Player Matchup

Odin
Odin
 
Odin
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Abonimable
Achilles
Level 83
God Stats
1W - 2L
1,262 SR
Queue Stats
1W - 2L
1,456 Elo+
Party 1
Neith
Neith
Awesomah
Neith
Level 6
God Stats
1W - 1L
1,432 SR
Queue Stats
1W - 3L
1,456 Elo+
Party 1
Zhong Kui
Zhong Kui
Gengence
Zhong Kui
Level 83
God Stats
1W - 2L
1,844 SR
Queue Stats
117W - 123L
1,452 Elo+
Solo
Kukulkan
Kukulkan
lisabop
Kukulkan
Level 6
God Stats
1W - 2L
1,514 SR
Queue Stats
1W - 2L
1,456 Elo+
Party 1
Team Averages
Level 38
1,511 SR
1,464 Elo+

VS

Team Averages
Level 80
1,549 SR
1,429 Elo+
Danzaburou
Danzaburou
AHeartlessHero
Danzaburou
Level 40
God Stats
4W - 2L
1,724 SR
Queue Stats
67W - 71L
1,464 Elo+
Solo
Hades
Hades
NelsonELP_toAmo
Hades
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
184W - 168L
1,474 Elo+
Solo
Mercury
Mercury
Pyrolegend
Mercury
Level 112
God Stats
17W - 13L
1,500 SR
Queue Stats
112W - 101L
1,377 Elo+
Solo
Fenrir
Fenrir
Vexamillian
Fenrir
Level 120
God Stats
14W - 8L
1,477 SR
Queue Stats
621W - 636L
1,430 Elo+
Solo
Olorun
Olorun
Zaih
Olorun
Level 41
God Stats
18W - 21L
1,542 SR
Queue Stats
136W - 177L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
1 / 3 / 1
4,341
434
1,746
4,585
1,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Abonimable
Achilles
7
1 / 3 / 0
4,778
478
2,212
6,006
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Awesomah
Neith
9
2 / 3 / 2
5,381
538
2,910
4,689
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
Gengence
Zhong Kui
9
1 / 3 / 0
5,089
509
5,442
7,790
6,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
lisabop
Kukulkan
8
0 / 1 / 0
4,617
462
851
2,575
799
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AHeartlessHero
Danzaburou
10
3 / 2 / 3
6,388
639
5,198
5,818
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 0 / 1
6,439
644
3,756
6,121
3,058
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Pyrolegend
Mercury
11
3 / 1 / 2
6,047
605
2,382
5,258
1,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
8
2 / 2 / 3
5,559
556
1,147
4,570
1,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Zaih
Olorun
12
3 / 0 / 1
6,625
663
3,151
3,793
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
13
13
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
1
0.5
W
Danzaburou
AHeartlessHero
Danzaburou
3
2
3
2.25
L
Achilles
Abonimable
Achilles
1
3
0
0.33
L
Neith
Awesomah
Neith
2
3
2
1
L
Zhong Kui
Gengence
Zhong Kui
1
3
0
0.33
W
2
0
1
2.5
W
Mercury
Pyrolegend
Mercury
3
1
2
4
W
Fenrir
2
2
3
1.75
W
Olorun
Zaih
Olorun
3
0
1
3.5
L
Kukulkan
lisabop
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,161
Damage
15,634
25,645
Taken
25,560
11,389
Mitigated
9,431
5,623
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,746
657
0
157
4,585
1,133
0
0
4,585
0
4,574
W
Danzaburou
AHeartlessHero
Danzaburou
5,198
2,406
0
2,555
5,818
1,569
720
0
5,701
0
33,375
L
Achilles
Abonimable
Achilles
2,212
922
0
1,615
6,006
1,672
0
851
5,155
0
18,187
L
Neith
Awesomah
Neith
2,910
1,098
34
1,122
4,689
1,453
0
147
4,542
0
24,852
L
Zhong Kui
Gengence
Zhong Kui
5,442
1,167
0
2,125
7,790
6,332
0
4,412
3,378
30,910
0
W
3,756
940
0
4,023
6,121
3,058
0
4,250
1,871
33,425
0
W
Mercury
Pyrolegend
Mercury
2,382
1,323
0
386
5,258
1,475
314
718
4,540
0
34,110
W
Fenrir
1,147
234
95
1,340
4,570
1,843
316
0
4,519
0
9,607
W
Olorun
Zaih
Olorun
3,151
1,236
191
2,060
3,793
1,486
716
1,325
2,468
36,196
3,793
L
Kukulkan
lisabop
Kukulkan
851
43
0
570
2,575
799
0
1,346
1,229
16,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,206
Gold Earned
31,058
206
Minions Killed
336
0
Camps Cleared
0
926,048
Distance Traveled
971,595
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,341
434
10
1
0
197,406
2
W
Danzaburou
6,388
639
66
7
0
169,058
2
L
Achilles
4,778
478
42
4
0
209,659
4
L
Neith
5,381
538
51
5
0
183,750
1
L
Zhong Kui
5,089
509
57
6
0
157,658
0
W
Hades
6,439
644
89
9
0
186,675
4
W
Mercury
6,047
605
76
8
0
212,525
2
W
Fenrir
5,559
556
16
2
0
202,269
2
W
Olorun
6,625
663
89
9
0
201,068
3
L
Kukulkan
4,617
462
46
5
0
177,575
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role