Player Matchup

Xing Tian
Xing Tian
Achilles2583
Xing Tian
Level 26
God Stats
7W - 4L
1,468 SR
Queue Stats
42W - 30L
1,425 Elo+
Party 1
Bakasura
Bakasura
LUCIFER6356
Bakasura
Level 157
God Stats
13W - 13L
1,597 SR
Queue Stats
304W - 222L
1,642 Elo+
Party 1
Sol
Sol
iZines
Sol
Level 129
God Stats
28W - 9L
1,656 SR
Queue Stats
156W - 123L
1,596 Elo+
Party 1
Team Averages
Level 104
1,574 SR
1,554 Elo+

VS

Team Averages
Level 82
1,500 SR
1,311 Elo+
Baron Samedi
Baron Samedi
Lucky Zeon
Baron Samedi
Level 94
God Stats
3W - 4L
1,607 SR
Queue Stats
157W - 173L
1,391 Elo+
Party 2
Loki
Loki
iBeTheorY
Loki
Level 123
God Stats
1W - 5L
1,251 SR
Queue Stats
4W - 28L
1,154 Elo+
Solo
Ymir
Ymir
tswizzle710
Ymir
Level 29
God Stats
34W - 32L
1,644 SR
Queue Stats
82W - 98L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Achilles2583
Xing Tian
11
1 / 1 / 11
7,914
791
3,990
12,090
10,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
LUCIFER6356
Bakasura
13
12 / 3 / 5
9,309
931
11,853
8,844
4,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
iZines
Sol
14
5 / 0 / 13
8,663
866
13,123
4,250
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lucky Zeon
Baron Samedi
11
1 / 5 / 0
6,757
676
7,034
9,653
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
10
2 / 7 / 0
7,144
714
3,313
8,037
2,541
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 7 / 2
7,082
708
3,633
19,217
13,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
3
4
Deaths
19
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Achilles2583
Xing Tian
1
1
11
6.5
W
Bakasura
LUCIFER6356
Bakasura
12
3
5
4.83
L
Baron Samedi
Lucky Zeon
Baron Samedi
1
5
0
0.2
L
Loki
2
7
0
0.29
W
Sol
iZines
Sol
5
0
13
11.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,966
Damage
13,980
25,184
Taken
36,907
15,836
Mitigated
20,399
6,179
Healing
4,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Achilles2583
Xing Tian
3,990
534
266
1,697
12,090
10,239
0
5,053
7,037
8,930
0
W
Bakasura
LUCIFER6356
Bakasura
11,853
7,514
0
2,776
8,844
4,167
1,327
3,672
5,172
0
25,429
L
Baron Samedi
Lucky Zeon
Baron Samedi
7,034
781
787
2,064
9,653
4,057
0
3,361
5,598
26,267
0
L
Loki
3,313
38
0
183
8,037
2,541
0
5,005
2,937
0
13,497
W
Sol
iZines
Sol
13,123
5,518
0
1,440
4,250
1,430
1,674
2,280
1,970
36,497
0
L
3,633
695
302
931
19,217
13,801
0
9,357
8,984
16,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,886
Gold Earned
20,983
99
Minions Killed
79
6
Camps Cleared
2
578,101
Distance Traveled
480,331
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,914
791
7
1
1
188,626
1
W
Bakasura
9,309
931
49
5
4
206,426
3
L
Baron Samedi
6,757
676
41
4
0
163,891
3
L
Loki
7,144
714
16
2
2
156,623
0
W
Sol
8,663
866
43
4
1
183,049
1
L
Ymir
7,082
708
22
2
0
159,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role