Player Matchup

Freya
Freya
Gold V
LordMasterSword
Freya
Gold V
Level 148
God Stats
2W - 1L
1,571 SR
Queue Stats
2W - 1L
1,667 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,571 SR
1,667 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 60
1,715 SR
1,600 MMR
Ra
Ra
Bronze III
PMoonie
Ra
Bronze III
Level 60
God Stats
2W - 0L
1,715 SR
Queue Stats
18W - 2L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
6,771
752
5,460
10,751
6,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ShivaChronosFenrirBastetSet

VS

Bans
OlorunBellonaVulcanHadesAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 0
9,625
1,069
7,059
9,318
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
6
6
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,460
Damage
7,059
10,751
Taken
9,318
6,587
Mitigated
4,614
2,064
Healing
5,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,460
1,551
0
2,064
10,751
6,587
0
7,300
3,451
30,220
3,518
W
7,059
447
0
5,318
9,318
4,614
1,315
5,039
4,279
52,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,771
Gold Earned
9,625
56
Minions Killed
96
2
Camps Cleared
6
130,172
Distance Traveled
183,237
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,771
752
56
6
2
130,172
3
W
Ra
9,625
1,069
96
11
6
183,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role