Player Matchup

Bellona
Bellona
 
Bellona
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
GiornoSolosGoku
Anubis
Level 98
God Stats
3W - 5L
1,467 SR
Queue Stats
328W - 355L
1,422 Elo+
Party 3
Ganesha
Ganesha
KizukiKai
Ganesha
Level 62
God Stats
2W - 0L
1,770 SR
Queue Stats
37W - 41L
1,474 Elo+
Party 1
Gilgamesh
Gilgamesh
RienSensei
Gilgamesh
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
47W - 65L
1,446 Elo+
Party 1
Artemis
Artemis
SltySpitoon
Artemis
Level 95
God Stats
11W - 11L
1,469 SR
Queue Stats
326W - 354L
1,422 Elo+
Party 3
Team Averages
Level 86
1,541 SR
1,453 Elo+

VS

Team Averages
Level 72
1,594 SR
1,484 Elo+
Thor
Thor
ATOMIC fusion22
Thor
Level 100
God Stats
12W - 19L
1,447 SR
Queue Stats
262W - 296L
1,372 Elo+
Party 4
Hercules
Hercules
Nell3
Hercules
Level 129
God Stats
9W - 8L
1,523 SR
Queue Stats
70W - 76L
1,434 Elo+
Solo
Ymir
Ymir
SCOOBDOOBLY
Ymir
Level 7
God Stats
1W - 1L
1,774 SR
Queue Stats
1W - 1L
1,747 Elo+
Party 2
Neith
Neith
SosaxPentas
Neith
Level 83
God Stats
0W - 2L
1,706 SR
Queue Stats
53W - 53L
1,511 Elo+
Party 2
Nu Wa
Nu Wa
XGushNBlushX
Nu Wa
Level 43
God Stats
9W - 15L
1,519 SR
Queue Stats
75W - 104L
1,356 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
6 / 0 / 1
9,077
605
9,890
10,219
10,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 1 / 3
9,249
617
5,523
8,090
3,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
KizukiKai
Ganesha
12
0 / 0 / 14
7,789
519
6,020
11,906
12,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
RienSensei
Gilgamesh
15
5 / 1 / 7
8,799
587
10,227
11,694
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
SltySpitoon
Artemis
14
8 / 2 / 7
8,649
577
13,538
10,268
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
7,870
525
4,662
10,475
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Nell3
Hercules
12
0 / 7 / 0
7,112
474
7,044
16,539
13,893
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 2
6,523
435
2,817
14,838
7,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 1
6,343
423
9,800
13,151
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 0
7,017
468
4,141
6,528
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
26
Kills
3
4
Deaths
26
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
1
6.5
L
2
5
1
0.5
W
7
1
3
8.5
W
Ganesha
KizukiKai
Ganesha
0
0
14
7
L
Hercules
Nell3
Hercules
0
7
0
0
W
Gilgamesh
RienSensei
Gilgamesh
5
1
7
8.5
L
0
5
2
0.2
W
Artemis
SltySpitoon
Artemis
8
2
7
5.75
L
0
6
1
0.08
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,198
Damage
28,464
52,177
Taken
61,531
35,125
Mitigated
29,210
20,595
Healing
15,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,890
3,813
0
3,946
10,219
10,680
1,346
320
9,802
0
51,431
L
4,662
1,637
0
3,109
10,475
2,903
0
1,888
8,587
0
42,694
W
5,523
76
0
4,585
8,090
3,625
778
1,338
6,396
62,607
0
W
Ganesha
KizukiKai
Ganesha
6,020
712
109
2,781
11,906
12,016
36
2,325
9,517
20,561
2,820
L
Hercules
Nell3
Hercules
7,044
2,204
0
4,771
16,539
13,893
0
410
16,129
0
43,529
W
Gilgamesh
RienSensei
Gilgamesh
10,227
3,091
0
5,148
11,694
4,937
56
2,133
9,413
0
56,966
L
2,817
721
0
962
14,838
7,577
0
4,514
10,324
14,613
0
W
Artemis
SltySpitoon
Artemis
13,538
6,142
0
4,026
10,268
3,867
2,732
303
9,925
0
48,451
L
9,800
4,287
0
4,767
13,151
3,211
0
3,100
10,051
0
50,000
L
4,141
1,259
137
1,440
6,528
1,626
1,430
1,251
5,277
37,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,563
Gold Earned
34,865
435
Minions Killed
351
0
Camps Cleared
0
1,437,655
Distance Traveled
1,329,728
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,077
605
103
7
0
302,281
3
L
Thor
7,870
525
78
5
0
296,306
1
W
Anubis
9,249
617
125
8
0
278,087
3
W
Ganesha
7,789
519
10
1
0
279,810
2
L
Hercules
7,112
474
95
6
0
239,882
0
W
Gilgamesh
8,799
587
97
6
0
330,433
5
L
Ymir
6,523
435
34
2
0
276,640
0
W
Artemis
8,649
577
100
7
0
247,044
2
L
Neith
6,343
423
71
5
0
239,642
3
L
Nu Wa
7,017
468
73
5
0
277,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role