Player Matchup

Cthulhu
Cthulhu
Gre_rin
Cthulhu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,201 Elo+
Solo
Shiva
Shiva
VaToS II LoCoS
Shiva
Level 102
God Stats
22W - 32L
1,369 SR
Queue Stats
408W - 468L
1,390 Elo+
Party 1
Bastet
Bastet
besseralsjojo
Bastet
Level 22
God Stats
5W - 11L
1,471 SR
Queue Stats
159W - 174L
1,381 Elo+
Party 1
Ne Zha
Ne Zha
iquaLiTaTeR
Ne Zha
Level 35
God Stats
0W - 2L
1,280 SR
Queue Stats
21W - 32L
1,387 Elo+
Party 1
Neith
Neith
jojomojo158
Neith
Level 36
God Stats
6W - 8L
1,329 SR
Queue Stats
247W - 277L
1,362 Elo+
Party 1
Team Averages
Level 46
1,390 SR
1,344 Elo+

VS

Team Averages
Level 66
1,420 SR
1,419 Elo+
Izanami
Izanami
KOB x ZIG
Izanami
Level 71
God Stats
12W - 5L
1,588 SR
Queue Stats
138W - 106L
1,481 Elo+
Solo
Shiva
Shiva
SELFREHZ
Shiva
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,516 Elo+
Party 2
Cerberus
Cerberus
STK Kusch
Cerberus
Level 91
God Stats
4W - 8L
1,252 SR
Queue Stats
516W - 600L
1,408 Elo+
Solo
Hun Batz
Hun Batz
V2N3WKiD
Hun Batz
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 194L
1,406 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
devsupremeX
Morgan Le Fay
Level 23
God Stats
17W - 14L
1,261 SR
Queue Stats
492W - 536L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gre_rin
Cthulhu
12
0 / 6 / 1
7,260
382
2,023
16,461
7,082
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 4 / 4
9,289
489
10,079
16,855
10,448
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 4 / 2
8,490
447
6,459
16,389
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ne Zha
13
4 / 3 / 2
8,420
443
9,989
18,998
9,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 8 / 0
7,532
396
4,116
11,368
1,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KOB x ZIG
Izanami
19
10 / 0 / 10
11,961
630
16,951
10,197
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
SELFREHZ
Shiva
14
1 / 4 / 5
8,606
453
7,674
13,851
9,468
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
STK Kusch
Cerberus
14
3 / 1 / 15
9,639
507
4,781
18,340
23,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
V2N3WKiD
Hun Batz
18
7 / 2 / 3
10,825
570
11,905
12,615
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
devsupremeX
Morgan Le Fay
16
4 / 3 / 6
9,999
526
15,640
9,737
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
9
Kills
25
25
Deaths
10
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Gre_rin
Cthulhu
0
6
1
0.08
W
Izanami
KOB x ZIG
Izanami
10
0
10
15
W
Shiva
SELFREHZ
Shiva
1
4
5
0.88
W
Cerberus
STK Kusch
Cerberus
3
1
15
10.5
W
Hun Batz
V2N3WKiD
Hun Batz
7
2
3
4.25
L
3
4
4
1.25
L
2
4
2
0.75
W
Morgan Le Fay
devsupremeX
Morgan Le Fay
4
3
6
2.33
L
Ne Zha
4
3
2
1.67
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,666
Damage
56,951
80,071
Taken
64,740
33,146
Mitigated
45,175
19,947
Healing
20,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Gre_rin
Cthulhu
2,023
69
0
1,044
16,461
7,082
0
2,245
14,158
38,355
0
W
Izanami
KOB x ZIG
Izanami
16,951
8,015
0
5,750
10,197
4,562
3,766
618
9,579
0
117,953
W
Shiva
SELFREHZ
Shiva
7,674
1,439
858
5,058
13,851
9,468
320
537
13,238
0
40,477
W
Cerberus
STK Kusch
Cerberus
4,781
571
118
4,505
18,340
23,061
158
1,675
16,525
41,052
0
W
Hun Batz
V2N3WKiD
Hun Batz
11,905
2,982
0
3,528
12,615
4,458
0
780
11,578
0
70,976
L
10,079
1,214
539
2,511
16,855
10,448
444
5,952
10,572
4,235
54,697
L
6,459
2,075
0
6,013
16,389
4,460
431
4,147
11,982
0
51,622
W
Morgan Le Fay
devsupremeX
Morgan Le Fay
15,640
582
144
718
9,737
3,626
830
74
9,441
52,802
0
L
Ne Zha
9,989
2,586
701
7,030
18,998
9,378
161
5,080
13,642
0
32,155
L
4,116
1,151
0
2,109
11,368
1,778
936
2,032
9,296
0
43,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,991
Gold Earned
51,030
406
Minions Killed
551
0
Camps Cleared
0
1,815,491
Distance Traveled
1,826,783
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,260
382
54
3
0
343,182
10
W
Izanami
11,961
630
180
9
0
346,388
9
W
Shiva
8,606
453
61
3
0
371,120
0
W
Cerberus
9,639
507
106
6
0
353,228
1
W
Hun Batz
10,825
570
129
7
0
389,425
0
L
Shiva
9,289
489
117
6
0
398,113
0
L
Bastet
8,490
447
94
5
0
346,665
0
W
Morgan Le Fay
9,999
526
75
4
0
366,622
2
L
Ne Zha
8,420
443
46
2
0
388,178
0
L
Neith
7,532
396
95
5
0
339,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role