Player Matchup

Hades
Hades
 
Hades
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ConverseSmite
Fenrir
Level 112
God Stats
5W - 1L
1,537 SR
Queue Stats
101W - 112L
1,405 Elo+
Party 1
Medusa
Medusa
MxMur_
Medusa
Level 125
God Stats
2W - 1L
1,715 SR
Queue Stats
175W - 217L
1,417 Elo+
Party 1
Bellona
Bellona
UmbrellaaCorp
Bellona
Level 160
God Stats
13W - 19L
1,168 SR
Queue Stats
372W - 397L
1,400 Elo+
Solo
Hel
Hel
Uri_Pain
Hel
Level 102
God Stats
2W - 5L
1,500 SR
Queue Stats
182W - 235L
1,376 Elo+
Party 1
Team Averages
Level 124
1,484 SR
1,420 Elo+

VS

Team Averages
Level 101
1,459 SR
1,505 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Carlos2213
Zeus
Level 105
God Stats
1W - 4L
1,185 SR
Queue Stats
150W - 148L
1,522 Elo+
Solo
Chronos
Chronos
Jorge96
Chronos
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 308L
1,482 Elo+
Solo
Vamana
Vamana
porzival_169
Vamana
Level 105
God Stats
5W - 5L
1,609 SR
Queue Stats
114W - 122L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
1 / 1 / 4
5,787
526
1,926
4,692
1,906
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
7 / 1 / 3
7,237
658
5,132
5,585
2,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
MxMur_
Medusa
12
3 / 0 / 1
7,197
654
4,823
3,531
1,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
10
0 / 2 / 3
6,032
548
3,457
5,517
5,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 0 / 1
7,039
640
5,277
6,705
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 3 / 2
5,734
521
3,031
7,110
5,896
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
 
Horus
8
0 / 2 / 1
5,022
457
916
8,403
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 5 / 0
5,698
518
3,952
6,377
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Jorge96
Chronos
9
0 / 4 / 0
5,221
475
923
6,030
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
10
1 / 2 / 0
5,530
503
1,968
7,792
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
16
Kills
3
4
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
1
1
4
3
L
Bellona
 
Bellona
2
3
2
1
L
Horus
 
Horus
0
2
1
0.25
L
0
5
0
0
W
7
1
3
8.5
L
Chronos
Jorge96
Chronos
0
4
0
0
W
Medusa
MxMur_
Medusa
3
0
1
3.5
W
Bellona
0
2
3
0.75
W
5
0
1
5.5
L
Vamana
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,615
Damage
10,790
26,030
Taken
35,712
12,375
Mitigated
15,927
9,112
Healing
9,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
1,926
306
334
2,095
4,692
1,906
1,164
464
4,176
21,642
0
L
Bellona
 
Bellona
3,031
961
0
2,111
7,110
5,896
0
0
7,110
0
26,088
L
Horus
 
Horus
916
446
600
3,630
8,403
3,841
37
1,725
6,678
0
9,677
L
3,952
800
0
601
6,377
1,906
0
4,028
2,349
33,995
0
W
5,132
1,885
0
933
5,585
2,061
0
0
5,585
0
32,644
L
Chronos
Jorge96
Chronos
923
519
0
1,245
6,030
1,516
0
597
5,433
28,528
0
W
Medusa
MxMur_
Medusa
4,823
1,777
0
1,017
3,531
1,373
1,755
226
3,305
0
52,178
W
Bellona
3,457
535
0
1,483
5,517
5,391
0
0
5,517
0
27,111
W
5,277
583
98
3,152
6,705
1,644
716
3,813
2,572
41,561
0
L
Vamana
1,968
1,143
0
1,150
7,792
2,768
0
853
6,939
0
33,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,292
Gold Earned
27,205
355
Minions Killed
302
0
Camps Cleared
0
1,084,446
Distance Traveled
1,069,395
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,787
526
41
4
0
207,412
5
L
Bellona
5,734
521
59
5
0
211,497
7
L
Horus
5,022
457
18
2
0
222,797
4
L
Zeus
5,698
518
84
8
0
195,184
1
W
Fenrir
7,237
658
66
6
0
242,777
6
L
Chronos
5,221
475
70
6
0
202,096
3
W
Medusa
7,197
654
98
9
0
208,041
4
W
Bellona
6,032
548
71
6
0
202,263
2
W
Hel
7,039
640
79
7
0
223,953
0
L
Vamana
5,530
503
71
6
0
237,821
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role