Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
CamagareX12
Erlang Shen
Silver I
Level 107
God Stats
11W - 9L
1,575 SR
Queue Stats
240W - 290L
1,284 MMR
Solo
Sol
Sol
Silver I
E_Ryzing_V
Sol
Silver I
Level 85
God Stats
1W - 6L
1,274 SR
Queue Stats
273W - 280L
1,199 MMR
Solo
Thanatos
Thanatos
Gold V
Greatest__nM
Thanatos
Gold V
Level 118
God Stats
10W - 20L
1,481 SR
Queue Stats
289W - 277L
1,187 MMR
Solo
Bacchus
Bacchus
Silver II
JustaCone-
Bacchus
Silver II
Level 66
God Stats
17W - 24L
1,383 SR
Queue Stats
49W - 76L
1,109 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,443 SR
1,256 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,511 SR
1,294 MMR
Poseidon
Poseidon
Silver II
 
Poseidon
Silver II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
EACHYAHARTOUT
Nemesis
Gold IV
Level 160
God Stats
2W - 2L
1,547 SR
Queue Stats
76W - 86L
1,240 MMR
Solo
Nike
Nike
Silver II
ROSExBUDD
Nike
Silver II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 243L
1,184 MMR
Solo
Horus
Horus
Gold IV
Tr1cky W1cky
Horus
Gold IV
Level 159
God Stats
7W - 5L
1,755 SR
Queue Stats
148W - 152L
1,334 MMR
Solo
Artemis
Artemis
Gold V
robotninjaattack
Artemis
Gold V
Level 159
God Stats
1W - 2L
1,252 SR
Queue Stats
94W - 90L
1,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 1 / 1
5,243
583
3,247
5,229
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
CamagareX12
Erlang Shen
1
0 / 0 / 0
1,635
182
0
0
0
10
2 / 2 / 1
5,920
658
2,215
4,545
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Greatest__nM
Thanatos
10
3 / 1 / 3
5,889
654
4,050
7,319
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
JustaCone-
Bacchus
8
1 / 1 / 4
5,012
557
2,483
4,705
2,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AtlasXbalanqueHera

VS

Bans
ShivaBastetLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
2 / 3 / 0
5,692
632
2,770
4,174
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
10
3 / 3 / 0
5,629
625
4,479
5,747
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nike
9
0 / 0 / 0
5,114
568
1,334
2,848
1,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 1 / 2
4,182
465
1,158
3,762
1,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 2
4,778
531
4,502
4,546
992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
8
Kills
5
5
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
1
2.5
W
Poseidon
 
Poseidon
2
3
0
0.67
L
Erlang Shen
CamagareX12
Erlang Shen
0
0
0
0
W
Nemesis
3
3
0
1
L
2
2
1
1.25
L
Thanatos
Greatest__nM
Thanatos
3
1
3
4.5
L
Bacchus
JustaCone-
Bacchus
1
1
4
3
W
Nike
0
0
0
0
W
0
1
2
1
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,995
Damage
14,243
21,798
Taken
21,077
8,521
Mitigated
6,849
11,074
Healing
6,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,247
2,378
0
1,732
5,229
1,135
854
0
5,229
0
35,554
W
Poseidon
 
Poseidon
2,770
343
0
780
4,174
1,035
0
1,713
2,461
36,699
0
L
Erlang Shen
CamagareX12
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
4,479
2,217
0
1,440
5,747
1,730
0
1,110
4,637
0
29,355
L
2,215
848
116
1,441
4,545
1,578
851
1,825
2,720
32,624
4,108
L
Thanatos
Greatest__nM
Thanatos
4,050
1,144
0
6,054
7,319
2,868
0
562
6,683
0
25,222
L
Bacchus
JustaCone-
Bacchus
2,483
292
252
1,479
4,705
2,940
0
383
4,296
7,203
0
W
Nike
1,334
512
0
74
2,848
1,690
378
211
2,637
0
26,781
W
1,158
627
42
1,738
3,762
1,402
0
731
3,031
0
7,935
W
4,502
1,831
0
2,037
4,546
992
0
621
3,925
0
27,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,699
Gold Earned
25,395
232
Minions Killed
255
0
Camps Cleared
0
666,222
Distance Traveled
791,392
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,243
583
80
9
0
150,623
3
W
Poseidon
5,692
632
73
8
0
172,875
2
L
Erlang Shen
1,635
182
0
0
0
0
0
W
Nemesis
5,629
625
66
7
0
184,879
1
L
Sol
5,920
658
79
9
0
152,917
1
L
Thanatos
5,889
654
56
6
0
186,799
1
L
Bacchus
5,012
557
17
2
0
175,883
2
W
Nike
5,114
568
57
6
0
156,110
4
W
Horus
4,182
465
12
1
0
124,813
5
W
Artemis
4,778
531
47
5
0
152,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role