5,331
2,274
370
1,640
8,509
2,126
0
2,206
6,099
0
38,159
L
3,016
39
0
2,668
12,060
6,361
121
5,860
5,964
15,607
0
W
Shiva
8,912
2,952
0
2,849
9,046
8,030
441
1,433
7,540
0
53,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,888
Gold Earned
40,225
379
Minions Killed
406
0
Camps Cleared
0
1,272,696
Distance Traveled
1,313,913
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,334
667
93
7
0
253,028
4
W
Ymir
7,636
545
33
2
0
255,671
2
W
Sun Wukong
8,196
585
122
9
0
278,898
3
L
Kali
6,865
490
87
6
0
255,113
4
L
Tiamat
6,411
458
79
6
0
239,579
2
L
Bellona
7,105
508
103
7
0
281,359
4
W
Skadi
7,005
500
75
5
0
257,032
5
L
Chernobog
6,794
485
90
6
0
235,369
2
L
Ares
6,713
480
20
1
0
261,276
2
W
Shiva
8,054
575
83
6
0
269,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role