Player Matchup

Atlas
Atlas
BaT4u1
Atlas
Level 29
God Stats
172W - 104L
1,722 SR
Queue Stats
225W - 157L
1,683 Elo+
Party 1
Izanami
Izanami
Kinjikun
Izanami
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,186 Elo+
Party 2
Ah Puch
Ah Puch
LagGodCyn
Ah Puch
Level 89
God Stats
31W - 24L
1,560 SR
Queue Stats
698W - 604L
1,632 Elo+
Party 1
Anubis
Anubis
Lagkami89
Anubis
Level 19
God Stats
0W - 1L
1,764 SR
Queue Stats
2W - 5L
1,186 Elo+
Party 2
Sun Wukong
Sun Wukong
Leshen--
Sun Wukong
Level 135
God Stats
58W - 48L
1,582 SR
Queue Stats
909W - 802L
1,641 Elo+
Party 1
Team Averages
Level 79
1,626 SR
1,466 Elo+

VS

Team Averages
Level 46
1,474 SR
1,478 Elo+
Olorun
Olorun
DazorKukki
Olorun
Level 45
God Stats
26W - 24L
1,563 SR
Queue Stats
98W - 103L
1,481 Elo+
Solo
Hercules
Hercules
Melancholy IV
Hercules
Level 103
God Stats
4W - 0L
1,500 SR
Queue Stats
123W - 109L
1,497 Elo+
Solo
Medusa
Medusa
Samuleto2
Medusa
Level 27
God Stats
4W - 3L
1,474 SR
Queue Stats
12W - 18L
1,349 Elo+
Solo
Artemis
Artemis
Yakü
Artemis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,551 Elo+
Solo
Scylla
Scylla
infestedgerm
Scylla
Level 46
God Stats
2W - 4L
1,333 SR
Queue Stats
24W - 24L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BaT4u1
Atlas
15
1 / 2 / 8
9,256
712
11,463
17,290
19,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Kinjikun
Izanami
18
2 / 2 / 5
10,138
780
6,931
11,288
4,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
LagGodCyn
Ah Puch
17
6 / 6 / 6
10,111
778
16,534
12,592
5,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Lagkami89
Anubis
13
1 / 5 / 4
8,098
623
3,003
5,254
2,411
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Leshen--
Sun Wukong
16
4 / 3 / 5
9,768
751
9,633
16,363
20,071
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DazorKukki
Olorun
18
4 / 2 / 7
10,189
784
6,210
10,680
4,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Melancholy IV
Hercules
15
1 / 1 / 8
8,780
675
10,765
12,965
10,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Samuleto2
Medusa
15
1 / 3 / 8
9,056
697
5,221
11,046
3,359
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Yakü
Artemis
16
5 / 6 / 4
9,970
767
15,246
13,684
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
18
7 / 2 / 4
10,353
796
14,058
9,974
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
49
14
Kills
18
18
Deaths
14
28
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Atlas
BaT4u1
Atlas
1
2
8
2.5
W
Olorun
DazorKukki
Olorun
4
2
7
3.75
L
Izanami
Kinjikun
Izanami
2
2
5
2.25
L
Ah Puch
LagGodCyn
Ah Puch
6
6
6
1.5
L
Anubis
Lagkami89
Anubis
1
5
4
0.6
L
Sun Wukong
Leshen--
Sun Wukong
4
3
5
2.17
W
Hercules
Melancholy IV
Hercules
1
1
8
5
W
Medusa
Samuleto2
Medusa
1
3
8
1.67
W
Artemis
Yakü
Artemis
5
6
4
1.17
W
Scylla
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,564
Damage
51,500
62,787
Taken
58,349
51,887
Mitigated
26,547
11,097
Healing
16,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
BaT4u1
Atlas
11,463
4,051
951
1,365
17,290
19,720
19
5,445
11,466
23,447
0
W
Olorun
DazorKukki
Olorun
6,210
3,901
1,399
4,435
10,680
4,019
2,727
5,435
5,245
34,143
0
L
Izanami
Kinjikun
Izanami
6,931
4,787
0
2,798
11,288
4,439
463
4,332
6,849
0
49,350
L
Ah Puch
LagGodCyn
Ah Puch
16,534
135
184
1,271
12,592
5,246
0
4,197
8,207
34,192
0
L
Anubis
Lagkami89
Anubis
3,003
37
0
114
5,254
2,411
210
1,809
3,391
10,481
0
L
Sun Wukong
Leshen--
Sun Wukong
9,633
1,825
575
3,839
16,363
20,071
0
4,862
11,140
0
21,710
W
Hercules
Melancholy IV
Hercules
10,765
1,935
0
5,357
12,965
10,643
73
8,071
4,894
762
17,808
W
Medusa
Samuleto2
Medusa
5,221
1,632
906
787
11,046
3,359
400
6,505
4,541
0
23,729
W
Artemis
Yakü
Artemis
15,246
8,332
0
2,600
13,684
5,130
71
6,909
6,775
0
39,052
W
Scylla
14,058
908
0
1,025
9,974
3,396
0
4,080
5,894
44,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,371
Gold Earned
48,348
194
Minions Killed
250
0
Camps Cleared
0
1,098,745
Distance Traveled
1,392,326
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,256
712
21
2
0
268,549
0
W
Olorun
10,189
784
70
5
0
257,723
1
L
Izanami
10,138
780
85
7
0
232,970
0
L
Ah Puch
10,111
778
45
3
0
237,072
0
L
Anubis
8,098
623
20
2
0
104,084
0
L
Sun Wukong
9,768
751
23
2
0
256,070
0
W
Hercules
8,780
675
15
1
0
305,810
0
W
Medusa
9,056
697
56
4
0
308,576
3
W
Artemis
9,970
767
53
4
0
231,935
3
W
Scylla
10,353
796
56
4
0
288,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role