Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Moreem135
Bellona
Level 8
God Stats
1W - 3L
1,486 SR
Queue Stats
1W - 4L
1,245 Elo+
Party 1
Fafnir
Fafnir
ibby9116
Fafnir
Level 140
God Stats
5W - 4L
1,464 SR
Queue Stats
119W - 98L
1,429 Elo+
Party 1
Team Averages
Level 58
1,483 SR
1,391 Elo+

VS

Team Averages
Level 130
1,523 SR
1,493 Elo+
Baron Samedi
Baron Samedi
Sprinte94
Baron Samedi
Level 160
God Stats
10W - 7L
1,632 SR
Queue Stats
111W - 155L
1,543 Elo+
Party 2
Anhur
Anhur
bingbong360
Anhur
Level 125
God Stats
4W - 6L
1,388 SR
Queue Stats
31W - 39L
1,484 Elo+
Solo
Bellona
Bellona
farm95
Bellona
Level 106
God Stats
9W - 8L
1,549 SR
Queue Stats
58W - 80L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 11 / 1
5,996
666
6,863
12,187
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Moreem135
Bellona
7
0 / 13 / 1
5,361
596
3,197
13,421
8,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
ibby9116
Fafnir
10
2 / 4 / 1
6,879
764
5,449
11,182
9,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sprinte94
Baron Samedi
13
6 / 0 / 22
8,536
948
11,664
4,243
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
15 / 1 / 10
9,441
1,049
11,174
7,740
3,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
farm95
Bellona
12
7 / 2 / 16
8,638
960
8,228
16,412
10,814
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
76
3
Kills
28
28
Deaths
3
3
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
11
1
0.14
L
Bellona
Moreem135
Bellona
0
13
1
0.04
W
Baron Samedi
Sprinte94
Baron Samedi
6
0
22
17
W
15
1
10
20
W
Bellona
farm95
Bellona
7
2
16
7.5
L
Fafnir
ibby9116
Fafnir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
31,066
36,790
Taken
28,395
21,238
Mitigated
15,925
3,311
Healing
11,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,863
1,512
0
1,219
12,187
2,907
0
3,573
8,614
0
14,436
L
Bellona
Moreem135
Bellona
3,197
614
0
225
13,421
8,339
0
5,075
8,346
0
7,440
W
Baron Samedi
Sprinte94
Baron Samedi
11,664
1,620
3,292
2,442
4,243
1,852
353
1,694
2,549
29,355
0
W
11,174
5,788
0
2,009
7,740
3,259
1,109
1,769
5,971
0
37,828
W
Bellona
farm95
Bellona
8,228
2,210
362
3,716
16,412
10,814
472
2,463
13,949
0
15,265
L
Fafnir
ibby9116
Fafnir
5,449
890
0
1,867
11,182
9,992
0
3,530
7,652
18,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,236
Gold Earned
26,615
47
Minions Killed
108
2
Camps Cleared
6
418,271
Distance Traveled
507,107
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,996
666
16
2
1
145,225
2
L
Bellona
5,361
596
8
1
0
129,194
1
W
Baron Samedi
8,536
948
44
5
1
158,210
5
W
Anhur
9,441
1,049
51
6
5
163,847
1
W
Bellona
8,638
960
13
1
0
185,050
1
L
Fafnir
6,879
764
23
3
1
143,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role