Player Matchup

Ganesha
Ganesha
DeadlyTrickster
Ganesha
Level 30
God Stats
3W - 2L
1,730 SR
Queue Stats
55W - 84L
1,498 Elo+
Solo
Anubis
Anubis
Lasergog
Anubis
Level 16
God Stats
6W - 4L
1,500 SR
Queue Stats
27W - 54L
1,339 Elo+
Party 1
Cernunnos
Cernunnos
Глебобог
Cernunnos
Level 39
God Stats
5W - 0L
1,919 SR
Queue Stats
63W - 86L
1,486 Elo+
Party 1
Team Averages
Level 28
1,716 SR
1,441 Elo+

VS

Team Averages
Level 48
1,432 SR
1,468 Elo+
Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
CTAAAAAAAAAC
Freya
Level 43
God Stats
1W - 1L
1,491 SR
Queue Stats
1W - 1L
1,657 Elo+
Solo
Gilgamesh
Gilgamesh
FlorianGodSlayer
Gilgamesh
Level 16
God Stats
2W - 6L
1,303 SR
Queue Stats
21W - 29L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 11
10,390
742
7,367
12,474
13,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
Lasergog
Anubis
12
0 / 2 / 7
8,340
596
3,044
7,201
3,543
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
17
11 / 0 / 1
11,500
821
18,294
9,399
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 3 / 1
9,067
648
9,932
14,253
10,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 4 / 3
8,641
617
10,485
10,651
3,239
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
12
1 / 5 / 2
8,141
582
6,309
12,032
4,502
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
3
3
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
3
1
0.83
L
0
4
3
0.38
W
1
1
11
6.5
L
Gilgamesh
1
5
2
0.4
W
Anubis
Lasergog
Anubis
0
2
7
1.75
W
Cernunnos
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,705
Damage
26,726
29,074
Taken
36,936
22,906
Mitigated
18,688
5,485
Healing
10,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,932
2,143
0
5,627
14,253
10,947
0
3,819
10,434
0
39,383
L
10,485
2,643
0
2,472
10,651
3,239
0
4,033
6,618
36,106
0
W
7,367
921
0
2,437
12,474
13,719
0
5,818
6,475
12,275
0
L
Gilgamesh
6,309
1,403
201
1,703
12,032
4,502
0
3,590
8,442
0
15,037
W
Anubis
Lasergog
Anubis
3,044
93
217
713
7,201
3,543
0
2,973
3,973
15,176
0
W
Cernunnos
18,294
8,883
0
2,118
9,399
5,644
0
1,964
7,278
0
54,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,230
Gold Earned
25,849
129
Minions Killed
142
4
Camps Cleared
8
760,812
Distance Traveled
740,448
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,067
648
72
5
3
252,547
1
L
Freya
8,641
617
52
4
3
252,790
0
W
Ganesha
10,390
742
0
0
0
260,321
6
L
Gilgamesh
8,141
582
18
1
2
235,111
5
W
Anubis
8,340
596
32
2
2
231,090
0
W
Cernunnos
11,500
821
97
7
2
269,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role