Player Matchup

Mulan
Mulan
Silver II
Lord_Kira95
Mulan
Silver II
Level 146
God Stats
1W - 3L
1,886 SR
Queue Stats
78W - 97L
1,272 MMR
Party 1
Tiamat
Tiamat
Silver II
Rahkvyo
Tiamat
Silver II
Level 127
God Stats
5W - 6L
1,284 SR
Queue Stats
66W - 54L
1,462 MMR
Party 2
Ullr
Ullr
Silver III
SmokinLoud
Ullr
Silver III
Level 88
God Stats
1W - 1L
1,567 SR
Queue Stats
63W - 63L
1,083 MMR
Party 2
Khepri
Khepri
Silver V
recrium
Khepri
Silver V
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,263 MMR
Solo
Ravana
Ravana
Silver II
xXHyPothaRaPorXx
Ravana
Silver II
Level 144
God Stats
7W - 8L
1,480 SR
Queue Stats
90W - 111L
1,272 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,543 SR
1,270 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,640 SR
1,271 MMR
He Bo
He Bo
Silver II
AxeKiIIer
He Bo
Silver II
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 3
Jormungandr
Jormungandr
Gold V
DeezDreadz26
Jormungandr
Gold V
Level 105
God Stats
9W - 8L
1,438 SR
Queue Stats
697W - 700L
1,269 MMR
Solo
Izanami
Izanami
Gold V
KRATO342
Izanami
Gold V
Level 154
God Stats
6W - 3L
1,596 SR
Queue Stats
58W - 67L
1,273 MMR
Solo
Bastet
Bastet
Gold V
MonstaDFa
Bastet
Gold V
Level 113
God Stats
5W - 2L
1,836 SR
Queue Stats
442W - 451L
1,256 MMR
Solo
Artio
Artio
Silver IV
NJPlayz--YT
Artio
Silver IV
Level 92
God Stats
3W - 2L
1,832 SR
Queue Stats
196W - 201L
1,056 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 8 / 1
11,746
489
19,865
27,939
17,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Rahkvyo
Tiamat
20
6 / 3 / 2
13,322
555
14,398
10,164
6,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
1 / 7 / 3
10,791
450
7,885
17,265
4,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
recrium
Khepri
13
0 / 6 / 4
9,088
379
6,017
21,405
16,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 9 / 4
10,485
437
12,817
20,364
6,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Chang'eAtlasThothAchilles

VS

Bans
ArachneCliodhnaZeusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AxeKiIIer
He Bo
20
12 / 3 / 4
14,165
590
19,996
16,200
5,461
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
DeezDreadz26
Jormungandr
18
3 / 1 / 13
11,915
496
8,497
13,992
12,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
KRATO342
Izanami
20
8 / 1 / 6
14,445
602
18,320
18,703
5,593
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
MonstaDFa
Bastet
17
5 / 6 / 11
11,870
495
16,911
18,039
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 2 / 7
12,836
535
12,862
22,458
34,232
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
13
Kills
33
33
Deaths
13
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
He Bo
AxeKiIIer
He Bo
12
3
4
4.67
W
Jormungandr
DeezDreadz26
Jormungandr
3
1
13
9.5
W
Izanami
KRATO342
Izanami
8
1
6
11
L
4
8
1
0.56
W
Bastet
MonstaDFa
Bastet
5
6
11
1.75
W
5
2
7
4.25
L
Tiamat
Rahkvyo
Tiamat
6
3
2
2.33
L
1
7
3
0.36
L
Khepri
recrium
Khepri
0
6
4
0.33
L
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,982
Damage
76,586
97,137
Taken
89,392
51,287
Mitigated
62,665
26,811
Healing
28,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AxeKiIIer
He Bo
19,996
2,249
0
4,708
16,200
5,461
807
5,247
10,953
113,295
0
W
Jormungandr
DeezDreadz26
Jormungandr
8,497
2,191
0
3,196
13,992
12,235
120
3,470
10,428
37,445
0
W
Izanami
KRATO342
Izanami
18,320
12,253
0
8,653
18,703
5,593
4,331
6,682
12,021
0
139,132
L
19,865
3,195
0
13,357
27,939
17,108
1,518
13,040
14,859
0
78,657
W
Bastet
MonstaDFa
Bastet
16,911
7,439
0
3,236
18,039
5,144
0
3,810
13,994
0
79,329
W
12,862
1,970
388
8,800
22,458
34,232
175
1,043
20,628
74,418
0
L
Tiamat
Rahkvyo
Tiamat
14,398
1,549
0
2,412
10,164
6,294
898
3,954
6,040
100,010
3,365
L
7,885
3,164
0
2,761
17,265
4,638
0
5,844
11,405
0
84,636
L
Khepri
recrium
Khepri
6,017
557
869
2,573
21,405
16,496
0
10,357
10,880
28,948
0
L
12,817
3,512
0
4,839
20,364
6,751
0
7,603
12,598
0
69,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,432
Gold Earned
65,231
581
Minions Killed
743
0
Camps Cleared
0
2,161,863
Distance Traveled
2,203,578
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,165
590
182
8
0
445,871
6
W
Jormungandr
11,915
496
77
3
0
478,229
11
W
Izanami
14,445
602
235
10
0
451,693
9
L
Mulan
11,746
489
144
6
0
377,118
0
W
Bastet
11,870
495
96
4
0
351,386
2
W
Artio
12,836
535
153
6
0
476,399
6
L
Tiamat
13,322
555
162
7
0
474,164
3
L
Ullr
10,791
450
126
5
0
419,955
9
L
Khepri
9,088
379
41
2
0
448,658
10
L
Ravana
10,485
437
108
5
0
441,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role