Player Matchup

Cliodhna
Cliodhna
Cowabunga-DUKE
Cliodhna
Level 143
God Stats
3W - 3L
1,535 SR
Queue Stats
246W - 257L
1,456 Elo+
Party 2
Osiris
Osiris
Got-Lost
Osiris
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 171L
1,356 Elo+
Party 2
Cernunnos
Cernunnos
Red-e-staR
Cernunnos
Level 67
God Stats
26W - 21L
1,214 SR
Queue Stats
62W - 73L
1,351 Elo+
Party 1
Scylla
Scylla
X_SP3C_T3R_X
Scylla
Level 103
God Stats
6W - 5L
1,659 SR
Queue Stats
107W - 104L
1,411 Elo+
Party 2
Ymir
Ymir
Zeuxkrai
Ymir
Level 84
God Stats
4W - 5L
1,709 SR
Queue Stats
54W - 51L
1,438 Elo+
Party 1
Team Averages
Level 105
1,523 SR
1,403 Elo+

VS

Team Averages
Level 97
1,458 SR
1,395 Elo+
Chang'e
Chang'e
 
Chang'e
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
BluesyHD
Cabrakan
Level 87
God Stats
12W - 11L
1,412 SR
Queue Stats
367W - 366L
1,508 Elo+
Party 3
Merlin
Merlin
Fz7Diablu
Merlin
Level 88
God Stats
3W - 3L
1,594 SR
Queue Stats
178W - 207L
1,366 Elo+
Party 3
Rama
Rama
blackmeier99xx
Rama
Level 88
God Stats
0W - 6L
1,500 SR
Queue Stats
282W - 321L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
xXasassinPro5Xx
Sun Wukong
Level 65
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 4L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
4 / 1 / 7
7,135
649
6,659
6,580
1,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Got-Lost
Osiris
11
4 / 3 / 4
7,014
638
6,273
9,222
8,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
Red-e-staR
Cernunnos
11
4 / 2 / 4
6,920
629
5,555
4,925
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
6 / 0 / 2
7,266
661
3,702
2,384
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
3 / 1 / 5
6,654
605
2,524
7,596
5,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 2 / 1
5,823
529
3,212
5,954
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
BluesyHD
Cabrakan
10
1 / 4 / 1
5,879
534
3,104
9,019
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Fz7Diablu
Merlin
9
0 / 5 / 0
5,256
478
2,814
6,044
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 1
5,268
479
3,385
7,943
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
xXasassinPro5Xx
Sun Wukong
9
1 / 5 / 2
5,592
508
3,224
7,808
4,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
21
Kills
5
7
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
2
1
1.25
L
Cabrakan
BluesyHD
Cabrakan
1
4
1
0.38
W
Cliodhna
4
1
7
7.5
L
Merlin
Fz7Diablu
Merlin
0
5
0
0
W
Osiris
Got-Lost
Osiris
4
3
4
2
W
Cernunnos
Red-e-staR
Cernunnos
4
2
4
3
W
Scylla
6
0
2
7
W
Ymir
3
1
5
5.5
L
1
5
1
0.3
L
Sun Wukong
xXasassinPro5Xx
Sun Wukong
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
15,739
30,707
Taken
36,768
18,046
Mitigated
15,317
8,254
Healing
10,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,212
245
576
2,989
5,954
1,502
0
907
5,047
25,162
0
L
Cabrakan
BluesyHD
Cabrakan
3,104
531
0
2,612
9,019
5,439
0
668
8,351
32,833
0
W
Cliodhna
6,659
697
0
1,312
6,580
1,921
786
1,393
5,041
0
37,574
L
Merlin
Fz7Diablu
Merlin
2,814
0
0
388
6,044
1,848
476
3,154
2,890
21,629
0
W
Osiris
Got-Lost
Osiris
6,273
2,847
0
2,930
9,222
8,489
327
1,138
7,756
0
32,567
W
Cernunnos
Red-e-staR
Cernunnos
5,555
2,143
0
1,600
4,925
1,525
630
1,340
3,585
0
40,243
W
Scylla
3,702
105
0
718
2,384
650
5
1,446
782
34,564
0
W
Ymir
2,524
658
135
1,559
7,596
5,461
0
3,430
4,052
16,145
0
L
3,385
2,638
0
1,998
7,943
1,780
0
1,497
6,446
0
18,197
L
Sun Wukong
xXasassinPro5Xx
Sun Wukong
3,224
1,031
0
1,884
7,808
4,748
0
0
7,808
0
22,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
27,818
306
Minions Killed
234
0
Camps Cleared
0
1,133,225
Distance Traveled
964,985
27
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,823
529
41
4
0
207,293
4
L
Cabrakan
5,879
534
65
6
0
198,975
1
W
Cliodhna
7,135
649
73
7
0
263,401
8
L
Merlin
5,256
478
49
4
0
183,034
1
W
Osiris
7,014
638
66
6
0
214,855
4
W
Cernunnos
6,920
629
74
7
0
210,487
4
W
Scylla
7,266
661
68
6
0
231,333
6
W
Ymir
6,654
605
25
2
0
213,149
5
L
Rama
5,268
479
35
3
0
197,475
1
L
Sun Wukong
5,592
508
44
4
0
178,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role