Player Matchup

Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Hotjakob
Atlas
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
202W - 196L
1,472 Elo+
Solo
Agni
Agni
Sniiiper_king07
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,375 Elo+
Party 2
Fenrir
Fenrir
cheers1990
Fenrir
Level 127
God Stats
4W - 7L
1,558 SR
Queue Stats
308W - 313L
1,550 Elo+
Solo
Bellona
Bellona
slameattack
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,114 Elo+
Party 2
Team Averages
Level 76
1,512 SR
1,402 Elo+

VS

Team Averages
Level 104
1,569 SR
1,492 Elo+
Ares
Ares
 
Ares
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DynamicOak
Ah Puch
Level 27
God Stats
1W - 2L
1,193 SR
Queue Stats
212W - 229L
1,517 Elo+
Solo
Eset
Eset
Lady-De-Vil
Eset
Level 86
God Stats
5W - 8L
1,719 SR
Queue Stats
526W - 567L
1,431 Elo+
Party 1
Geb
Geb
NUNKY8
Geb
Level 160
God Stats
18W - 5L
1,786 SR
Queue Stats
585W - 584L
1,568 Elo+
Solo
Zhong Kui
Zhong Kui
President_Night
Zhong Kui
Level 106
God Stats
9W - 6L
1,649 SR
Queue Stats
243W - 271L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 8 / 3
9,491
633
6,647
12,780
5,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Hotjakob
Atlas
15
0 / 7 / 7
8,568
571
10,474
19,922
26,976
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 6 / 4
8,955
597
13,217
9,985
5,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
cheers1990
Fenrir
16
2 / 7 / 5
9,674
645
10,703
17,950
23,446
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
slameattack
Bellona
17
3 / 4 / 6
9,872
658
9,722
12,249
20,444
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
11 / 2 / 17
12,482
832
14,143
19,642
25,681
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
DynamicOak
Ah Puch
20
7 / 0 / 18
12,925
862
15,605
12,759
8,297
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

17
4 / 5 / 15
10,627
708
9,131
13,437
8,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
NUNKY8
Geb
18
1 / 2 / 24
11,613
774
10,298
16,122
13,969
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
President_Night
Zhong Kui
19
9 / 1 / 13
11,678
779
12,681
15,296
14,753
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
119
9
Kills
32
32
Deaths
10
25
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
8
3
0.56
W
Ares
 
Ares
11
2
17
9.75
W
Ah Puch
DynamicOak
Ah Puch
7
0
18
16
L
Atlas
Hotjakob
Atlas
0
7
7
0.5
W
4
5
15
2.3
W
Geb
NUNKY8
Geb
1
2
24
6.5
W
Zhong Kui
President_Night
Zhong Kui
9
1
13
15.5
L
1
6
4
0.5
L
Fenrir
cheers1990
Fenrir
2
7
5
0.64
L
Bellona
slameattack
Bellona
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,763
Damage
61,858
72,886
Taken
77,256
81,362
Mitigated
70,772
10,452
Healing
38,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,647
1,904
699
803
12,780
5,455
385
11,784
996
0
16,570
W
Ares
 
Ares
14,143
357
2,958
5,494
19,642
25,681
572
8,266
11,376
19,095
0
W
Ah Puch
DynamicOak
Ah Puch
15,605
696
2,236
4,765
12,759
8,297
904
2,537
10,222
50,415
0
L
Atlas
Hotjakob
Atlas
10,474
3,906
1,175
3,144
19,922
26,976
32
16,686
3,236
18,881
0
W
9,131
781
6,597
3,093
13,437
8,072
2,087
4,580
8,857
26,248
0
W
Geb
NUNKY8
Geb
10,298
534
2,170
4,282
16,122
13,969
161
4,003
12,119
21,762
0
W
Zhong Kui
President_Night
Zhong Kui
12,681
576
1,497
5,724
15,296
14,753
1,080
4,305
10,991
24,529
0
L
13,217
901
290
810
9,985
5,041
0
9,489
496
37,161
0
L
Fenrir
cheers1990
Fenrir
10,703
653
516
1,220
17,950
23,446
0
14,417
3,533
0
16,635
L
Bellona
slameattack
Bellona
9,722
1,378
478
1,317
12,249
20,444
21
9,482
2,767
0
23,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,560
Gold Earned
59,325
137
Minions Killed
155
0
Camps Cleared
0
1,249,444
Distance Traveled
1,443,465
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,491
633
30
2
0
207,773
0
W
Ares
12,482
832
5
0
0
334,092
3
W
Ah Puch
12,925
862
80
5
0
271,676
1
L
Atlas
8,568
571
19
1
0
245,984
0
W
Eset
10,627
708
29
2
0
245,168
1
W
Geb
11,613
774
16
1
0
325,130
3
W
Zhong Kui
11,678
779
25
2
0
267,399
0
L
Agni
8,955
597
42
3
0
248,839
0
L
Fenrir
9,674
645
22
1
0
255,977
2
L
Bellona
9,872
658
24
2
0
290,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role