Player Matchup

Cthulhu
Cthulhu
Dîno
Cthulhu
Level 129
God Stats
1W - 2L
1,620 SR
Queue Stats
97W - 65L
1,669 Elo+
Party 2
Da Ji
Da Ji
FenrisTheKhajiit
Da Ji
Level 108
God Stats
0W - 1L
1,189 SR
Queue Stats
1W - 1L
1,758 Elo+
Party 2
Chernobog
Chernobog
KotogaTanthal
Chernobog
Level 146
God Stats
0W - 1L
1,604 SR
Queue Stats
17W - 16L
1,492 Elo+
Party 2
Team Averages
Level 128
1,471 SR
1,640 Elo+

VS

Team Averages
Level 120
1,450 SR
1,285 Elo+
Ares
Ares
BanefulSoul
Ares
Level 99
God Stats
3W - 1L
1,351 SR
Queue Stats
27W - 13L
1,387 Elo+
Party 1
Hel
Hel
FireDragonGodSS
Hel
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,269 Elo+
Party 1
Hou Yi
Hou Yi
Ineptiitude
Hou Yi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dîno
Cthulhu
14
2 / 5 / 3
9,189
656
10,022
14,680
14,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 7 / 2
8,583
613
7,393
11,870
4,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
KotogaTanthal
Chernobog
14
1 / 4 / 2
9,165
655
8,207
9,681
3,309
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 11
11,493
821
9,032
10,514
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 3 / 12
9,518
680
8,356
8,578
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
17
11 / 2 / 4
11,821
844
14,837
15,577
7,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
16
16
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
0
11
10.5
L
Cthulhu
Dîno
Cthulhu
2
5
3
0.7
L
2
7
2
0.43
W
0
3
12
2
W
Hou Yi
11
2
4
6.5
L
Chernobog
KotogaTanthal
Chernobog
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,622
Damage
32,225
36,231
Taken
34,669
22,364
Mitigated
21,890
2,837
Healing
14,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,032
84
0
1,393
10,514
10,876
0
2,673
7,609
15,888
0
L
Cthulhu
Dîno
Cthulhu
10,022
231
250
902
14,680
14,890
0
5,659
8,735
33,393
0
L
7,393
521
441
800
11,870
4,165
0
5,602
5,936
0
15,038
W
8,356
533
5,009
4,029
8,578
3,985
0
3,566
4,762
41,627
0
W
Hou Yi
14,837
8,577
0
4,003
15,577
7,029
1,605
4,101
11,192
0
52,552
L
Chernobog
KotogaTanthal
Chernobog
8,207
2,874
0
444
9,681
3,309
0
5,742
3,776
0
40,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,937
Gold Earned
32,832
149
Minions Killed
167
3
Camps Cleared
9
740,038
Distance Traveled
759,451
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,493
821
17
1
2
256,879
0
L
Cthulhu
9,189
656
44
3
2
259,326
1
L
Da Ji
8,583
613
24
2
0
234,613
6
W
Hel
9,518
680
57
4
5
259,179
5
W
Hou Yi
11,821
844
93
7
2
243,393
2
L
Chernobog
9,165
655
81
6
1
246,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role