Player Matchup

Cthulhu
Cthulhu
Il Lewis Il
Cthulhu
Level 117
God Stats
0W - 3L
1,283 SR
Queue Stats
5W - 9L
1,356 Elo+
Solo
Loki
Loki
Lord_EraGog
Loki
Level 64
God Stats
5W - 12L
1,257 SR
Queue Stats
48W - 76L
1,178 Elo+
Party 2
Anubis
Anubis
Lord_draco-_
Anubis
Level 42
God Stats
3W - 9L
1,068 SR
Queue Stats
62W - 96L
1,174 Elo+
Party 2
Team Averages
Level 74
1,203 SR
1,236 Elo+

VS

Team Averages
Level 114
1,614 SR
1,354 Elo+
Discordia
Discordia
CheRie ChunKs
Discordia
Level 143
God Stats
1W - 0L
1,677 SR
Queue Stats
4W - 4L
1,394 Elo+
Party 1
Medusa
Medusa
Original Synn
Medusa
Level 138
God Stats
3W - 3L
1,541 SR
Queue Stats
5W - 4L
1,374 Elo+
Party 1
Bastet
Bastet
jonnybattle
Bastet
Level 61
God Stats
3W - 1L
1,624 SR
Queue Stats
100W - 132L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Il Lewis Il
Cthulhu
14
5 / 7 / 3
10,573
813
7,094
18,526
18,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 10 / 2
8,703
669
3,408
13,265
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
16
5 / 9 / 5
10,977
844
6,120
16,676
7,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CheRie ChunKs
Discordia
15
5 / 3 / 17
11,017
847
10,531
8,505
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
15 / 6 / 8
12,671
975
19,139
13,022
3,763
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
15
6 / 3 / 16
11,944
919
11,539
11,667
2,833
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
11
Kills
26
26
Deaths
12
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Discordia
CheRie ChunKs
Discordia
5
3
17
4.5
L
Cthulhu
Il Lewis Il
Cthulhu
5
7
3
0.93
L
1
10
2
0.2
L
Anubis
5
9
5
0.83
W
15
6
8
3.17
W
Bastet
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,622
Damage
41,209
48,467
Taken
33,194
31,172
Mitigated
9,224
3,274
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CheRie ChunKs
Discordia
10,531
1,067
239
971
8,505
2,628
792
2,548
5,710
28,752
0
L
Cthulhu
Il Lewis Il
Cthulhu
7,094
75
44
889
18,526
18,531
0
2,803
15,723
21,096
0
L
3,408
667
0
286
13,265
5,425
0
2,128
11,137
0
29,012
L
Anubis
6,120
425
0
2,055
16,676
7,216
0
6,004
10,672
29,790
0
W
19,139
11,833
318
2,016
13,022
3,763
1,475
5,351
6,589
0
54,828
W
Bastet
11,539
3,943
195
2,594
11,667
2,833
989
5,258
6,212
0
29,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,253
Gold Earned
35,632
118
Minions Killed
122
5
Camps Cleared
7
588,129
Distance Traveled
711,868
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,017
847
44
3
1
240,407
1
L
Cthulhu
10,573
813
25
2
0
208,244
2
L
Loki
8,703
669
46
4
3
198,283
1
L
Anubis
10,977
844
47
4
2
181,602
1
W
Medusa
12,671
975
51
4
3
209,143
2
W
Bastet
11,944
919
27
2
3
262,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role