Player Matchup

Heimdallr
Heimdallr
Emmiceter
Heimdallr
Level 125
God Stats
9W - 20L
1,359 SR
Queue Stats
108W - 117L
1,457 Elo+
Solo
Ra
Ra
FUGSlayer
Ra
Level 61
God Stats
1W - 2L
1,723 SR
Queue Stats
9W - 17L
1,375 Elo+
Solo
Hera
Hera
King_Ragnarson_
Hera
Level 69
God Stats
0W - 3L
1,534 SR
Queue Stats
168W - 195L
1,417 Elo+
Solo
Chaac
Chaac
Maurix97
Chaac
Level 125
God Stats
22W - 17L
1,381 SR
Queue Stats
762W - 753L
1,508 Elo+
Solo
Arachne
Arachne
Samantha 700719
Arachne
Level 49
God Stats
13W - 7L
1,706 SR
Queue Stats
386W - 362L
1,407 Elo+
Solo
Team Averages
Level 86
1,541 SR
1,433 Elo+

VS

Team Averages
Level 64
1,517 SR
1,380 Elo+
Anubis
Anubis
CrimsonSkyLord86
Anubis
Level 47
God Stats
18W - 22L
1,458 SR
Queue Stats
139W - 164L
1,357 Elo+
Party 1
Atlas
Atlas
HunGyurkaHun
Atlas
Level 44
God Stats
3W - 7L
1,363 SR
Queue Stats
112W - 150L
1,412 Elo+
Solo
Mulan
Mulan
ScarletSpyderr
Mulan
Level 68
God Stats
49W - 33L
1,620 SR
Queue Stats
256W - 290L
1,368 Elo+
Party 1
Serqet
Serqet
landshark_7707
Serqet
Level 68
God Stats
8W - 8L
1,685 SR
Queue Stats
194W - 189L
1,409 Elo+
Solo
Izanami
Izanami
u243314134513
Izanami
Level 91
God Stats
80W - 73L
1,461 SR
Queue Stats
390W - 458L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Emmiceter
Heimdallr
15
2 / 7 / 6
9,939
432
7,238
18,433
5,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 9 / 3
10,374
451
8,496
16,584
4,577
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
6 / 6 / 8
11,471
499
21,908
15,810
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Maurix97
Chaac
18
0 / 4 / 0
11,154
485
6,525
14,586
15,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 8 / 5
10,278
447
13,376
20,624
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 7
10,863
472
10,165
15,299
8,458
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 3 / 20
12,733
554
13,900
22,801
31,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
3 / 0 / 5
13,258
576
10,053
12,630
17,319
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 4 / 11
13,228
575
11,016
15,720
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
20
15 / 4 / 6
14,703
639
21,897
16,411
7,660
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
17
Kills
34
34
Deaths
17
22
Assists
49
Player
Kills
Deaths
Assists
KDA
W
2
6
7
0.92
L
Heimdallr
Emmiceter
Heimdallr
2
7
6
0.71
L
4
9
3
0.61
W
5
3
20
5
L
6
6
8
1.67
L
Chaac
Maurix97
Chaac
0
4
0
0
L
5
8
5
0.94
W
3
0
5
5.5
W
9
4
11
3.63
W
Izanami
15
4
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,543
Damage
67,031
86,037
Taken
82,861
36,192
Mitigated
73,245
23,589
Healing
16,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,165
611
0
4,397
15,299
8,458
1,084
11,527
3,772
59,059
0
L
Heimdallr
Emmiceter
Heimdallr
7,238
2,107
433
4,337
18,433
5,244
319
4,001
14,309
0
42,136
L
8,496
542
564
3,933
16,584
4,577
185
5,165
11,419
43,711
0
W
13,900
4,513
0
2,888
22,801
31,818
0
9,662
13,139
43,924
4,067
L
21,908
5,894
0
3,367
15,810
4,298
0
6,508
8,946
85,687
0
L
Chaac
Maurix97
Chaac
6,525
936
0
6,071
14,586
15,853
1,025
2,965
11,621
104
82,814
L
13,376
8,580
0
4,884
20,624
6,220
0
6,253
13,035
0
65,635
W
10,053
1,724
165
3,187
12,630
17,319
584
1,353
11,277
16,131
69,683
W
11,016
3,098
0
135
15,720
7,990
0
2,579
13,141
0
85,662
W
Izanami
21,897
14,746
17
5,548
16,411
7,660
5,104
5,387
11,024
0
137,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,216
Gold Earned
64,785
552
Minions Killed
681
0
Camps Cleared
0
1,909,730
Distance Traveled
2,351,306
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,863
472
97
4
0
424,391
4
L
Heimdallr
9,939
432
89
4
0
400,883
1
L
Ra
10,374
451
66
3
0
349,270
5
W
Atlas
12,733
554
54
2
0
501,073
12
L
Hera
11,471
499
124
5
0
381,978
5
L
Chaac
11,154
485
193
8
0
345,927
1
L
Arachne
10,278
447
80
3
0
431,672
2
W
Mulan
13,258
576
173
8
0
416,793
1
W
Serqet
13,228
575
129
6
0
583,293
0
W
Izanami
14,703
639
228
10
0
425,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role