Player Matchup

Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Xykadelic
The Morrigan
Level 126
God Stats
1W - 6L
1,500 SR
Queue Stats
233W - 234L
1,520 Elo+
Solo
He Bo
He Bo
jivpun
He Bo
Level 149
God Stats
10W - 11L
1,393 SR
Queue Stats
577W - 629L
1,449 Elo+
Solo
Geb
Geb
koofs808
Geb
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 11L
1,809 Elo+
Party 1
Hel
Hel
xSour power
Hel
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,812 Elo+
Party 1
Team Averages
Level 140
1,479 SR
1,618 Elo+

VS

Team Averages
Level 116
1,512 SR
1,497 Elo+
Agni
Agni
Oldman_Leo74
Agni
Level 155
God Stats
11W - 7L
1,538 SR
Queue Stats
720W - 728L
1,514 Elo+
Solo
Cerberus
Cerberus
macboo
Cerberus
Level 153
God Stats
5W - 4L
1,434 SR
Queue Stats
289W - 279L
1,469 Elo+
Solo
Sobek
Sobek
needles0
Sobek
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,588 Elo+
Solo
Aphrodite
Aphrodite
x psychosomatik
Aphrodite
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
210W - 214L
1,505 Elo+
Solo
Artemis
Artemis
xXBCxHiLife78Xx
Artemis
Level 115
God Stats
4W - 4L
1,590 SR
Queue Stats
540W - 592L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
4 / 6 / 11
10,040
772
14,776
19,291
24,107
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Morrigan
Xykadelic
The Morrigan
17
6 / 6 / 9
10,785
830
15,317
16,584
10,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

He Bo
jivpun
He Bo
16
3 / 7 / 7
9,609
739
10,333
12,275
3,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 11
9,354
720
11,358
20,134
24,826
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 9 / 6
8,544
657
4,987
15,757
4,075
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 18
11,027
848
25,242
11,937
5,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
macboo
Cerberus
20
9 / 2 / 21
12,467
959
10,384
29,880
31,198
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sobek
needles0
Sobek
16
4 / 5 / 20
10,218
786
5,141
20,918
19,965
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
x psychosomatik
Aphrodite
16
5 / 2 / 18
10,270
790
11,800
13,971
9,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
5 / 4 / 20
11,527
887
20,651
10,743
5,010
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
130
15
Kills
33
33
Deaths
16
44
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
6
11
1.58
W
10
3
18
6.33
L
The Morrigan
Xykadelic
The Morrigan
6
6
9
1.75
L
He Bo
jivpun
He Bo
3
7
7
0.93
L
1
5
11
1.3
W
Cerberus
macboo
Cerberus
9
2
21
9.75
W
Sobek
needles0
Sobek
4
5
20
2.8
W
Aphrodite
x psychosomatik
Aphrodite
5
2
18
7
L
1
9
6
0.44
W
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,771
Damage
73,218
84,041
Taken
87,449
67,209
Mitigated
71,047
27,220
Healing
49,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
14,776
4,014
1,725
3,156
19,291
24,107
46
10,597
8,694
0
21,326
W
25,242
2,572
1,104
786
11,937
5,282
780
4,734
7,203
41,443
0
L
The Morrigan
Xykadelic
The Morrigan
15,317
6,105
2,409
3,870
16,584
10,475
552
9,513
7,071
24,190
2,433
L
He Bo
jivpun
He Bo
10,333
875
172
1,056
12,275
3,726
586
9,572
2,703
28,088
0
L
11,358
962
1,585
3,349
20,134
24,826
300
12,446
7,688
20,191
0
W
Cerberus
macboo
Cerberus
10,384
996
864
12,915
29,880
31,198
270
10,916
18,964
29,519
0
W
Sobek
needles0
Sobek
5,141
175
2,101
3,662
20,918
19,965
252
10,734
10,184
10,651
0
W
Aphrodite
x psychosomatik
Aphrodite
11,800
1,834
15,087
8,835
13,971
9,592
850
7,141
6,830
31,943
0
L
4,987
694
6,469
3,429
15,757
4,075
336
10,439
5,318
9,968
0
W
20,651
7,500
1,732
2,910
10,743
5,010
2,095
6,037
4,706
0
49,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,332
Gold Earned
55,509
112
Minions Killed
171
0
Camps Cleared
0
1,113,052
Distance Traveled
1,249,593
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,040
772
11
1
0
228,897
2
W
Agni
11,027
848
24
2
0
249,782
0
L
The Morrigan
10,785
830
29
2
0
177,055
0
L
He Bo
9,609
739
51
4
0
232,373
1
L
Geb
9,354
720
9
1
0
253,932
2
W
Cerberus
12,467
959
48
4
0
262,122
2
W
Sobek
10,218
786
9
1
0
277,312
1
W
Aphrodite
10,270
790
41
3
0
259,656
0
L
Hel
8,544
657
12
1
0
220,795
0
W
Artemis
11,527
887
49
4
0
200,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role