Player Matchup

Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Cleopatrick
Yemoja
Level 69
God Stats
3W - 3L
1,300 SR
Queue Stats
6W - 10L
1,506 Elo+
Solo
Chang'e
Chang'e
Snoopy9000
Chang'e
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
YoYoEdman
Freya
Level 69
God Stats
0W - 5L
1,291 SR
Queue Stats
485W - 457L
1,525 Elo+
Solo
Izanami
Izanami
werpelking
Izanami
Level 160
God Stats
6W - 6L
1,746 SR
Queue Stats
460W - 490L
1,531 Elo+
Solo
Team Averages
Level 97
1,467 SR
1,512 Elo+

VS

Team Averages
Level 103
1,468 SR
1,485 Elo+
Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
KoD-ItsKevin297
Heimdallr
Level 107
God Stats
3W - 2L
1,254 SR
Queue Stats
104W - 106L
1,439 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SaltTeaCracker
Tsukuyomi
Level 48
God Stats
3W - 0L
1,775 SR
Queue Stats
101W - 75L
1,673 Elo+
Solo
Ares
Ares
Striker2205JP
Ares
Level 118
God Stats
3W - 8L
1,312 SR
Queue Stats
405W - 415L
1,435 Elo+
Party 2
Ah Puch
Ah Puch
randlyaua
Ah Puch
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 111L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 2 / 1
6,764
483
3,598
10,169
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
10
0 / 2 / 2
6,403
457
3,826
10,503
5,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chang'e
Snoopy9000
Chang'e
11
1 / 2 / 0
6,302
450
4,300
8,219
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Freya
YoYoEdman
Freya
10
1 / 7 / 1
6,193
442
5,391
11,951
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
werpelking
Izanami
12
2 / 3 / 0
7,203
515
4,513
7,386
2,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 0 / 4
7,894
564
4,231
5,890
4,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
KoD-ItsKevin297
Heimdallr
12
4 / 2 / 6
7,762
554
11,511
8,394
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
SaltTeaCracker
Tsukuyomi
15
5 / 2 / 2
8,614
615
7,502
10,486
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 5
7,604
543
3,804
8,720
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
randlyaua
Ah Puch
13
2 / 2 / 6
7,528
538
5,557
6,493
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
16
16
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
1
0.75
W
Tiamat
 
Tiamat
2
0
4
4
L
Yemoja
0
2
2
0.5
W
Heimdallr
KoD-ItsKevin297
Heimdallr
4
2
6
3.5
W
Tsukuyomi
SaltTeaCracker
Tsukuyomi
5
2
2
3
L
Chang'e
Snoopy9000
Chang'e
1
2
0
0.5
W
3
0
5
5.5
L
Freya
YoYoEdman
Freya
1
7
1
0.21
W
Ah Puch
randlyaua
Ah Puch
2
2
6
2.5
L
Izanami
werpelking
Izanami
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
32,605
48,228
Taken
39,983
16,186
Mitigated
19,542
15,176
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,598
2,542
0
2,771
10,169
3,008
0
1,514
8,655
0
36,808
W
Tiamat
 
Tiamat
4,231
474
0
1,894
5,890
4,472
66
1,622
4,136
42,585
0
L
Yemoja
3,826
767
2,477
1,484
10,503
5,552
0
2,655
7,848
17,119
0
W
Heimdallr
KoD-ItsKevin297
Heimdallr
11,511
6,832
0
2,474
8,394
3,089
40
5,025
3,345
0
51,472
W
Tsukuyomi
SaltTeaCracker
Tsukuyomi
7,502
1,664
0
4,722
10,486
3,664
0
1,633
8,803
0
71,303
L
Chang'e
Snoopy9000
Chang'e
4,300
237
851
2,737
8,219
2,169
23
3,340
4,879
27,114
0
W
3,804
132
0
3,264
8,720
5,900
0
4,270
4,396
31,191
0
L
Freya
YoYoEdman
Freya
5,391
2,584
1
2,347
11,951
3,011
53
2,076
9,875
35,701
0
W
Ah Puch
randlyaua
Ah Puch
5,557
471
0
3,217
6,493
2,417
822
707
5,786
38,844
0
L
Izanami
werpelking
Izanami
4,513
2,160
0
2,508
7,386
2,446
1,014
4,007
3,379
0
43,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,865
Gold Earned
39,402
341
Minions Killed
443
0
Camps Cleared
0
1,260,474
Distance Traveled
1,256,981
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,764
483
65
5
0
274,196
9
W
Tiamat
7,894
564
84
6
0
239,093
2
L
Yemoja
6,403
457
29
2
0
253,739
4
W
Heimdallr
7,762
554
85
6
0
231,006
6
W
Tsukuyomi
8,614
615
145
10
0
298,372
1
L
Chang'e
6,302
450
68
5
0
287,340
6
W
Ares
7,604
543
50
4
0
233,947
2
L
Freya
6,193
442
64
5
0
223,800
3
W
Ah Puch
7,528
538
79
6
0
254,563
2
L
Izanami
7,203
515
115
8
0
221,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role